/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* force.c: Force an update to occur (deity)
- *
+ *
* Known contributors to this file:
* Dave Pare, 1994
+ * Markus Armbruster, 2007
*/
-#include <sys/types.h>
-#include "misc.h"
-#include "player.h"
-#include "empthread.h"
+#include <config.h>
+
#include "commands.h"
+#include "game.h"
+#include "server.h"
int
-force(void)
+c_force(void)
{
- extern empth_sem_t *update_sem;
- extern int update_pending;
- extern int shutdown_pending;
- int seconds;
- time_t now;
-
- if (update_pending) {
- pr("Update is pending\n");
- return RET_FAIL;
- }
- if (shutdown_pending) {
- pr("Shutdown is pending\n");
- return RET_FAIL;
- }
- if (updates_disabled()) {
- pr("Updates are disabled\n");
- return RET_FAIL;
- }
- seconds = onearg(player->argp[1], "Time until update [in seconds]? ");
- if (seconds < 0)
- return RET_FAIL;
- if (seconds) {
- time(&now);
- pr("Waiting %d seconds...\n", seconds);
- empth_sleep(now + seconds);
- }
- pr("Scheduling update now\n");
- empth_sem_signal(update_sem);
- return RET_OK;
+ if (shutdown_pending) {
+ pr("Shutdown is pending\n");
+ return RET_FAIL;
+ }
+ if (updates_disabled()) {
+ pr("Updates are disabled\n");
+ return RET_FAIL;
+ }
+ if (update_trigger() < 0)
+ return RET_FAIL;
+ return RET_OK;
}