/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* desi.c: Redesignate sectors
- *
+ *
* Known contributors to this file:
* Steve McClure, 1998-2000
- * Markus Armbruster, 2004-2008
+ * Markus Armbruster, 2004-2016
*/
#include <config.h>
#include "commands.h"
#include "map.h"
#include "optlist.h"
-#include "path.h"
int
desi(void)
{
int n;
char *p;
- int breaksanct;
- int cap_x;
- int cap_y;
int des;
struct nstr_sect nstr;
struct sctstr sect;
char prompt[128];
char buf[1024];
int changed = 0;
+ int rc = RET_OK;
- breaksanct = 0;
if (!snxtsct(&nstr, player->argp[1]))
return RET_SYN;
natp = getnatp(player->cnum);
- cap_x = natp->nat_xcap;
- cap_y = natp->nat_ycap;
- while (!player->aborted && nxtsct(&nstr, §)) {
+ while (nxtsct(&nstr, §)) {
if (!player->owner)
continue;
- if (!player->god && dchr[sect.sct_type].d_cost < 0)
+ if ((dchr[sect.sct_type].d_flags & D_DEITY) && !player->god)
continue;
sprintf(prompt, "%s %d%% %s desig? ",
xyas(sect.sct_x, sect.sct_y, player->cnum),
sect.sct_effic, dchr[sect.sct_type].d_name);
- if ((p = getstarg(player->argp[2], prompt, buf)) == 0)
- continue;
+ if (!(p = getstarg(player->argp[2], prompt, buf))) {
+ rc = RET_FAIL;
+ break;
+ }
if (!check_sect_ok(§))
continue;
des = sct_typematch(p);
- if (des < 0 || (((des == SCT_BSPAN) || (des == SCT_BTOWER)) &&
- !player->god)) {
+ if (des < 0) {
pr("No such designation\n"
"See \"info Sector-types\" for possible designations\n");
- return RET_FAIL;
+ rc = RET_FAIL;
+ break;
}
if (!player->god) {
if (des == SCT_WASTE) {
pr("Only a nuclear device (or %s) can make a %s!\n",
cname(0), dchr[des].d_name);
- continue;
+ rc = RET_FAIL;
+ break;
}
- if (dchr[des].d_cost < 0) {
- pr("Only %s can make a %s!\n", cname(0), dchr[des].d_name);
+ if (dchr[des].d_flags & D_DEITY) {
+ pr("Only %s can designate a %s!\n",
+ cname(0), dchr[des].d_name);
+ rc = RET_FAIL;
+ break;
+ }
+ if (dchr[des].d_terrain != dchr[sect.sct_type].d_terrain) {
+ pr("You can't change a %s into a %s\n",
+ dchr[sect.sct_type].d_name, dchr[des].d_name);
continue;
}
}
if (sect.sct_type == des && sect.sct_newtype == des)
continue;
- if (sect.sct_type == SCT_SANCT)
- breaksanct++;
if ((des == SCT_HARBR || des == SCT_BHEAD) && !sect.sct_coastal) {
pr("%s does not border on water.\n",
xyas(nstr.x, nstr.y, player->cnum));
if (sect.sct_type == SCT_SANCT && !player->god)
continue;
n = sect.sct_type;
- if ((sect.sct_newtype != des) && (sect.sct_type != des)
- && dchr[des].d_cost > 0) {
- if (natp->nat_money < player->dolcost + dchr[des].d_cost) {
- pr("You can't afford a %s!\n", dchr[des].d_name);
- break;
- }
- player->dolcost += dchr[des].d_cost;
- }
if (sect.sct_type != des && (sect.sct_effic < 5 || player->god)) {
if (player->god)
set_coastal(§, sect.sct_type, des);
}
sect.sct_newtype = des;
putsect(§);
- if (sect.sct_x == cap_x && sect.sct_y == cap_y
+ if (!player->god
+ && sect.sct_x == natp->nat_xcap && sect.sct_y == natp->nat_ycap
&& des != SCT_CAPIT && des != SCT_SANCT && des != SCT_MOUNT)
pr("You have redesignated your capital!\n");
if (opt_EASY_BRIDGES == 0) { /* may cause a bridge fall */
}
if (changed)
writemap(player->cnum);
- if (breaksanct)
- bsanct();
- return RET_OK;
+ return rc;
}