/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* ---
*
* fly.c: fly a plane
- *
+ *
* Known contributors to this file:
* Dave Pare, 1986
* Steve McClure, 2000
+ * Markus Armbruster, 2004-2009
*/
#include <config.h>
int
fly(void)
{
- int mission_flags;
coord tx, ty;
coord ax, ay;
int ap_to_target;
/*
* select planes within range
*/
- mission_flags = 0;
pln_sel(&ni_bomb, &bomb_list, &ap_sect, ap_to_target,
1, wantflags, P_M | P_O);
if (QEMPTY(&bomb_list)) {
/*
* now arm and equip the bombers, transports, whatever.
*/
- mission_flags |= P_X; /* stealth (shhh) */
- mission_flags |= P_H; /* gets turned off if not all choppers */
- mission_flags = pln_arm(&bomb_list, ap_to_target, 't',
- ip, 0, mission_flags);
+ pln_arm(&bomb_list, ap_to_target, 't', ip, 0);
if (QEMPTY(&bomb_list)) {
pr("No planes could be equipped for the mission.\n");
return RET_FAIL;
}
- mission_flags = pln_arm(&esc_list, ap_to_target, 't',
- ip, P_ESC | P_F, mission_flags);
- ac_encounter(&bomb_list, &esc_list, ax, ay,
- flightpath, mission_flags, 0);
+ pln_arm(&esc_list, ap_to_target, 't', ip, P_ESC | P_F);
+ ac_encounter(&bomb_list, &esc_list, ax, ay, flightpath, 0);
if (QEMPTY(&bomb_list)) {
pr("No planes got through fighter defenses\n");
} else {