continue;
if (sect.sct_type == SCT_SANCT)
breaksanct++;
- if ((des == SCT_HARBR || des == SCT_BHEAD) && !sect.sct_coastal) {
+ if (des == SCT_HARBR && !sect.sct_coastal) {
pr("%s does not border on water.\n",
xyas(nstr.x, nstr.y, player->cnum));
if (player->god)
if (sect.sct_x == cap_x && sect.sct_y == cap_y
&& des != SCT_CAPIT && des != SCT_SANCT && des != SCT_MOUNT)
pr("You have redesignated your capital!\n");
- if (opt_EASY_BRIDGES == 0) { /* may cause a bridge fall */
- if (n != SCT_BHEAD)
- continue;
+ if (!opt_EASY_BRIDGES && IS_BRIDGE_HEAD(n))
bridgefall(§);
- }
}
if (changed)
writemap(player->cnum);