]> git.pond.sub.org Git - empserver/blobdiff - src/lib/commands/desi.c
commands: Rename the command functions
[empserver] / src / lib / commands / desi.c
index e816cb3c0382fe0e37ed07489d346032384e6939..3e539eae1c5ee8397c0c8d6b3c6aa39f0815b0fe 100644 (file)
@@ -1,11 +1,11 @@
 /*
  *  Empire - A multi-player, client/server Internet based war game.
- *  Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- *                           Ken Stevens, Steve McClure
+ *  Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ *                Ken Stevens, Steve McClure, Markus Armbruster
  *
- *  This program is free software; you can redistribute it and/or modify
+ *  Empire is free software: you can redistribute it and/or modify
  *  it under the terms of the GNU General Public License as published by
- *  the Free Software Foundation; either version 2 of the License, or
+ *  the Free Software Foundation, either version 3 of the License, or
  *  (at your option) any later version.
  *
  *  This program is distributed in the hope that it will be useful,
  *  GNU General Public License for more details.
  *
  *  You should have received a copy of the GNU General Public License
- *  along with this program; if not, write to the Free Software
- *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
  *
  *  ---
  *
- *  See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- *  related information and legal notices. It is expected that any future
- *  projects/authors will amend these files as needed.
+ *  See files README, COPYING and CREDITS in the root of the source
+ *  tree for related information and legal notices.  It is expected
+ *  that future projects/authors will amend these files as needed.
  *
  *  ---
  *
  *  desi.c: Redesignate sectors
- * 
+ *
  *  Known contributors to this file:
- *      Steve McClure, 1998-2000
+ *     Steve McClure, 1998-2000
+ *     Markus Armbruster, 2004-2016
  */
 
-#include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "sect.h"
-#include "item.h"
-#include "xy.h"
-#include "path.h"
-#include "nsc.h"
-#include "deity.h"
-#include "file.h"
-#include "nat.h"
-#include "optlist.h"
-#include "commands.h"
+#include <config.h>
 
-long do_desi(struct natstr *natp, s_char *sects, s_char *deschar,
-            long int cash, int for_real);
+#include "commands.h"
+#include "map.h"
+#include "optlist.h"
 
 int
-desi(void)
-{
-    long cash;
-    long cost;
-    struct natstr *natp;
-
-    natp = getnatp(player->cnum);
-    cash = natp->nat_money;
-    if (player->argp[2]) {
-       cost = do_desi(natp, player->argp[1], player->argp[2], cash, 0);
-       if (cost < 0)
-           return (int)(-cost);
-       if (chkmoney(cost, cash, player->argp[3]))
-           return RET_SYN;
-    }
-    return (int)do_desi(natp, player->argp[1], player->argp[2], cash, 1);
-}
-
-long
-do_desi(struct natstr *natp, s_char *sects, s_char *deschar, long int cash,
-       int for_real)
+c_designate(void)
 {
-    extern int opt_NO_LCMS;
-    extern int opt_NO_HCMS;
-    register int n;
-    s_char *p;
-    int breaksanct;
-    int cap_x;
-    int cap_y;
+    int n;
+    char *p;
     int des;
     struct nstr_sect nstr;
     struct sctstr sect;
-    struct sctstr check;
-    s_char prompt[128];
-    s_char buf[1024];
-    long cost = 0;
+    struct natstr *natp;
+    char prompt[128];
+    char buf[1024];
     int changed = 0;
-    int warned = 0;
+    int rc = RET_OK;
 
-    breaksanct = 0;
-    if (!snxtsct(&nstr, sects)) {
-       if (for_real)
-           return (long)RET_SYN;
-       else
-           return (long)-RET_SYN;
-    }
-    cap_x = natp->nat_xcap;
-    cap_y = natp->nat_ycap;
-    while (!player->aborted && nxtsct(&nstr, &sect)) {
+    if (!snxtsct(&nstr, player->argp[1]))
+       return RET_SYN;
+    natp = getnatp(player->cnum);
+    while (nxtsct(&nstr, &sect)) {
        if (!player->owner)
            continue;
-       if (!player->god) {
-           if (sect.sct_type == SCT_MOUNT ||
-               sect.sct_type == SCT_BTOWER ||
-               sect.sct_type == SCT_BSPAN ||
-               sect.sct_type == SCT_WASTE ||
-               sect.sct_type == SCT_PLAINS ||
-               (opt_NO_LCMS && sect.sct_type == SCT_LIGHT) ||
-               (opt_NO_HCMS && sect.sct_type == SCT_HEAVY) ||
-               (opt_NO_OIL && sect.sct_type == SCT_OIL) ||
-               (opt_NO_OIL && sect.sct_type == SCT_REFINE))
-               continue;
-       }
+       if ((dchr[sect.sct_type].d_flags & D_DEITY) && !player->god)
+           continue;
        sprintf(prompt, "%s %d%% %s  desig? ",
                xyas(sect.sct_x, sect.sct_y, player->cnum),
                sect.sct_effic, dchr[sect.sct_type].d_name);
-       if ((p = getstarg(deschar, prompt, buf)) == 0)
-           continue;
+       if (!(p = getstarg(player->argp[2], prompt, buf))) {
+           rc = RET_FAIL;
+           break;
+       }
 
        if (!check_sect_ok(&sect))
            continue;
 
-       des = typematch(p, EF_SECTOR);
-       if (des < 0 || (((des == SCT_BSPAN) || (des == SCT_BTOWER)) &&
-                       !player->god)) {
-           pr("See \"info Sector-types\"\n");
-           if (for_real)
-               return (long)RET_FAIL;
-           else
-               return (long)-RET_FAIL;
+       des = sct_typematch(p);
+       if (des < 0) {
+           pr("No such designation\n"
+              "See \"info Sector-types\" for possible designations\n");
+           rc = RET_FAIL;
+           break;
        }
        if (!player->god) {
-           if (des == SCT_WATER || des == SCT_MOUNT ||
-               des == SCT_SANCT || des == SCT_PLAINS ||
-               (opt_NO_LCMS && des == SCT_LIGHT) ||
-               (opt_NO_HCMS && des == SCT_HEAVY) ||
-               (opt_NO_OIL && des == SCT_OIL) ||
-               (opt_NO_OIL && des == SCT_REFINE)) {
-               pr("Only %s can make a %s!\n", cname(0), dchr[des].d_name);
-               continue;
-           }
            if (des == SCT_WASTE) {
                pr("Only a nuclear device (or %s) can make a %s!\n",
                   cname(0), dchr[des].d_name);
+               rc = RET_FAIL;
+               break;
+           }
+           if (dchr[des].d_flags & D_DEITY) {
+               pr("Only %s can designate a %s!\n",
+                  cname(0), dchr[des].d_name);
+               rc = RET_FAIL;
+               break;
+           }
+           if (dchr[des].d_terrain != dchr[sect.sct_type].d_terrain) {
+               pr("You can't change a %s into a %s\n",
+                  dchr[sect.sct_type].d_name, dchr[des].d_name);
                continue;
            }
        }
        if (sect.sct_type == des && sect.sct_newtype == des)
            continue;
-       if (sect.sct_type == SCT_SANCT)
-           breaksanct++;
-       if (sect.sct_x == cap_x && sect.sct_y == cap_y &&
-           des != SCT_CAPIT && des != SCT_SANCT &&
-           des != SCT_MOUNT && for_real)
-           pr("You have redesignated your capital!\n");
-       if (des == SCT_HARBR) {
-           for (n = 1; n <= 6; n++) {
-               getsect(nstr.x + diroff[n][0],
-                       nstr.y + diroff[n][1], &check);
-               if (check.sct_type == SCT_WATER)
-                   break;
-               if (check.sct_type == SCT_BSPAN)
-                   break;
-               if (check.sct_type == SCT_BTOWER)
-                   break;
-           }
-           if (n > 6) {
-               if (for_real)
-                   pr("%s does not border on water.\n",
-                      xyas(nstr.x, nstr.y, player->cnum));
-               if (player->god) {
-                   if (for_real)
-                       pr("But if it's what you want ...\n");
-               } else
-                   continue;
-           }
-       }
-       if (des == SCT_BHEAD) {
-           for (n = 1; n <= 6; n++) {
-               getsect(nstr.x + diroff[n][0],
-                       nstr.y + diroff[n][1], &check);
-               if (check.sct_type == SCT_WATER)
-                   break;
-               if (check.sct_type == SCT_BSPAN)
-                   break;
-               if (check.sct_type == SCT_BTOWER)
-                   break;
-           }
-           if (n > 6) {
-               if (for_real)
-                   pr("%s does not border on water.\n",
-                      xyas(nstr.x, nstr.y, player->cnum));
-               if (player->god) {
-                   if (for_real)
-                       pr("But if it's what you want...\n");
-               } else
-                   continue;
-           }
+       if ((des == SCT_HARBR || des == SCT_BHEAD) && !sect.sct_coastal) {
+           pr("%s does not border on water.\n",
+              xyas(nstr.x, nstr.y, player->cnum));
+           if (player->god)
+               pr("But if it's what you want ...\n");
+           else
+               continue;
        }
        if (sect.sct_type == SCT_SANCT && !player->god)
            continue;
        n = sect.sct_type;
-       if ((sect.sct_newtype != des) && (sect.sct_type != des)
-           && dchr[des].d_cost) {
-           if (for_real) {
-               if (check_cost
-                   (!deschar, dchr[des].d_cost, cash, &warned,
-                    player->argp[3]))
-                   break;
-           } else {
-               cost += dchr[des].d_cost;
-               continue;
-           }
-       }
-       if (sect.sct_effic < 5 || player->god) {
+       if (sect.sct_type != des && (sect.sct_effic < 5 || player->god)) {
+           if (player->god)
+               set_coastal(&sect, sect.sct_type, des);
            sect.sct_type = des;
            sect.sct_effic = 0;
-           /* No longer tear down infrasturcture
-              sect.sct_road = 0;
-              sect.sct_defense = 0;
-            */
            changed += map_set(player->cnum, sect.sct_x, sect.sct_y,
                               dchr[des].d_mnem, 0);
        }
        sect.sct_newtype = des;
        putsect(&sect);
+       if (!player->god
+           && sect.sct_x == natp->nat_xcap && sect.sct_y == natp->nat_ycap
+           && des != SCT_CAPIT && des != SCT_SANCT && des != SCT_MOUNT)
+           pr("You have redesignated your capital!\n");
        if (opt_EASY_BRIDGES == 0) {    /* may cause a bridge fall */
            if (n != SCT_BHEAD)
                continue;
-           bridgefall(&sect, 0);
+           bridgefall(&sect);
        }
     }
-    if (for_real) {
-       if (changed)
-           writemap(player->cnum);
-       if (breaksanct)
-           bsanct();
-       return (long)RET_OK;
-    } else {
-       return cost;
-    }
+    if (changed)
+       writemap(player->cnum);
+    return rc;
 }