/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* Steve McClure, 1998-2000
*/
-#include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "sect.h"
-#include "item.h"
-#include "xy.h"
-#include "path.h"
-#include "nsc.h"
-#include "file.h"
-#include "nat.h"
-#include "optlist.h"
+#include <config.h>
+
#include "commands.h"
+#include "map.h"
+#include "optlist.h"
+#include "path.h"
-static long do_desi(struct natstr *natp, s_char *sects, s_char *deschar,
- long int cash, int for_real);
+static long do_desi(struct natstr *natp, char *sects, char *deschar,
+ long cash, int for_real);
int
desi(void)
if (player->argp[2]) {
cost = do_desi(natp, player->argp[1], player->argp[2], cash, 0);
if (cost < 0)
- return (int)(-cost);
+ return (int)-cost;
if (chkmoney(cost, cash, player->argp[3]))
return RET_SYN;
}
}
static long
-do_desi(struct natstr *natp, s_char *sects, s_char *deschar, long int cash,
+do_desi(struct natstr *natp, char *sects, char *deschar, long cash,
int for_real)
{
- register int n;
- s_char *p;
+ int n;
+ char *p;
int breaksanct;
int cap_x;
int cap_y;
struct nstr_sect nstr;
struct sctstr sect;
struct sctstr check;
- s_char prompt[128];
- s_char buf[1024];
+ char prompt[128];
+ char buf[1024];
long cost = 0;
int changed = 0;
int warned = 0;
while (!player->aborted && nxtsct(&nstr, §)) {
if (!player->owner)
continue;
- if (!player->god) {
- if (sect.sct_type == SCT_MOUNT ||
- sect.sct_type == SCT_BTOWER ||
- sect.sct_type == SCT_BSPAN ||
- sect.sct_type == SCT_WASTE ||
- sect.sct_type == SCT_PLAINS ||
- (opt_NO_LCMS && sect.sct_type == SCT_LIGHT) ||
- (opt_NO_HCMS && sect.sct_type == SCT_HEAVY) ||
- (opt_NO_OIL && sect.sct_type == SCT_OIL) ||
- (opt_NO_OIL && sect.sct_type == SCT_REFINE))
- continue;
- }
+ if (!player->god && dchr[sect.sct_type].d_cost < 0)
+ continue;
sprintf(prompt, "%s %d%% %s desig? ",
xyas(sect.sct_x, sect.sct_y, player->cnum),
sect.sct_effic, dchr[sect.sct_type].d_name);
if (!check_sect_ok(§))
continue;
- des = typematch(p, EF_SECTOR);
+ des = sct_typematch(p);
if (des < 0 || (((des == SCT_BSPAN) || (des == SCT_BTOWER)) &&
!player->god)) {
- pr("See \"info Sector-types\"\n");
+ pr("No such designation\n"
+ "See \"info Sector-types\" for possible designations\n");
if (for_real)
return (long)RET_FAIL;
else
return (long)-RET_FAIL;
}
if (!player->god) {
- if (des == SCT_WATER || des == SCT_MOUNT ||
- des == SCT_SANCT || des == SCT_PLAINS ||
- (opt_NO_LCMS && des == SCT_LIGHT) ||
- (opt_NO_HCMS && des == SCT_HEAVY) ||
- (opt_NO_OIL && des == SCT_OIL) ||
- (opt_NO_OIL && des == SCT_REFINE)) {
- pr("Only %s can make a %s!\n", cname(0), dchr[des].d_name);
+ if (des == SCT_WASTE) {
+ if (for_real)
+ pr("Only a nuclear device (or %s) can make a %s!\n",
+ cname(0), dchr[des].d_name);
continue;
}
- if (des == SCT_WASTE) {
- pr("Only a nuclear device (or %s) can make a %s!\n",
- cname(0), dchr[des].d_name);
+ if (dchr[des].d_cost < 0) {
+ if (for_real)
+ pr("Only %s can make a %s!\n",
+ cname(0), dchr[des].d_name);
continue;
}
}
continue;
if (sect.sct_type == SCT_SANCT)
breaksanct++;
- if (des == SCT_HARBR) {
+ if ((des == SCT_HARBR) || (des == SCT_BHEAD)) {
for (n = 1; n <= 6; n++) {
getsect(nstr.x + diroff[n][0],
nstr.y + diroff[n][1], &check);
continue;
}
}
- if (des == SCT_BHEAD) {
- for (n = 1; n <= 6; n++) {
- getsect(nstr.x + diroff[n][0],
- nstr.y + diroff[n][1], &check);
- if (check.sct_type == SCT_WATER)
- break;
- if (check.sct_type == SCT_BSPAN)
- break;
- if (check.sct_type == SCT_BTOWER)
- break;
- }
- if (n > 6) {
- if (for_real)
- pr("%s does not border on water.\n",
- xyas(nstr.x, nstr.y, player->cnum));
- if (player->god) {
- if (for_real)
- pr("But if it's what you want...\n");
- } else
- continue;
- }
- }
if (sect.sct_type == SCT_SANCT && !player->god)
continue;
n = sect.sct_type;
if ((sect.sct_newtype != des) && (sect.sct_type != des)
- && dchr[des].d_cost) {
+ && dchr[des].d_cost > 0) {
if (for_real) {
if (check_cost(!deschar, dchr[des].d_cost, cash, &warned,
player->argp[3]))
continue;
}
}
- if (sect.sct_effic < 5 || player->god) {
+ if (sect.sct_type != des && (sect.sct_effic < 5 || player->god)) {
+ if (player->god)
+ set_coastal(§, sect.sct_type, des);
sect.sct_type = des;
sect.sct_effic = 0;
changed += map_set(player->cnum, sect.sct_x, sect.sct_y,