/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* foll.c: Set leader of a set of ships
- *
+ *
* Known contributors to this file:
* Robert Forsman
*/
-#include <ctype.h>
-#include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "ship.h"
-#include "xy.h"
-#include "nsc.h"
-#include "file.h"
-#include "nat.h"
+#include <config.h>
+
#include "commands.h"
#include "optlist.h"
+#include "ship.h"
int
foll(void)
{
struct shpstr ship;
- s_char *cp;
+ char *cp;
int good, leader, count = 0;
coord x, y;
struct nstr_item nstr;
- s_char buf[1024];
+ char buf[1024];
if (!opt_SAIL) {
pr("The SAIL option is not enabled, so this command is not valid.\n");
return RET_FAIL;
}
- if (!snxtitem(&nstr, EF_SHIP, player->argp[1]))
+ if (!snxtitem(&nstr, EF_SHIP, player->argp[1], NULL))
return RET_SYN;
- cp = getstarg(player->argp[2], "leader?", buf);
- if (cp == 0)
+ cp = getstarg(player->argp[2], "leader? ", buf);
+ if (!cp)
cp = "";
good = sscanf(cp, "%d", &leader);
if (!good)
return RET_SYN;
getship(leader, &ship);
- if (ship.shp_own != player->cnum &&
- getrel(getnatp(ship.shp_own), player->cnum) < FRIENDLY) {
+ if (relations_with(ship.shp_own, player->cnum) < FRIENDLY) {
pr("That ship won't let you follow.\n");
return RET_FAIL;
}
x = ship.shp_x;
y = ship.shp_y;
- while (nxtitem(&nstr, (s_char *)&ship)) {
+ while (nxtitem(&nstr, &ship)) {
if (!player->owner)
continue;
if (ship.shp_x != x || ship.shp_y != y) {
- pr("Ship #%d not in same sector as #%d\n", ship.shp_uid,
- leader);
+ pr("Ship #%d not in same sector as #%d\n",
+ ship.shp_uid, leader);
continue;
}
if (ship.shp_uid == leader) {
ship.shp_mission = 0;
*ship.shp_path = 'f';
ship.shp_path[1] = 0;
-/* sprintf(ship.shp_path,"f%d",leader);*/
ship.shp_follow = leader;
pr("Ship #%d follows #%d.\n", ship.shp_uid, leader);
putship(ship.shp_uid, &ship);