/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* dump.c: Dump sector information
- *
+ *
* Known contributors to this file:
* Jeff Wallace, 1989
* Steve McClure, 1997 (added timestamping)
*/
-#include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "xy.h"
-#include "sect.h"
-#include "nsc.h"
-#include "nat.h"
-#include "path.h"
-#include "file.h"
+#include <config.h>
+
#include "commands.h"
#include "optlist.h"
+#include "path.h"
int
dump(void)
{
struct sctstr sect;
- s_char dirstr[20];
+ char dirstr[20];
int nsect;
int n, i;
struct nstr_sect nstr;
- int item[I_MAX + 1];
int field[128];
struct natstr *np;
time_t now;
return RET_SYN;
prdate();
(void)strcpy(dirstr, ". $");
- n = 1;
for (n = 1; n <= 6; n++)
dirstr[n] = dirch[n];
nsect = 0;
if (player->god)
pr(" ");
time(&now);
- pr("DUMP SECTOR %d\n", now);
+ pr("DUMP SECTOR %ld\n", (long)now);
if (player->god)
pr("own ");
pr("x y");
/* census */
if (player->god)
pr("%d ", sect.sct_own);
- getvec(VT_ITEM, item, (s_char *)§, EF_SECTOR);
pr("%d %d", xrel(np, nstr.x), yrel(np, nstr.y));
- set_coastal(§);
n = 0;
while (field[n]) {
pr(" ");
pr("%d", sect.sct_terr);
break;
case 15:
- pr("%d", item[I_CIVIL]);
+ pr("%d", sect.sct_item[I_CIVIL]);
break;
case 16:
- pr("%d", item[I_MILIT]);
+ pr("%d", sect.sct_item[I_MILIT]);
break;
case 17:
- pr("%d", item[I_UW]);
+ pr("%d", sect.sct_item[I_UW]);
break;
case 18:
- pr("%d", item[I_FOOD]);
+ pr("%d", sect.sct_item[I_FOOD]);
break;
/* commodity */
case 19:
- pr("%d", item[I_SHELL]);
+ pr("%d", sect.sct_item[I_SHELL]);
break;
case 20:
- pr("%d", item[I_GUN]);
+ pr("%d", sect.sct_item[I_GUN]);
break;
case 21:
- pr("%d", item[I_PETROL]);
+ pr("%d", sect.sct_item[I_PETROL]);
break;
case 22:
- pr("%d", item[I_IRON]);
+ pr("%d", sect.sct_item[I_IRON]);
break;
case 23:
- pr("%d", item[I_DUST]);
+ pr("%d", sect.sct_item[I_DUST]);
break;
case 24:
- pr("%d", item[I_BAR]);
+ pr("%d", sect.sct_item[I_BAR]);
break;
case 25:
- pr("%d", item[I_OIL]);
+ pr("%d", sect.sct_item[I_OIL]);
break;
case 26:
- pr("%d", item[I_LCM]);
+ pr("%d", sect.sct_item[I_LCM]);
break;
case 27:
- pr("%d", item[I_HCM]);
+ pr("%d", sect.sct_item[I_HCM]);
break;
case 28:
- pr("%d", item[I_RAD]);
+ pr("%d", sect.sct_item[I_RAD]);
break;
/* cutoff */
case 29:
pr("%d", sect.sct_rail);
break;
case 71:
- pr("%d", sect.sct_defense);
+ pr("%d", SCT_DEFENSE(§));
break;
case 72:
if (opt_FALLOUT)