/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
#include <config.h>
-#include "misc.h"
-#include "player.h"
-#include "sect.h"
-#include "ship.h"
+#include "commands.h"
#include "item.h"
-#include "plane.h"
-#include "xy.h"
-#include "nsc.h"
-#include "file.h"
-#include "nat.h"
#include "path.h"
-#include "commands.h"
+#include "plane.h"
+#include "ship.h"
int
fly(void)
int wantflags;
struct sctstr ap_sect;
int dst_type;
- s_char *dst_ptr;
+ void *dst_ptr;
char buf[1024];
wantflags = 0;
if (pln_onewaymission(&target, &cno, &wantflags) < 0)
return RET_SYN;
if (cno < 0) {
- dst_ptr = (s_char *)⌖
+ dst_ptr = ⌖
dst_type = EF_SECTOR;
} else {
getship(cno, &ship);
- dst_ptr = (s_char *)&ship;
+ dst_ptr = &ship;
dst_type = EF_SHIP;
}
}
ap_to_target = strlen(flightpath);
- if (*(flightpath + strlen(flightpath) - 1) == 'h')
+ if (flightpath[ap_to_target - 1] == 'h')
ap_to_target--;
pr("range to target is %d\n", ap_to_target);
/*