/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* ---
*
* foll.c: Set leader of a set of ships
- *
+ *
* Known contributors to this file:
* Robert Forsman
*/
#include <config.h>
-#include <ctype.h>
-#include "misc.h"
-#include "player.h"
-#include "ship.h"
-#include "xy.h"
-#include "nsc.h"
-#include "file.h"
-#include "nat.h"
#include "commands.h"
#include "optlist.h"
+#include "ship.h"
int
foll(void)
pr("The SAIL option is not enabled, so this command is not valid.\n");
return RET_FAIL;
}
- if (!snxtitem(&nstr, EF_SHIP, player->argp[1]))
+ if (!snxtitem(&nstr, EF_SHIP, player->argp[1], NULL))
return RET_SYN;
- cp = getstarg(player->argp[2], "leader?", buf);
+ cp = getstarg(player->argp[2], "leader? ", buf);
if (cp == 0)
cp = "";
good = sscanf(cp, "%d", &leader);
if (!player->owner)
continue;
if (ship.shp_x != x || ship.shp_y != y) {
- pr("Ship #%d not in same sector as #%d\n", ship.shp_uid,
- leader);
+ pr("Ship #%d not in same sector as #%d\n",
+ ship.shp_uid, leader);
continue;
}
if (ship.shp_uid == leader) {