/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
int
fly(void)
{
- s_char *p;
- int mission_flags;
- int tech;
- coord tx, ty;
- coord ax, ay;
- int ap_to_target;
- struct ichrstr *ip;
- s_char flightpath[MAX_PATH_LEN];
- struct shpstr ship;
- int cno;
- struct nstr_item ni_bomb;
- struct nstr_item ni_esc;
- coord x, y;
- struct sctstr target;
- struct emp_qelem bomb_list;
- struct emp_qelem esc_list;
- int wantflags;
- struct sctstr ap_sect;
- int dst_type;
- s_char *dst_ptr;
- s_char buf[1024];
+ s_char *p;
+ int mission_flags;
+ coord tx, ty;
+ coord ax, ay;
+ int ap_to_target;
+ struct ichrstr *ip;
+ s_char flightpath[MAX_PATH_LEN];
+ struct shpstr ship;
+ int cno;
+ struct nstr_item ni_bomb;
+ struct nstr_item ni_esc;
+ coord x, y;
+ struct sctstr target;
+ struct emp_qelem bomb_list;
+ struct emp_qelem esc_list;
+ int wantflags;
+ struct sctstr ap_sect;
+ int dst_type;
+ s_char *dst_ptr;
+ s_char buf[1024];
- wantflags = 0;
- if (!snxtitem(&ni_bomb, EF_PLANE, player->argp[1]))
- return RET_SYN;
- if (!snxtitem(&ni_esc, EF_PLANE, getstarg(player->argp[2], "escort(s)? ", buf)))
- pr("No escorts...\n");
- if ((p = getstarg(player->argp[3], "assembly point? ", buf)) == 0 || *p == 0)
- return RET_SYN;
- if (!sarg_xy(p, &x, &y) || !getsect(x, y, &ap_sect))
- return RET_SYN;
- if (ap_sect.sct_own && ap_sect.sct_own != player->cnum &&
- getrel(getnatp(ap_sect.sct_own), player->cnum) != ALLIED) {
- pr("Assembly point not owned by you or an ally!\n");
- return RET_SYN;
- }
- ax = x;
- ay = y;
- if (getpath(flightpath, player->argp[4], ax, ay, 0, 0,
- 0, P_FLYING) == 0 || *flightpath == 0)
- return RET_SYN;
- tx = ax;
- ty = ay;
- (void) pathtoxy(flightpath, &tx, &ty, fcost);
- pr("Ending sector is %s\n", xyas(tx, ty, player->cnum));
+ wantflags = 0;
+ if (!snxtitem(&ni_bomb, EF_PLANE, player->argp[1]))
+ return RET_SYN;
+ if (!snxtitem(&ni_esc, EF_PLANE,
+ getstarg(player->argp[2], "escort(s)? ", buf)))
+ pr("No escorts...\n");
+ if ((p = getstarg(player->argp[3], "assembly point? ", buf)) == 0
+ || *p == 0)
+ return RET_SYN;
+ if (!sarg_xy(p, &x, &y) || !getsect(x, y, &ap_sect))
+ return RET_SYN;
+ if (ap_sect.sct_own && ap_sect.sct_own != player->cnum &&
+ getrel(getnatp(ap_sect.sct_own), player->cnum) != ALLIED) {
+ pr("Assembly point not owned by you or an ally!\n");
+ return RET_SYN;
+ }
+ ax = x;
+ ay = y;
+ if (getpath(flightpath, player->argp[4], ax, ay, 0, 0, 0, P_FLYING) == 0
+ || *flightpath == 0)
+ return RET_SYN;
+ tx = ax;
+ ty = ay;
+ (void)pathtoxy(flightpath, &tx, &ty, fcost);
+ pr("Ending sector is %s\n", xyas(tx, ty, player->cnum));
+ ip = whatitem(player->argp[5], "transport what? ");
+ getsect(tx, ty, &target);
+
+ cno = -1;
+ if (pln_onewaymission(&target, &cno, &wantflags) < 0)
+ return RET_SYN;
+ if (cno < 0) {
+ dst_ptr = (s_char *)⌖
+ dst_type = EF_SECTOR;
+ } else {
+ getship(cno, &ship);
+ dst_ptr = (s_char *)&ship;
+ dst_type = EF_SHIP;
+ }
+
+ if (ip && ip->i_vtype == I_CIVIL && target.sct_own != target.sct_oldown) {
+ pr("Can't fly civilians into occupied sectors.\n");
+ return RET_FAIL;
+ }
+
+ ap_to_target = strlen(flightpath);
+ if (*(flightpath + strlen(flightpath) - 1) == 'h')
+ ap_to_target--;
+ pr("range to target is %d\n", ap_to_target);
+ /*
+ * select planes within range
+ */
+ mission_flags = 0;
+ pln_sel(&ni_bomb, &bomb_list, &ap_sect, ap_to_target,
+ 1, wantflags, P_M | P_O);
+ if (QEMPTY(&bomb_list)) {
+ pr("No planes could be equipped for the mission.\n");
+ return RET_FAIL;
+ }
+ wantflags |= P_F;
+ wantflags |= P_ESC;
+ pln_sel(&ni_esc, &esc_list, &ap_sect, ap_to_target,
+ 1, wantflags, P_M | P_O);
+ if (cno >= 0 && !pln_oneway_to_carrier_ok(&bomb_list, &esc_list, cno)) {
+ pr("Not enough room on ship #%d!\n", cno);
+ return RET_FAIL;
+ }
+ /*
+ * now arm and equip the bombers, transports, whatever.
+ */
+ mission_flags |= P_X; /* stealth (shhh) */
+ mission_flags |= P_H; /* gets turned off if not all choppers */
+ mission_flags = pln_arm(&bomb_list, ap_to_target, 't',
+ ip, 0, mission_flags);
+ if (QEMPTY(&bomb_list)) {
+ pr("No planes could be equipped for the mission.\n");
+ return RET_FAIL;
+ }
+ mission_flags = pln_arm(&esc_list, ap_to_target, 't',
+ ip, P_ESC | P_F, mission_flags);
+ ac_encounter(&bomb_list, &esc_list, ax, ay, flightpath, mission_flags,
+ 0, 0, 0);
+ if (QEMPTY(&bomb_list)) {
+ pr("No planes got through fighter defenses\n");
+ } else {
getsect(tx, ty, &target);
- cno = -1;
- ip = whatitem(player->argp[5], "transport what? ");
- mission_flags = 0;
- if (pln_onewaymission(&target, &cno, &wantflags) < 0)
- return RET_SYN;
- if (cno < 0) {
- dst_ptr = (s_char *) ⌖
- dst_type = EF_SECTOR;
- } else {
- getship(cno, &ship);
- dst_ptr = (s_char *) &ship;
- dst_type = EF_SHIP;
- }
- ap_to_target = strlen(flightpath);
- if (*(flightpath+strlen(flightpath)-1) == 'h')
- ap_to_target--;
- pr("range to target is %d\n", ap_to_target);
- /*
- * select planes within range
- */
- pln_sel(&ni_bomb, &bomb_list, &ap_sect, ap_to_target,
- 1, wantflags, P_M|P_O);
- wantflags |= P_F;
- wantflags |= P_ESC;
- pln_sel(&ni_esc, &esc_list, &ap_sect, ap_to_target,
- 1, wantflags, P_M|P_O);
- /*
- * now arm and equip the bombers, transports, whatever.
- * tech is stored in high 16 bits of mission_flags.
- * yuck.
- */
- tech=0;
- mission_flags |= P_X; /* stealth (shhh) */
- mission_flags |= P_H; /* gets turned off if not all choppers */
- mission_flags = pln_arm(&bomb_list, ap_to_target, 't', ip, 0, mission_flags,&tech);
- if (QEMPTY(&bomb_list)) {
- pr("No planes could be equipped for the mission.\n");
- return RET_FAIL;
- }
- mission_flags = pln_arm(&esc_list, ap_to_target, 't', ip, P_ESC|P_F, mission_flags,&tech);
- ac_encounter(&bomb_list,&esc_list,ax,ay,flightpath,mission_flags,0,0,0);
- if (QEMPTY(&bomb_list)) {
- pr("No planes got through fighter defenses\n");
- } else {
- getsect(tx, ty, &target);
- pln_dropoff(&bomb_list, ip, tx, ty, dst_ptr, dst_type);
- pln_newlanding(&bomb_list, tx, ty, cno);
- pln_newlanding(&esc_list, tx, ty, cno);
- }
- pln_put(&bomb_list);
- pln_put(&esc_list);
- return RET_OK;
+ pln_dropoff(&bomb_list, ip, tx, ty, dst_ptr, dst_type);
+ pln_newlanding(&bomb_list, tx, ty, cno);
+ pln_newlanding(&esc_list, tx, ty, cno);
+ }
+ pln_put(&bomb_list);
+ pln_put(&esc_list);
+ return RET_OK;
}