/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* flee.c: Add ships to a fleet
- *
+ *
* Known contributors to this file:
- *
+ *
*/
+#include <config.h>
+
#include <ctype.h>
-#include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "ship.h"
-#include "xy.h"
-#include "nsc.h"
-#include "file.h"
-#include "nat.h"
#include "commands.h"
+#include "ship.h"
int
flee(void)
{
- struct shpstr ship;
- register int count;
- s_char *cp;
- s_char c;
- struct nstr_item nstr;
- struct nstr_item ni;
- struct shpstr ship2;
- int r;
- s_char buf[1024];
+ struct shpstr ship;
+ int count;
+ char *cp;
+ char c;
+ struct nstr_item nstr;
+ struct nstr_item ni;
+ struct shpstr ship2;
+ char buf[1024];
- cp = getstarg(player->argp[1], "fleet? ", buf);
- if (cp == 0)
- return RET_SYN;
- c = *cp;
- if (!isalpha(c) && c != '~') {
- pr("Specify fleet, (1 alpha char or '~')\n");
- return RET_SYN;
- }
- if (c == '~')
- c = ' ';
- if (!snxtitem(&nstr, EF_SHIP, player->argp[2]))
- return RET_SYN;
- count = 0;
- while (nxtitem(&nstr, (s_char *)&ship)) {
- if (!player->owner)
- continue;
- ship.shp_fleet = c;
- snxtitem(&ni, EF_SHIP, cp);
- while((r=nxtitem(&ni, (s_char *)&ship2))
- && (ship2.shp_fleet != c));
- if (r){
- bcopy(ship2.shp_rpath, ship.shp_rpath,10);
- ship.shp_rflags = ship2.shp_rflags;
- }
- putship(ship.shp_uid, &ship);
- count++;
+ cp = getstarg(player->argp[1], "fleet? ", buf);
+ if (!cp)
+ return RET_SYN;
+ c = *cp;
+ if (!isalpha(c) && c != '~') {
+ pr("Specify fleet, (1 alpha char or '~')\n");
+ return RET_SYN;
+ }
+ if (c == '~')
+ c = 0;
+ if (!snxtitem(&nstr, EF_SHIP, player->argp[2], NULL))
+ return RET_SYN;
+ count = 0;
+ while (nxtitem(&nstr, &ship)) {
+ if (!player->owner)
+ continue;
+ if (ship.shp_fleet == c)
+ continue;
+ ship.shp_rflags &= ~RET_GROUP;
+ snxtitem_group(&ni, EF_SHIP, c);
+ while (nxtitem(&ni, &ship2)) {
+ if ((ship2.shp_rflags & RET_GROUP) == 0)
+ continue;
+ if (ship2.shp_x == ship.shp_x && ship2.shp_y == ship.shp_y) {
+ memcpy(ship.shp_rpath, ship2.shp_rpath,
+ sizeof(ship.shp_rpath));
+ ship.shp_rflags = ship2.shp_rflags;
+ break;
+ }
}
- pr("%d ship%s added to fleet `%c'\n", count, splur(count), c);
- return RET_OK;
+ ship.shp_fleet = c;
+ putship(ship.shp_uid, &ship);
+ count++;
+ }
+ pr("%d ship%s added to fleet `%1.1s'\n", count, splur(count), &c);
+ return RET_OK;
}