#include "optlist.h"
#include "commands.h"
-long do_desi(struct natstr *natp, s_char *sects, s_char *deschar, long int cash, int for_real);
+long do_desi(struct natstr *natp, s_char *sects, s_char *deschar,
+ long int cash, int for_real);
int
desi(void)
{
- long cash;
- long cost;
- struct natstr *natp;
+ long cash;
+ long cost;
+ struct natstr *natp;
- natp = getnatp(player->cnum);
- cash = natp->nat_money;
- if (player->argp[2]) {
- cost = do_desi(natp, player->argp[1], player->argp[2], cash, 0);
- if (cost < 0)
- return (int)(-cost);
- if (chkmoney(cost, cash, player->argp[3]))
- return RET_SYN;
- }
- return (int)do_desi(natp, player->argp[1], player->argp[2], cash, 1);
+ natp = getnatp(player->cnum);
+ cash = natp->nat_money;
+ if (player->argp[2]) {
+ cost = do_desi(natp, player->argp[1], player->argp[2], cash, 0);
+ if (cost < 0)
+ return (int)(-cost);
+ if (chkmoney(cost, cash, player->argp[3]))
+ return RET_SYN;
+ }
+ return (int)do_desi(natp, player->argp[1], player->argp[2], cash, 1);
}
long
-do_desi(struct natstr *natp, s_char *sects, s_char *deschar, long int cash, int for_real)
+do_desi(struct natstr *natp, s_char *sects, s_char *deschar, long int cash,
+ int for_real)
{
- extern int opt_NO_LCMS;
- extern int opt_NO_HCMS;
- register int n;
- s_char *p;
- int breaksanct;
- int cap_x;
- int cap_y;
- int des;
- struct nstr_sect nstr;
- struct sctstr sect;
- struct sctstr check;
- s_char prompt[128];
- s_char buf[1024];
- long cost = 0;
- int changed = 0;
- int warned = 0;
+ extern int opt_NO_LCMS;
+ extern int opt_NO_HCMS;
+ register int n;
+ s_char *p;
+ int breaksanct;
+ int cap_x;
+ int cap_y;
+ int des;
+ struct nstr_sect nstr;
+ struct sctstr sect;
+ struct sctstr check;
+ s_char prompt[128];
+ s_char buf[1024];
+ long cost = 0;
+ int changed = 0;
+ int warned = 0;
- breaksanct = 0;
- if (!snxtsct(&nstr, sects)) {
- if (for_real)
- return (long)RET_SYN;
- else
- return (long)-RET_SYN;
+ breaksanct = 0;
+ if (!snxtsct(&nstr, sects)) {
+ if (for_real)
+ return (long)RET_SYN;
+ else
+ return (long)-RET_SYN;
+ }
+ cap_x = natp->nat_xcap;
+ cap_y = natp->nat_ycap;
+ while (!player->aborted && nxtsct(&nstr, §)) {
+ if (!player->owner)
+ continue;
+ if (!player->god) {
+ if (sect.sct_type == SCT_MOUNT ||
+ sect.sct_type == SCT_BTOWER ||
+ sect.sct_type == SCT_BSPAN ||
+ sect.sct_type == SCT_WASTE ||
+ sect.sct_type == SCT_PLAINS ||
+ (opt_NO_LCMS && sect.sct_type == SCT_LIGHT) ||
+ (opt_NO_HCMS && sect.sct_type == SCT_HEAVY) ||
+ (opt_NO_OIL && sect.sct_type == SCT_OIL) ||
+ (opt_NO_OIL && sect.sct_type == SCT_REFINE))
+ continue;
}
- cap_x = natp->nat_xcap;
- cap_y = natp->nat_ycap;
- while (!player->aborted && nxtsct(&nstr, §)) {
- if (!player->owner)
- continue;
- if (!player->god) {
- if (sect.sct_type == SCT_MOUNT ||
- sect.sct_type == SCT_BTOWER ||
- sect.sct_type == SCT_BSPAN ||
- sect.sct_type == SCT_WASTE ||
- sect.sct_type == SCT_PLAINS ||
- (opt_NO_LCMS && sect.sct_type == SCT_LIGHT) ||
- (opt_NO_HCMS && sect.sct_type == SCT_HEAVY) ||
- (opt_NO_OIL && sect.sct_type == SCT_OIL) ||
- (opt_NO_OIL && sect.sct_type == SCT_REFINE))
- continue;
- }
- sprintf(prompt, "%s %d%% %s desig? ",
- xyas(sect.sct_x, sect.sct_y, player->cnum),
- sect.sct_effic, dchr[sect.sct_type].d_name);
- if ((p = getstarg(deschar, prompt, buf)) == 0)
- continue;
+ sprintf(prompt, "%s %d%% %s desig? ",
+ xyas(sect.sct_x, sect.sct_y, player->cnum),
+ sect.sct_effic, dchr[sect.sct_type].d_name);
+ if ((p = getstarg(deschar, prompt, buf)) == 0)
+ continue;
- if (!check_sect_ok(§))
- continue;
+ if (!check_sect_ok(§))
+ continue;
- des = typematch(p, EF_SECTOR);
- if (des < 0 || (((des == SCT_BSPAN) || (des == SCT_BTOWER)) &&
- !player->god)) {
- pr("See \"info Sector-types\"\n");
- if (for_real)
- return (long)RET_FAIL;
- else
- return (long)-RET_FAIL;
- }
- if (!player->god) {
- if (des == SCT_WATER || des == SCT_MOUNT ||
- des == SCT_SANCT || des == SCT_PLAINS ||
- (opt_NO_LCMS && des == SCT_LIGHT) ||
- (opt_NO_HCMS && des == SCT_HEAVY) ||
- (opt_NO_OIL && des == SCT_OIL) ||
- (opt_NO_OIL && des == SCT_REFINE)) {
- pr("Only %s can make a %s!\n", cname(0),
- dchr[des].d_name);
- continue;
- }
- if (des == SCT_WASTE) {
- pr("Only a nuclear device (or %s) can make a %s!\n",
- cname(0), dchr[des].d_name);
- continue;
- }
- }
- if (sect.sct_type == des && sect.sct_newtype == des)
- continue;
- if (sect.sct_type == SCT_SANCT)
- breaksanct++;
- if (sect.sct_x == cap_x && sect.sct_y == cap_y &&
- des != SCT_CAPIT && des != SCT_SANCT &&
- des != SCT_MOUNT && for_real)
- pr("You have redesignated your capital!\n");
- if (des == SCT_HARBR) {
- for (n = 1; n <= 6; n++) {
- getsect(nstr.x + diroff[n][0],
- nstr.y + diroff[n][1], &check);
- if (check.sct_type == SCT_WATER)
- break;
- if (check.sct_type == SCT_BSPAN)
- break;
- if (check.sct_type == SCT_BTOWER)
- break;
- }
- if (n > 6) {
- if (for_real)
- pr("%s does not border on water.\n",
- xyas(nstr.x, nstr.y, player->cnum));
- if (player->god) {
- if (for_real)
- pr("But if it's what you want ...\n");
- } else
- continue;
- }
- }
- if (des == SCT_BHEAD) {
- for (n = 1; n <= 6; n++) {
- getsect(nstr.x + diroff[n][0],
- nstr.y + diroff[n][1], &check);
- if (check.sct_type == SCT_WATER)
- break;
- if (check.sct_type == SCT_BSPAN)
- break;
- if (check.sct_type == SCT_BTOWER)
- break;
- }
- if (n > 6) {
- if (for_real)
- pr("%s does not border on water.\n",
- xyas(nstr.x, nstr.y,player->cnum));
- if (player->god) {
- if (for_real)
- pr("But if it's what you want...\n");
- } else
- continue;
- }
- }
- if (sect.sct_type == SCT_SANCT && !player->god)
- continue;
- n = sect.sct_type;
- if ((sect.sct_newtype != des) && (sect.sct_type != des) && dchr[des].d_cost) {
- if (for_real) {
- if (check_cost(!deschar, dchr[des].d_cost, cash, &warned, player->argp[3]))
- break;
- } else {
- cost += dchr[des].d_cost;
- continue;
- }
- }
- if (sect.sct_effic < 5 || player->god) {
- sect.sct_type = des;
- sect.sct_effic = 0;
- /* No longer tear down infrasturcture
- sect.sct_road = 0;
- sect.sct_defense = 0;
- */
- changed += map_set(player->cnum, sect.sct_x, sect.sct_y,
- dchr[des].d_mnem, 0);
- }
- sect.sct_newtype = des;
- putsect(§);
- if (opt_EASY_BRIDGES == 0) { /* may cause a bridge fall */
- if (n != SCT_BHEAD)
- continue;
- bridgefall(§, 0);
- }
+ des = typematch(p, EF_SECTOR);
+ if (des < 0 || (((des == SCT_BSPAN) || (des == SCT_BTOWER)) &&
+ !player->god)) {
+ pr("See \"info Sector-types\"\n");
+ if (for_real)
+ return (long)RET_FAIL;
+ else
+ return (long)-RET_FAIL;
+ }
+ if (!player->god) {
+ if (des == SCT_WATER || des == SCT_MOUNT ||
+ des == SCT_SANCT || des == SCT_PLAINS ||
+ (opt_NO_LCMS && des == SCT_LIGHT) ||
+ (opt_NO_HCMS && des == SCT_HEAVY) ||
+ (opt_NO_OIL && des == SCT_OIL) ||
+ (opt_NO_OIL && des == SCT_REFINE)) {
+ pr("Only %s can make a %s!\n", cname(0), dchr[des].d_name);
+ continue;
+ }
+ if (des == SCT_WASTE) {
+ pr("Only a nuclear device (or %s) can make a %s!\n",
+ cname(0), dchr[des].d_name);
+ continue;
+ }
+ }
+ if (sect.sct_type == des && sect.sct_newtype == des)
+ continue;
+ if (sect.sct_type == SCT_SANCT)
+ breaksanct++;
+ if (sect.sct_x == cap_x && sect.sct_y == cap_y &&
+ des != SCT_CAPIT && des != SCT_SANCT &&
+ des != SCT_MOUNT && for_real)
+ pr("You have redesignated your capital!\n");
+ if (des == SCT_HARBR) {
+ for (n = 1; n <= 6; n++) {
+ getsect(nstr.x + diroff[n][0],
+ nstr.y + diroff[n][1], &check);
+ if (check.sct_type == SCT_WATER)
+ break;
+ if (check.sct_type == SCT_BSPAN)
+ break;
+ if (check.sct_type == SCT_BTOWER)
+ break;
+ }
+ if (n > 6) {
+ if (for_real)
+ pr("%s does not border on water.\n",
+ xyas(nstr.x, nstr.y, player->cnum));
+ if (player->god) {
+ if (for_real)
+ pr("But if it's what you want ...\n");
+ } else
+ continue;
+ }
+ }
+ if (des == SCT_BHEAD) {
+ for (n = 1; n <= 6; n++) {
+ getsect(nstr.x + diroff[n][0],
+ nstr.y + diroff[n][1], &check);
+ if (check.sct_type == SCT_WATER)
+ break;
+ if (check.sct_type == SCT_BSPAN)
+ break;
+ if (check.sct_type == SCT_BTOWER)
+ break;
+ }
+ if (n > 6) {
+ if (for_real)
+ pr("%s does not border on water.\n",
+ xyas(nstr.x, nstr.y, player->cnum));
+ if (player->god) {
+ if (for_real)
+ pr("But if it's what you want...\n");
+ } else
+ continue;
+ }
+ }
+ if (sect.sct_type == SCT_SANCT && !player->god)
+ continue;
+ n = sect.sct_type;
+ if ((sect.sct_newtype != des) && (sect.sct_type != des)
+ && dchr[des].d_cost) {
+ if (for_real) {
+ if (check_cost
+ (!deschar, dchr[des].d_cost, cash, &warned,
+ player->argp[3]))
+ break;
+ } else {
+ cost += dchr[des].d_cost;
+ continue;
+ }
+ }
+ if (sect.sct_effic < 5 || player->god) {
+ sect.sct_type = des;
+ sect.sct_effic = 0;
+ /* No longer tear down infrasturcture
+ sect.sct_road = 0;
+ sect.sct_defense = 0;
+ */
+ changed += map_set(player->cnum, sect.sct_x, sect.sct_y,
+ dchr[des].d_mnem, 0);
}
- if (for_real) {
- if (changed)
- writemap(player->cnum);
- if (breaksanct)
- bsanct();
- return (long)RET_OK;
- } else {
- return cost;
+ sect.sct_newtype = des;
+ putsect(§);
+ if (opt_EASY_BRIDGES == 0) { /* may cause a bridge fall */
+ if (n != SCT_BHEAD)
+ continue;
+ bridgefall(§, 0);
}
+ }
+ if (for_real) {
+ if (changed)
+ writemap(player->cnum);
+ if (breaksanct)
+ bsanct();
+ return (long)RET_OK;
+ } else {
+ return cost;
+ }
}