sect->sct_own, sect->sct_oldown, sect->sct_effic, sect->sct_mobil,
sect->sct_min, sect->sct_gmin, sect->sct_fertil, sect->sct_oil,
sect->sct_uran, sect->sct_work, sect->sct_loyal,
- getvar(V_CHE, (s_char *)sect, EF_SECTOR),
- getvar(V_PSTAGE, (s_char *)sect, EF_SECTOR),
- getvar(V_PTIME, (s_char *)sect, EF_SECTOR),
- getvar(V_FALLOUT, (s_char *)sect, EF_SECTOR), sect->sct_avail);
+ sect->sct_che, sect->sct_pstage, sect->sct_ptime,
+ sect->sct_fallout, sect->sct_avail);
- pr("Mines <M>: %d\t", getvar(V_MINE, (s_char *)sect, EF_SECTOR));
+ pr("Mines <M>: %d\t", sect->sct_mines);
pr("Coastal <C>: %d\n", sect->sct_coastal);
pr("Road %% <R>: %d\t", sect->sct_road);
pr("Rail %% <r>: %d\t", sect->sct_rail);
pr("Retreat path <R>: '%s'\t\tRetreat Flags <W>: %d\n",
ship->shp_rpath, (int)ship->shp_rflags);
getvec(VT_ITEM, vec, (s_char *)ship, EF_SHIP);
- pr("Plague Stage <a>: %d\n",
- getvar(V_PSTAGE, (s_char *)ship, EF_SHIP));
- pr("Plague Time <b>: %d\n", getvar(V_PTIME, (s_char *)ship, EF_SHIP));
+ pr("Plague Stage <a>: %d\n", ship->shp_pstage);
+ pr("Plague Time <b>: %d\n", ship->shp_ptime);
pr("civ mil uw food shl gun pet irn dst oil lcm hcm rad\n");
pr(" c m u f s g p i d o l h r\n");
pr("%3d", vec[I_CIVIL]);
sect->sct_loyal = (u_char)new;
break;
case 'x':
- old = getvar(V_CHE, (s_char *)sect, EF_SECTOR);
+ old = sect->sct_che;
new = errcheck(arg, 0, 65536);
pr("Guerillas in %s changed from %d to %d%\n",
xyas(sect->sct_x, sect->sct_y, player->cnum), old, new);
- putvar(V_CHE, new, (s_char *)sect, EF_SECTOR);
+ sect->sct_che = new;
break;
case 'p':
- old = getvar(V_PSTAGE, (s_char *)sect, EF_SECTOR);
+ old = sect->sct_pstage;
new = errcheck(arg, 0, PLG_EXPOSED);
pr("Plague stage of %s changed from %d to %d%\n",
xyas(sect->sct_x, sect->sct_y, player->cnum), old, new);
- putvar(V_PSTAGE, new, (s_char *)sect, EF_SECTOR);
+ sect->sct_pstage = new;
break;
case 't':
- old = getvar(V_PTIME, (s_char *)sect, EF_SECTOR);
+ old = sect->sct_ptime;
new = errcheck(arg, 0, 255);
pr("Plague time of %s changed from %d to %d%\n",
xyas(sect->sct_x, sect->sct_y, player->cnum), old, new);
- putvar(V_PTIME, new, (s_char *)sect, EF_SECTOR);
+ sect->sct_ptime = new;
break;
case 'F':
- old = getvar(V_FALLOUT, (s_char *)sect, EF_SECTOR);
+ old = sect->sct_fallout;
new = errcheck(arg, 0, 9999);
pr("Fallout for sector %s changed from %d to %d\n",
xyas(sect->sct_x, sect->sct_y, player->cnum), old, new);
- putvar(V_FALLOUT, new, (s_char *)sect, EF_SECTOR);
+ sect->sct_fallout = new;
break;
case 'a':
new = errcheck(arg, 0, 9999);
sect->sct_avail = new;
break;
case 'M':
- putvar(V_MINE, arg, (s_char *)sect, EF_SECTOR);
+ sect->sct_mines = arg;
pr("Mines changed to %d\n", arg);
break;
case 'L':
newx = newy = 0;
switch (op) {
case 'a':
- putvar(V_PSTAGE, arg, (s_char *)ship, EF_SHIP);
+ ship->shp_pstage = arg;
break;
case 'b':
- putvar(V_PTIME, arg, (s_char *)ship, EF_SHIP);
+ ship->shp_ptime = arg;
break;
case 'R':
memcpy(ship->shp_rpath, p, sizeof(ship->shp_rpath));
ship->shp_nplane = errcheck(arg, 0, 100);
break;
case 'c':
- if (!putvar(V_CIVIL, arg, (s_char *)ship, EF_SHIP)) {
- pr("No room on ship!\n");
- return RET_FAIL;
- }
+ ship->shp_item[I_CIVIL] = arg;
break;
case 'm':
- if (!putvar(V_MILIT, arg, (s_char *)ship, EF_SHIP)) {
- pr("No room on ship!\n");
- return RET_FAIL;
- }
+ ship->shp_item[I_MILIT] = arg;
break;
case 'u':
- if (!putvar(V_UW, arg, (s_char *)ship, EF_SHIP)) {
- pr("No room on ship!\n");
- return RET_FAIL;
- }
+ ship->shp_item[I_UW] = arg;
break;
case 'f':
- if (!putvar(V_FOOD, arg, (s_char *)ship, EF_SHIP)) {
- pr("No room on ship!\n");
- return RET_FAIL;
- }
+ ship->shp_item[I_FOOD] = arg;
break;
case 's':
- if (!putvar(V_SHELL, arg, (s_char *)ship, EF_SHIP)) {
- pr("No room on ship!\n");
- return RET_FAIL;
- }
+ ship->shp_item[I_SHELL] = arg;
break;
case 'g':
- if (!putvar(V_GUN, arg, (s_char *)ship, EF_SHIP)) {
- pr("No room on ship!\n");
- return RET_FAIL;
- }
+ ship->shp_item[I_GUN] = arg;
break;
case 'p':
- if (!putvar(V_PETROL, arg, (s_char *)ship, EF_SHIP)) {
- pr("No room on ship!\n");
- return RET_FAIL;
- }
+ ship->shp_item[I_PETROL] = arg;
break;
case 'i':
- if (!putvar(V_IRON, arg, (s_char *)ship, EF_SHIP)) {
- pr("No room on ship!\n");
- return RET_FAIL;
- }
+ ship->shp_item[I_IRON] = arg;
break;
case 'd':
- if (!putvar(V_DUST, arg, (s_char *)ship, EF_SHIP)) {
- pr("No room on ship!\n");
- return RET_FAIL;
- }
+ ship->shp_item[I_DUST] = arg;
break;
case 'o':
- if (!putvar(V_OIL, arg, (s_char *)ship, EF_SHIP)) {
- pr("No room on ship!\n");
- return RET_FAIL;
- }
+ ship->shp_item[I_OIL] = arg;
break;
case 'l':
- if (!putvar(V_LCM, arg, (s_char *)ship, EF_SHIP)) {
- pr("No room on ship!\n");
- return RET_FAIL;
- }
+ ship->shp_item[I_LCM] = arg;
break;
case 'h':
- if (!putvar(V_HCM, arg, (s_char *)ship, EF_SHIP)) {
- pr("No room on ship!\n");
- return RET_FAIL;
- }
+ ship->shp_item[I_HCM] = arg;
break;
case 'r':
- if (!putvar(V_RAD, arg, (s_char *)ship, EF_SHIP)) {
- pr("No room on ship!\n");
- return RET_FAIL;
- }
+ ship->shp_item[I_RAD] = arg;
break;
default:
pr("huh? (%c)\n", op);
land->lnd_rflags = arg;
break;
case 'c':
- if (!putvar(V_CIVIL, arg, (s_char *)land, EF_LAND)) {
- pr("No room on land unit!\n");
- return RET_FAIL;
- }
+ land->lnd_item[I_CIVIL] = arg;
break;
case 'm':
- if (!putvar(V_MILIT, arg, (s_char *)land, EF_LAND)) {
- pr("No room on land!\n");
- return RET_FAIL;
- }
+ land->lnd_item[I_MILIT] = arg;
break;
case 'u':
- if (!putvar(V_UW, arg, (s_char *)land, EF_LAND)) {
- pr("No room on land!\n");
- return RET_FAIL;
- }
+ land->lnd_item[I_UW] = arg;
break;
case 'f':
- if (!putvar(V_FOOD, arg, (s_char *)land, EF_LAND)) {
- pr("No room on land!\n");
- return RET_FAIL;
- }
+ land->lnd_item[I_FOOD] = arg;
break;
case 's':
- if (!putvar(V_SHELL, arg, (s_char *)land, EF_LAND)) {
- pr("No room on land!\n");
- return RET_FAIL;
- }
+ land->lnd_item[I_SHELL] = arg;
break;
case 'g':
- if (!putvar(V_GUN, arg, (s_char *)land, EF_LAND)) {
- pr("No room on land!\n");
- return RET_FAIL;
- }
+ land->lnd_item[I_GUN] = arg;
break;
case 'p':
- if (!putvar(V_PETROL, arg, (s_char *)land, EF_LAND)) {
- pr("No room on land!\n");
- return RET_FAIL;
- }
+ land->lnd_item[I_PETROL] = arg;
break;
case 'i':
- if (!putvar(V_IRON, arg, (s_char *)land, EF_LAND)) {
- pr("No room on land!\n");
- return RET_FAIL;
- }
+ land->lnd_item[I_IRON] = arg;
break;
case 'd':
- if (!putvar(V_DUST, arg, (s_char *)land, EF_LAND)) {
- pr("No room on land!\n");
- return RET_FAIL;
- }
+ land->lnd_item[I_DUST] = arg;
break;
case 'o':
- if (!putvar(V_OIL, arg, (s_char *)land, EF_LAND)) {
- pr("No room on land!\n");
- return RET_FAIL;
- }
+ land->lnd_item[I_OIL] = arg;
break;
case 'l':
- if (!putvar(V_LCM, arg, (s_char *)land, EF_LAND)) {
- pr("No room on land!\n");
- return RET_FAIL;
- }
+ land->lnd_item[I_LCM] = arg;
break;
case 'h':
- if (!putvar(V_HCM, arg, (s_char *)land, EF_LAND)) {
- pr("No room on land!\n");
- return RET_FAIL;
- }
+ land->lnd_item[I_HCM] = arg;
break;
case 'r':
- if (!putvar(V_RAD, arg, (s_char *)land, EF_LAND)) {
- pr("No room on land!\n");
- return RET_FAIL;
- }
+ land->lnd_item[I_RAD] = arg;
break;
default:
pr("huh? (%c)\n", op);