/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2018, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* fly.c: fly a plane
- *
+ *
* Known contributors to this file:
* Dave Pare, 1986
* Steve McClure, 2000
+ * Markus Armbruster, 2004-2012
*/
-#include "misc.h"
-#include "player.h"
-#include "sect.h"
-#include "ship.h"
+#include <config.h>
+
+#include "commands.h"
+#include "empobj.h"
#include "item.h"
-#include "plane.h"
-#include "xy.h"
-#include "nsc.h"
-#include "file.h"
-#include "nat.h"
#include "path.h"
-#include "commands.h"
+#include "plane.h"
int
fly(void)
{
- int mission_flags;
coord tx, ty;
coord ax, ay;
int ap_to_target;
struct ichrstr *ip;
- s_char flightpath[MAX_PATH_LEN];
- struct shpstr ship;
+ char flightpath[MAX_PATH_LEN];
int cno;
struct nstr_item ni_bomb;
struct nstr_item ni_esc;
- struct sctstr target;
+ union empobj_storage target;
struct emp_qelem bomb_list;
struct emp_qelem esc_list;
int wantflags;
struct sctstr ap_sect;
- int dst_type;
- s_char *dst_ptr;
- s_char buf[1024];
+ char buf[1024];
wantflags = 0;
- if (!snxtitem(&ni_bomb, EF_PLANE, player->argp[1]))
+ if (get_planes(&ni_bomb, &ni_esc, player->argp[1], player->argp[2]) < 0)
return RET_SYN;
- if (!snxtitem(&ni_esc, EF_PLANE,
- getstarg(player->argp[2], "escort(s)? ", buf)))
- pr("No escorts...\n");
if (!get_assembly_point(player->argp[3], &ap_sect, buf))
return RET_SYN;
ax = ap_sect.sct_x;
ay = ap_sect.sct_y;
- if (getpath(flightpath, player->argp[4], ax, ay, 0, 0, P_FLYING) == 0
- || *flightpath == 0)
+ if (!getpath(flightpath, player->argp[4], ax, ay, 0, 0, MOB_FLY))
return RET_SYN;
tx = ax;
ty = ay;
ip = whatitem(player->argp[5], "transport what? ");
if (player->aborted)
return RET_SYN;
- getsect(tx, ty, &target);
- cno = -1;
- if (pln_onewaymission(&target, &cno, &wantflags) < 0)
+ if (pln_where_to_land(tx, ty, &target, &wantflags) < 0)
return RET_SYN;
- if (cno < 0) {
- dst_ptr = (s_char *)⌖
- dst_type = EF_SECTOR;
- } else {
- getship(cno, &ship);
- dst_ptr = (s_char *)&ship;
- dst_type = EF_SHIP;
- }
+ cno = target.gen.ef_type == EF_SHIP ? target.gen.uid : -1;
- if (ip && ip->i_vtype == I_CIVIL && target.sct_own != target.sct_oldown) {
- pr("Can't fly civilians into occupied sectors.\n");
- return RET_FAIL;
+ if (ip && ip->i_uid == I_CIVIL) {
+ if (target.gen.own != player->cnum) {
+ pr("Your civilians refuse to board a flight abroad!\n");
+ return RET_FAIL;
+ }
+ if (target.gen.ef_type == EF_SECTOR
+ && target.sect.sct_own != target.sect.sct_oldown) {
+ pr("Can't fly civilians into occupied sectors.\n");
+ return RET_FAIL;
+ }
}
ap_to_target = strlen(flightpath);
- if (*(flightpath + strlen(flightpath) - 1) == 'h')
- ap_to_target--;
pr("range to target is %d\n", ap_to_target);
/*
* select planes within range
*/
- mission_flags = 0;
- pln_sel(&ni_bomb, &bomb_list, &ap_sect, ap_to_target,
- 1, wantflags, P_M | P_O);
- if (QEMPTY(&bomb_list)) {
- pr("No planes could be equipped for the mission.\n");
- return RET_FAIL;
- }
- wantflags |= P_F;
- wantflags |= P_ESC;
- pln_sel(&ni_esc, &esc_list, &ap_sect, ap_to_target,
- 1, wantflags, P_M | P_O);
- if (cno >= 0 && !pln_oneway_to_carrier_ok(&bomb_list, &esc_list, cno)) {
+ pln_sel(&ni_bomb, &bomb_list, &ap_sect, ap_to_target, 1,
+ wantflags, P_M | P_O);
+ pln_sel(&ni_esc, &esc_list, &ap_sect, ap_to_target, 1,
+ wantflags | P_ESC | P_F, P_M | P_O);
+ if (cno >= 0
+ && !pln_can_land_on_carrier(&bomb_list, &esc_list, &target.ship)) {
pr("Not enough room on ship #%d!\n", cno);
return RET_FAIL;
}
/*
* now arm and equip the bombers, transports, whatever.
*/
- mission_flags |= P_X; /* stealth (shhh) */
- mission_flags |= P_H; /* gets turned off if not all choppers */
- mission_flags = pln_arm(&bomb_list, ap_to_target, 't',
- ip, 0, mission_flags);
+ pln_arm(&bomb_list, ap_to_target, 't', ip);
if (QEMPTY(&bomb_list)) {
pr("No planes could be equipped for the mission.\n");
return RET_FAIL;
}
- mission_flags = pln_arm(&esc_list, ap_to_target, 't',
- ip, P_ESC | P_F, mission_flags);
- ac_encounter(&bomb_list, &esc_list, ax, ay, flightpath, mission_flags,
- 0, 0, 0);
+ pln_arm(&esc_list, ap_to_target, 'e', NULL);
+ ac_encounter(&bomb_list, &esc_list, ax, ay, flightpath, 0);
if (QEMPTY(&bomb_list)) {
pr("No planes got through fighter defenses\n");
} else {
- getsect(tx, ty, &target);
- pln_dropoff(&bomb_list, ip, tx, ty, dst_ptr, dst_type);
+ pln_dropoff(&bomb_list, ip, tx, ty, cno);
pln_newlanding(&bomb_list, tx, ty, cno);
pln_newlanding(&esc_list, tx, ty, cno);
}