int
diss(void)
{
- int quit(void);
- struct sctstr sect;
- struct lndstr land;
- struct shpstr ship;
- struct plnstr plane;
- struct trtstr treaty;
- struct trdstr trade;
- struct lonstr loan;
- struct nstr_item ni;
- struct nstr_sect ns;
- int sctnum;
- int damage;
- int annoyed;
- int n;
- s_char *p;
- natid cn;
- float dummy;
- int val;
- s_char buf[1024];
- struct natstr *np;
+ int quit(void);
+ struct sctstr sect;
+ struct lndstr land;
+ struct shpstr ship;
+ struct plnstr plane;
+ struct trtstr treaty;
+ struct trdstr trade;
+ struct lonstr loan;
+ struct nstr_item ni;
+ struct nstr_sect ns;
+ int sctnum;
+ int damage;
+ int annoyed;
+ int n;
+ s_char *p;
+ natid cn;
+ float dummy;
+ int val;
+ s_char buf[1024];
+ struct natstr *np;
- if (player->cnum == 0) {
- /* Dissolve the Deity??? */
- /* Probably someone broke in. */
- /* Send a tele to deity, and abort the session. */
- wu(0, 0, "Diety dissolve attempted! Session was aborted.\n");
- quit();
- }
- if (player->argp[1])
- *player->argp[1] = 0;
- p = getstarg(player->argp[1], "Are you SURE you want to do this? (n) ", buf);
- if (p == 0 || *p != 'y')
- return RET_SYN;
- pr("\nIf you want some problem fixed and hope to force the issue\n");
- pr("by dissolving, DON'T DO IT. Even if an earlier version of\n");
- pr("this game is brought up, YOU WILL BE GONE.\n");
- pr("Forcing the issue makes it less likely that it will be\n");
- pr("resolved the way you wish it.\n\n");
- pr("Be part of the solution, not part of the problem.\n\n");
- pr("If this is a test game, dissolving will not help the test.\n\n");
- pr("If you are down to 0 sectors, and a 25% fishing vessel with\n");
- pr("1 mil on it, well, I can see your point. Go ahead.\n\n");
- pr("But at least pay back your loans, if you can.\n\n");
+ if (player->cnum == 0) {
+ /* Dissolve the Deity??? */
+ /* Probably someone broke in. */
+ /* Send a tele to deity, and abort the session. */
+ wu(0, 0, "Diety dissolve attempted! Session was aborted.\n");
+ quit();
+ }
+ if (player->argp[1])
+ *player->argp[1] = 0;
+ p = getstarg(player->argp[1], "Are you SURE you want to do this? (n) ",
+ buf);
+ if (p == 0 || *p != 'y')
+ return RET_SYN;
+ pr("\nIf you want some problem fixed and hope to force the issue\n");
+ pr("by dissolving, DON'T DO IT. Even if an earlier version of\n");
+ pr("this game is brought up, YOU WILL BE GONE.\n");
+ pr("Forcing the issue makes it less likely that it will be\n");
+ pr("resolved the way you wish it.\n\n");
+ pr("Be part of the solution, not part of the problem.\n\n");
+ pr("If this is a test game, dissolving will not help the test.\n\n");
+ pr("If you are down to 0 sectors, and a 25% fishing vessel with\n");
+ pr("1 mil on it, well, I can see your point. Go ahead.\n\n");
+ pr("But at least pay back your loans, if you can.\n\n");
- if (player->argp[1])
- *player->argp[1] = 0;
- p = getstarg(player->argp[1], "Once again, are you SURE you want to do this? (n) ", buf);
- if (p == 0 || *p != 'y')
- return RET_SYN;
+ if (player->argp[1])
+ *player->argp[1] = 0;
+ p = getstarg(player->argp[1],
+ "Once again, are you SURE you want to do this? (n) ",
+ buf);
+ if (p == 0 || *p != 'y')
+ return RET_SYN;
- np = getnatp(player->cnum);
- np->nat_stat = VIS;
- snxtsct_all(&ns);
- sctnum = 0;
- while (nxtsct(&ns, §)) {
- if (!player->owner)
- continue;
- annoyed = 75 - (random() % (sect.sct_loyal+40));
- if (annoyed <= 0 || sect.sct_oldown != sect.sct_own) {
- pr("Populace celebrates in %s\n",
- xyas(sect.sct_x, sect.sct_y, player->cnum));
- if (sect.sct_oldown != sect.sct_own) {
- makelost(EF_SECTOR, sect.sct_own, 0, sect.sct_x, sect.sct_y);
- makenotlost(EF_SECTOR, sect.sct_oldown, 0, sect.sct_x, sect.sct_y);
- sect.sct_own = sect.sct_oldown;
- if(sect.sct_own != 0)
- wu(0, sect.sct_own,
- "%s reverts back to you!\n",
- xyas(sect.sct_x, sect.sct_y,
- sect.sct_own));
- }
- } else if (annoyed < 25) {
- pr("Populace unmoved in %s\n",
- xyas(sect.sct_x, sect.sct_y, player->cnum));
- makelost(EF_SECTOR, sect.sct_own, 0, sect.sct_x, sect.sct_y);
- sect.sct_own = 0;
- sect.sct_oldown = 0;
- } else {
- pr("Rioting breaks out in %s\n",
- xyas(sect.sct_x, sect.sct_y, player->cnum));
- sectdamage(§, annoyed, 0);
- sctnum++;
- makelost(EF_SECTOR, sect.sct_own, 0, sect.sct_x, sect.sct_y);
- sect.sct_own = 0;
- sect.sct_oldown = 0;
- }
- putsect(§);
+ np = getnatp(player->cnum);
+ np->nat_stat = VIS;
+ snxtsct_all(&ns);
+ sctnum = 0;
+ while (nxtsct(&ns, §)) {
+ if (!player->owner)
+ continue;
+ annoyed = 75 - (random() % (sect.sct_loyal + 40));
+ if (annoyed <= 0 || sect.sct_oldown != sect.sct_own) {
+ pr("Populace celebrates in %s\n",
+ xyas(sect.sct_x, sect.sct_y, player->cnum));
+ if (sect.sct_oldown != sect.sct_own) {
+ makelost(EF_SECTOR, sect.sct_own, 0, sect.sct_x,
+ sect.sct_y);
+ makenotlost(EF_SECTOR, sect.sct_oldown, 0, sect.sct_x,
+ sect.sct_y);
+ sect.sct_own = sect.sct_oldown;
+ if (sect.sct_own != 0)
+ wu(0, sect.sct_own,
+ "%s reverts back to you!\n",
+ xyas(sect.sct_x, sect.sct_y, sect.sct_own));
+ }
+ } else if (annoyed < 25) {
+ pr("Populace unmoved in %s\n",
+ xyas(sect.sct_x, sect.sct_y, player->cnum));
+ makelost(EF_SECTOR, sect.sct_own, 0, sect.sct_x, sect.sct_y);
+ sect.sct_own = 0;
+ sect.sct_oldown = 0;
+ } else {
+ pr("Rioting breaks out in %s\n",
+ xyas(sect.sct_x, sect.sct_y, player->cnum));
+ sectdamage(§, annoyed, 0);
+ sctnum++;
+ makelost(EF_SECTOR, sect.sct_own, 0, sect.sct_x, sect.sct_y);
+ sect.sct_own = 0;
+ sect.sct_oldown = 0;
}
- snxtitem_all(&ni, EF_LAND);
- while (nxtitem(&ni, (s_char *)&land)) {
- if (!player->owner)
- continue;
+ putsect(§);
+ }
+ snxtitem_all(&ni, EF_LAND);
+ while (nxtitem(&ni, (s_char *)&land)) {
+ if (!player->owner)
+ continue;
- pr("%s disbands!\n", prland(&land));
- land.lnd_effic = 0;
- putland(land.lnd_uid, &land);
- }
- snxtitem_all(&ni, EF_SHIP);
- while (nxtitem(&ni, (s_char *)&ship)) {
- if (!player->owner)
- continue;
- pr("%s ", prship(&ship));
- switch (random() % 3) {
- case 0:
- pr("scuttled!\n");
- ship.shp_effic = 0;
- break;
- case 1:
- pr("abandoned!\n");
- putvar(V_MILIT, 0, (s_char *)&ship, EF_SHIP);
- putvar(V_CIVIL, 0, (s_char *)&ship, EF_SHIP);
- putvar(V_UW, 0, (s_char *)&ship, EF_SHIP);
- break;
- case 2:
- default:
- damage = (random() % 80) + 10;
- pr("crew has rioted! (%d damage)\n", damage);
- shipdamage(&ship, damage);
- sctnum++;
- break;
- }
- putship(ship.shp_uid, &ship);
- }
- snxtitem_all(&ni, EF_PLANE);
- while (nxtitem(&ni, (s_char *)&plane)) {
- if (!player->owner)
- continue;
- pr("%s ", prplane(&plane));
- switch (random() % 2) {
- case 0:
- pr("blown up!\n");
- plane.pln_effic = 0;
- break;
- case 1:
- default:
- damage = (random() % 80) + 10;
- pr("crew has rioted! (%d damage)\n", damage);
- planedamage(&plane, damage);
- sctnum++;
- break;
- }
- putplane(plane.pln_uid, &plane);
- }
- snxtitem_all(&ni, EF_TREATY);
- while (nxtitem(&ni, (s_char *)&treaty)) {
- if (treaty.trt_status == TS_FREE)
- continue;
- if (treaty.trt_cna != player->cnum &&
- treaty.trt_cnb != player->cnum)
- continue;
- cn = treaty.trt_cna == player->cnum ? treaty.trt_cnb : treaty.trt_cna;
- pr("No more treaty with %s\n", cname(cn));
- wu(0, cn, "Treaty #%d with %s voided\n",
- ni.cur, cname(player->cnum));
- treaty.trt_status = TS_FREE;
- puttre(ni.cur, &treaty);
- }
- snxtitem_all(&ni, EF_LOAN);
- while (nxtitem(&ni, (s_char *)&loan)) {
- if (loan.l_status == LS_FREE)
- continue;
- if (loan.l_loner != player->cnum && loan.l_lonee != player->cnum)
- continue;
- if (loan.l_loner == player->cnum) {
- pr("Loan #%d to %s will never be repaid\n",
- ni.cur, cname(loan.l_lonee));
- wu(0, loan.l_lonee,
- "Loan #%d from %s has been voided\n",
- ni.cur, cname(player->cnum));
- } else {
- pr("Loan #%d from %s will never be repaid\n",
- ni.cur, cname(loan.l_lonee));
- wu(0, loan.l_loner,
- "Loan #%d to %s has been voided\n",
- ni.cur, cname(player->cnum));
- }
- loan.l_status = LS_FREE;
- putloan(ni.cur, &loan);
+ pr("%s disbands!\n", prland(&land));
+ land.lnd_effic = 0;
+ putland(land.lnd_uid, &land);
+ }
+ snxtitem_all(&ni, EF_SHIP);
+ while (nxtitem(&ni, (s_char *)&ship)) {
+ if (!player->owner)
+ continue;
+ pr("%s ", prship(&ship));
+ switch (random() % 3) {
+ case 0:
+ pr("scuttled!\n");
+ ship.shp_effic = 0;
+ break;
+ case 1:
+ pr("abandoned!\n");
+ putvar(V_MILIT, 0, (s_char *)&ship, EF_SHIP);
+ putvar(V_CIVIL, 0, (s_char *)&ship, EF_SHIP);
+ putvar(V_UW, 0, (s_char *)&ship, EF_SHIP);
+ break;
+ case 2:
+ default:
+ damage = (random() % 80) + 10;
+ pr("crew has rioted! (%d damage)\n", damage);
+ shipdamage(&ship, damage);
+ sctnum++;
+ break;
}
- /* clean up commodity and trade for this nation. */
- commlock();
- commread();
- for (n=1; n<I_MAX+1; n++) {
- val = commamt(player->cnum, n, &dummy);
- commset(player->cnum, n, -val);
+ putship(ship.shp_uid, &ship);
+ }
+ snxtitem_all(&ni, EF_PLANE);
+ while (nxtitem(&ni, (s_char *)&plane)) {
+ if (!player->owner)
+ continue;
+ pr("%s ", prplane(&plane));
+ switch (random() % 2) {
+ case 0:
+ pr("blown up!\n");
+ plane.pln_effic = 0;
+ break;
+ case 1:
+ default:
+ damage = (random() % 80) + 10;
+ pr("crew has rioted! (%d damage)\n", damage);
+ planedamage(&plane, damage);
+ sctnum++;
+ break;
}
- commwrite();
- communlock();
- snxtitem_all(&ni, EF_TRADE);
- while (nxtitem(&ni, (s_char *)&trade)) {
- if (trade.trd_unitid >= 0 && trade.trd_owner == player->cnum) {
- trade.trd_unitid = -1;
- (void) puttrade(ni.cur, &trade);
- }
+ putplane(plane.pln_uid, &plane);
+ }
+ snxtitem_all(&ni, EF_TREATY);
+ while (nxtitem(&ni, (s_char *)&treaty)) {
+ if (treaty.trt_status == TS_FREE)
+ continue;
+ if (treaty.trt_cna != player->cnum &&
+ treaty.trt_cnb != player->cnum)
+ continue;
+ cn = treaty.trt_cna ==
+ player->cnum ? treaty.trt_cnb : treaty.trt_cna;
+ pr("No more treaty with %s\n", cname(cn));
+ wu(0, cn, "Treaty #%d with %s voided\n",
+ ni.cur, cname(player->cnum));
+ treaty.trt_status = TS_FREE;
+ puttre(ni.cur, &treaty);
+ }
+ snxtitem_all(&ni, EF_LOAN);
+ while (nxtitem(&ni, (s_char *)&loan)) {
+ if (loan.l_status == LS_FREE)
+ continue;
+ if (loan.l_loner != player->cnum && loan.l_lonee != player->cnum)
+ continue;
+ if (loan.l_loner == player->cnum) {
+ pr("Loan #%d to %s will never be repaid\n",
+ ni.cur, cname(loan.l_lonee));
+ wu(0, loan.l_lonee,
+ "Loan #%d from %s has been voided\n",
+ ni.cur, cname(player->cnum));
+ } else {
+ pr("Loan #%d from %s will never be repaid\n",
+ ni.cur, cname(loan.l_lonee));
+ wu(0, loan.l_loner,
+ "Loan #%d to %s has been voided\n",
+ ni.cur, cname(player->cnum));
}
- while (sctnum > 0) {
- n = sctnum > 127 ? 127 : sctnum;
- nreport(player->cnum, N_RIOT, 0, n);
- sctnum -= n;
+ loan.l_status = LS_FREE;
+ putloan(ni.cur, &loan);
+ }
+ /* clean up commodity and trade for this nation. */
+ commlock();
+ commread();
+ for (n = 1; n < I_MAX + 1; n++) {
+ val = commamt(player->cnum, n, &dummy);
+ commset(player->cnum, n, -val);
+ }
+ commwrite();
+ communlock();
+ snxtitem_all(&ni, EF_TRADE);
+ while (nxtitem(&ni, (s_char *)&trade)) {
+ if (trade.trd_unitid >= 0 && trade.trd_owner == player->cnum) {
+ trade.trd_unitid = -1;
+ (void)puttrade(ni.cur, &trade);
}
- filetruncate(mailbox(buf, player->cnum));
- np->nat_stat = STAT_INUSE;
- np->nat_btu = 0;
- player->nstat = VIS;
- wu(0, 0, "Country #%d (%s) has dissolved\n",
- player->cnum, cname(player->cnum));
- nreport(player->cnum, N_DISS_GOV, 0, 1);
- putnat(np);
- return RET_OK;
+ }
+ while (sctnum > 0) {
+ n = sctnum > 127 ? 127 : sctnum;
+ nreport(player->cnum, N_RIOT, 0, n);
+ sctnum -= n;
+ }
+ filetruncate(mailbox(buf, player->cnum));
+ np->nat_stat = STAT_INUSE;
+ np->nat_btu = 0;
+ player->nstat = VIS;
+ wu(0, 0, "Country #%d (%s) has dissolved\n",
+ player->cnum, cname(player->cnum));
+ nreport(player->cnum, N_DISS_GOV, 0, 1);
+ putnat(np);
+ return RET_OK;
}