/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* enli.c: Enlist some military
- *
+ *
* Known contributors to this file:
- *
+ *
*/
-#include "misc.h"
-#include "player.h"
-#include "xy.h"
-#include "sect.h"
-#include "nsc.h"
-#include "nat.h"
-#include "treaty.h"
-#include "file.h"
+#include <config.h>
+
+#include "chance.h"
#include "commands.h"
int
int newmil;
int milwant;
int totalmil;
- long reserve;
- s_char *p;
+ int reserve;
+ char *p;
int quota;
- s_char prompt[128];
- s_char buf[1024];
+ char prompt[128];
+ char buf[1024];
if (!snxtsct(&nstr, player->argp[1]))
return RET_SYN;
- if (!trechk(player->cnum, 0, TRTENL))
- return RET_FAIL;
natp = getnatp(player->cnum);
newmil = 500;
sprintf(prompt, "Number to enlist (max %d) : ", newmil);
- if ((p = getstarg(player->argp[2], prompt, buf)) == 0)
+ if (!(p = getstarg(player->argp[2], prompt, buf)))
return RET_SYN;
if ((milwant = atoi(p)) > newmil)
milwant = newmil;
sect.sct_item[I_CIVIL] = civ - newmil;
pr("%3d enlisted in %s (%d)\n", newmil,
xyas(sect.sct_x, sect.sct_y, player->cnum), mil + newmil);
- if (sect.sct_mobil > 0) {
- sect.sct_mobil = (u_char)((float)sect.sct_mobil *
- (1.0 - (float)newmil / (float)civ));
- }
+ if (sect.sct_mobil > 0)
+ sect.sct_mobil *= 1.0 - (double)newmil / (double)civ;
putsect(§);
if (totalmil >= 10000) {
pr("Rioting in induction center interrupts enlistment\n");
}
}
pr("Total new enlistment : %d\n", totalmil);
- pr("Military reserves stand at %ld\n", reserve);
+ pr("Military reserves stand at %d\n", reserve);
if (totalmil) {
natp->nat_reserve -= totalmil;
putnat(natp);
}
- if ((player->btused += roundavg((float)totalmil * 0.02)) > 0)
+ if ((player->btused += roundavg(totalmil * 0.02)) > 0)
pr("Paperwork at recruiting stations ... %d\n", player->btused);
return RET_OK;
}