/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* Steve McClure, 1998
*/
+#include <config.h>
+
#include <time.h>
#include "misc.h"
#include "player.h"
us = getnatp(player->cnum);
if ((tocn = natarg(player->argp[1], "to which country? ")) < 0)
return RET_SYN;
- if (!(to = getnatp((natid)tocn))) {
- pr("Bad country number\n");
- return RET_SYN;
- }
+ to = getnatp(tocn);
- if (us->nat_stat & STAT_GOD) {
+ if (us->nat_stat == STAT_GOD) {
/* We are gods, we can flash anyone */
- } else if (us->nat_stat == VIS) {
+ } else if (us->nat_stat == STAT_VIS) {
/* We are a visitor. We can only flash the gods. :) */
- if (!(to->nat_stat & STAT_GOD)) {
+ if (to->nat_stat != STAT_GOD) {
pr("Visitors can only flash the gods.\n");
return RET_SYN;
}
} else {
/* Ok, we are a normal country, can we flash them? */
- if ((!(to->nat_stat & STAT_GOD)) &&
- (getrel(to, player->cnum) < FRIENDLY)) {
+ if (to->nat_stat != STAT_GOD && getrel(to, player->cnum) < FRIENDLY) {
pr("%s is not a deity or friendly with us.\n", to->nat_cnam);
return RET_SYN;
}
}
if (player->argp[2]) {
- for (sp = &player->combuf[0]; *sp && *sp != ' '; ++sp) ;
+ for (sp = player->combuf; *sp && *sp != ' '; ++sp) ;
for (++sp; *sp && *sp != ' '; ++sp) ;
buf[0] = ':';
if (player->flags & PF_UTF8)
us = getnatp(player->cnum);
if (player->argp[1]) {
- for (sp = &player->combuf[0]; *sp && *sp != ' '; ++sp) ;
+ for (sp = player->combuf; *sp && *sp != ' '; ++sp) ;
buf[0] = ':';
if (player->flags & PF_UTF8)
strcpy(buf+1, sp);
return RET_OK;
}
+/*
+ * Send flash message MESSAGE from US to TO.
+ * MESSAGE is UTF-8. Long messages are broken into several parts.
+ * A header identifying US is prepended to each part. The first
+ * header is more verbose if ONESHOT.
+ */
int
-sendmessage(struct natstr *us, struct natstr *to, char *message
- /* message is message text */, int oneshot)
+sendmessage(struct natstr *us, struct natstr *to, char *message, int oneshot)
{
struct player *other;
struct tm *tm;
time_t now;
int sent = 0;
struct natstr *wto;
- char c; /* c is message text */
+ char c;
int pos;
pos = ufindpfx(message, 60);
c = message[pos];
if (c)
message[pos] = '\0';
-
+
time(&now);
tm = localtime(&now);
for (other = player_next(0); other != 0; other = player_next(other)) {