/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2012, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* Ken Stevens, 1995
* Steve McClure, 1998
* Ron Koenderink, 2005
- * Markus Armbruster, 2004-2009
+ * Markus Armbruster, 2004-2011
*/
#include <config.h>
}
} else {
/* Ok, we are a normal country, can we flash them? */
- if (to->nat_stat != STAT_GOD && getrel(to, player->cnum) < FRIENDLY) {
+ if (to->nat_stat != STAT_GOD
+ && relations_with(tocn, player->cnum) < FRIENDLY) {
pr("%s is not a deity or friendly with us.\n", to->nat_cnam);
return RET_SYN;
}
for (other = player_next(NULL); other; other = player_next(other)) {
if (other->state != PS_PLAYING)
continue;
- if (player == other)
- continue;
if (to) {
/* flash */
if (other->cnum != to->nat_cnum)
wto = to;
} else {
/* wall */
+ if (player == other)
+ continue;
wto = getnatp(other->cnum);
if (CANT_HAPPEN(!wto))
continue;
- if (!player->god && getrel(wto, player->cnum) != ALLIED)
+ if (!player->god
+ && relations_with(other->cnum, player->cnum) != ALLIED)
continue;
}
if (!player->god && !(wto->nat_flags & NF_FLASH)) {
if (to) {
/* flash */
- if (player->god || getrel(to, player->cnum) == ALLIED) {
+ if (player->god
+ || relations_with(to->nat_cnum, player->cnum) == ALLIED) {
/* Can see TO logged in anyway, so it's okay to tell */
if (rejected)
pr("%s is not accepting flashes\n", to->nat_cnam);