/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* foll.c: Set leader of a set of ships
- *
+ *
* Known contributors to this file:
* Robert Forsman
*/
if (!snxtitem(&nstr, EF_SHIP, player->argp[1], NULL))
return RET_SYN;
cp = getstarg(player->argp[2], "leader? ", buf);
- if (cp == 0)
+ if (!cp)
cp = "";
good = sscanf(cp, "%d", &leader);
if (!good)
return RET_SYN;
getship(leader, &ship);
- if (ship.shp_own != player->cnum &&
- getrel(getnatp(ship.shp_own), player->cnum) < FRIENDLY) {
+ if (relations_with(ship.shp_own, player->cnum) < FRIENDLY) {
pr("That ship won't let you follow.\n");
return RET_FAIL;
}