if (!good)
return RET_SYN;
getship(leader, &ship);
- if (ship.shp_own != player->cnum &&
- getrel(getnatp(ship.shp_own), player->cnum) < FRIENDLY) {
+ if (relations_with(ship.shp_own, player->cnum) < FRIENDLY) {
pr("That ship won't let you follow.\n");
return RET_FAIL;
}