/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* Robert Forsman
*/
-#include <ctype.h>
-#include "misc.h"
-#include "player.h"
-#include "ship.h"
-#include "xy.h"
-#include "nsc.h"
-#include "file.h"
-#include "nat.h"
+#include <config.h>
+
#include "commands.h"
#include "optlist.h"
+#include "ship.h"
int
foll(void)
{
struct shpstr ship;
- s_char *cp;
+ char *cp;
int good, leader, count = 0;
coord x, y;
struct nstr_item nstr;
- s_char buf[1024];
+ char buf[1024];
if (!opt_SAIL) {
pr("The SAIL option is not enabled, so this command is not valid.\n");
if (!player->owner)
continue;
if (ship.shp_x != x || ship.shp_y != y) {
- pr("Ship #%d not in same sector as #%d\n", ship.shp_uid,
- leader);
+ pr("Ship #%d not in same sector as #%d\n",
+ ship.shp_uid, leader);
continue;
}
if (ship.shp_uid == leader) {