char buf[1024];
wantflags = 0;
- if (!snxtitem(&ni_bomb, EF_PLANE, player->argp[1]))
+ if (get_planes(&ni_bomb, &ni_esc, player->argp[1], player->argp[2]) < 0)
return RET_SYN;
- if (!snxtitem(&ni_esc, EF_PLANE,
- getstarg(player->argp[2], "escort(s)? ", buf)))
- pr("No escorts...\n");
if (!get_assembly_point(player->argp[3], &ap_sect, buf))
return RET_SYN;
ax = ap_sect.sct_x;