/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
#include <config.h>
-#include "misc.h"
-#include "player.h"
-#include "sect.h"
-#include "xy.h"
-#include "path.h"
-#include "nsc.h"
-#include "file.h"
-#include "nat.h"
-#include "optlist.h"
#include "commands.h"
-
-static long do_desi(struct natstr *natp, s_char *sects, s_char *deschar,
- long int cash, int for_real);
+#include "map.h"
+#include "optlist.h"
+#include "path.h"
int
desi(void)
-{
- long cash;
- long cost;
- struct natstr *natp;
-
- natp = getnatp(player->cnum);
- cash = natp->nat_money;
- if (player->argp[2]) {
- cost = do_desi(natp, player->argp[1], player->argp[2], cash, 0);
- if (cost < 0)
- return (int)-cost;
- if (chkmoney(cost, cash, player->argp[3]))
- return RET_SYN;
- }
- return (int)do_desi(natp, player->argp[1], player->argp[2], cash, 1);
-}
-
-static long
-do_desi(struct natstr *natp, s_char *sects, s_char *deschar, long int cash,
- int for_real)
{
int n;
- s_char *p;
+ char *p;
int breaksanct;
int cap_x;
int cap_y;
struct nstr_sect nstr;
struct sctstr sect;
struct sctstr check;
- s_char prompt[128];
- s_char buf[1024];
- long cost = 0;
+ struct natstr *natp;
+ char prompt[128];
+ char buf[1024];
int changed = 0;
- int warned = 0;
breaksanct = 0;
- if (!snxtsct(&nstr, sects)) {
- if (for_real)
- return (long)RET_SYN;
- else
- return (long)-RET_SYN;
- }
+ if (!snxtsct(&nstr, player->argp[1]))
+ return RET_SYN;
+ natp = getnatp(player->cnum);
cap_x = natp->nat_xcap;
cap_y = natp->nat_ycap;
while (!player->aborted && nxtsct(&nstr, §)) {
sprintf(prompt, "%s %d%% %s desig? ",
xyas(sect.sct_x, sect.sct_y, player->cnum),
sect.sct_effic, dchr[sect.sct_type].d_name);
- if ((p = getstarg(deschar, prompt, buf)) == 0)
+ if ((p = getstarg(player->argp[2], prompt, buf)) == 0)
continue;
if (!check_sect_ok(§))
des = sct_typematch(p);
if (des < 0 || (((des == SCT_BSPAN) || (des == SCT_BTOWER)) &&
!player->god)) {
- pr("See \"info Sector-types\"\n");
- if (for_real)
- return (long)RET_FAIL;
- else
- return (long)-RET_FAIL;
+ pr("No such designation\n"
+ "See \"info Sector-types\" for possible designations\n");
+ return RET_FAIL;
}
if (!player->god) {
if (des == SCT_WASTE) {
- if (for_real)
- pr("Only a nuclear device (or %s) can make a %s!\n",
- cname(0), dchr[des].d_name);
+ pr("Only a nuclear device (or %s) can make a %s!\n",
+ cname(0), dchr[des].d_name);
continue;
}
if (dchr[des].d_cost < 0) {
- if (for_real)
- pr("Only %s can make a %s!\n", cname(0), dchr[des].d_name);
- continue;
+ pr("Only %s can make a %s!\n",
+ cname(0), dchr[des].d_name);
}
}
if (sect.sct_type == des && sect.sct_newtype == des)
continue;
if (sect.sct_type == SCT_SANCT)
breaksanct++;
- if ((des == SCT_HARBR) || (des == SCT_BHEAD)) {
- for (n = 1; n <= 6; n++) {
- getsect(nstr.x + diroff[n][0],
- nstr.y + diroff[n][1], &check);
- if (check.sct_type == SCT_WATER)
- break;
- if (check.sct_type == SCT_BSPAN)
- break;
- if (check.sct_type == SCT_BTOWER)
- break;
- }
- if (n > 6) {
- if (for_real)
- pr("%s does not border on water.\n",
- xyas(nstr.x, nstr.y, player->cnum));
- if (player->god) {
- if (for_real)
- pr("But if it's what you want ...\n");
- } else
- continue;
- }
+ if ((des == SCT_HARBR || des == SCT_BHEAD) && !sect.sct_coastal) {
+ pr("%s does not border on water.\n",
+ xyas(nstr.x, nstr.y, player->cnum));
+ if (player->god)
+ pr("But if it's what you want ...\n");
+ else
+ continue;
}
if (sect.sct_type == SCT_SANCT && !player->god)
continue;
n = sect.sct_type;
if ((sect.sct_newtype != des) && (sect.sct_type != des)
&& dchr[des].d_cost > 0) {
- if (for_real) {
- if (check_cost(!deschar, dchr[des].d_cost, cash, &warned,
- player->argp[3]))
- break;
- } else {
- cost += dchr[des].d_cost;
- continue;
+ if (natp->nat_money < player->dolcost + dchr[des].d_cost) {
+ pr("You can't afford a %s!\n", dchr[des].d_name);
+ break;
}
+ player->dolcost += dchr[des].d_cost;
}
if (sect.sct_type != des && (sect.sct_effic < 5 || player->god)) {
if (player->god)
- set_coastal(§, des);
+ set_coastal(§, sect.sct_type, des);
sect.sct_type = des;
sect.sct_effic = 0;
changed += map_set(player->cnum, sect.sct_x, sect.sct_y,
sect.sct_newtype = des;
putsect(§);
if (sect.sct_x == cap_x && sect.sct_y == cap_y
- && des != SCT_CAPIT && des != SCT_SANCT && des != SCT_MOUNT
- && for_real)
+ && des != SCT_CAPIT && des != SCT_SANCT && des != SCT_MOUNT)
pr("You have redesignated your capital!\n");
if (opt_EASY_BRIDGES == 0) { /* may cause a bridge fall */
if (n != SCT_BHEAD)
bridgefall(§, 0);
}
}
- if (for_real) {
- if (changed)
- writemap(player->cnum);
- if (breaksanct)
- bsanct();
- return (long)RET_OK;
- } else {
- return cost;
- }
+ if (changed)
+ writemap(player->cnum);
+ if (breaksanct)
+ bsanct();
+ return RET_OK;
}