/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
#include <config.h>
-#include "misc.h"
-#include "player.h"
-#include "xy.h"
-#include "sect.h"
-#include "nsc.h"
-#include "nat.h"
-#include "treaty.h"
-#include "file.h"
#include "commands.h"
+#include "treaty.h"
int
enli(void)
int milwant;
int totalmil;
long reserve;
- s_char *p;
+ char *p;
int quota;
- s_char prompt[128];
- s_char buf[1024];
+ char prompt[128];
+ char buf[1024];
if (!snxtsct(&nstr, player->argp[1]))
return RET_SYN;
sect.sct_item[I_CIVIL] = civ - newmil;
pr("%3d enlisted in %s (%d)\n", newmil,
xyas(sect.sct_x, sect.sct_y, player->cnum), mil + newmil);
- if (sect.sct_mobil > 0) {
- sect.sct_mobil = (u_char)((float)sect.sct_mobil *
- (1.0 - (float)newmil / (float)civ));
- }
+ if (sect.sct_mobil > 0)
+ sect.sct_mobil *= 1.0 - (double)newmil / (double)civ;
putsect(§);
if (totalmil >= 10000) {
pr("Rioting in induction center interrupts enlistment\n");
natp->nat_reserve -= totalmil;
putnat(natp);
}
- if ((player->btused += roundavg((float)totalmil * 0.02)) > 0)
+ if ((player->btused += roundavg(totalmil * 0.02)) > 0)
pr("Paperwork at recruiting stations ... %d\n", player->btused);
return RET_OK;
}