/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* force.c: Force an update to occur (deity)
- *
+ *
* Known contributors to this file:
* Dave Pare, 1994
+ * Markus Armbruster, 2007
*/
#include <config.h>
#include "commands.h"
-#include "empthread.h"
+#include "game.h"
#include "server.h"
int
-force(void)
+c_force(void)
{
- static int seconds;
-
- if (update_pending) {
- pr("Update is pending\n");
- return RET_FAIL;
- }
if (shutdown_pending) {
pr("Shutdown is pending\n");
return RET_FAIL;
pr("Updates are disabled\n");
return RET_FAIL;
}
- seconds = onearg(player->argp[1], "Time until update [in seconds]? ");
- if (seconds < 0)
+ if (update_trigger() < 0)
return RET_FAIL;
-
- pr("Scheduling update in %d second(s)\n", seconds);
- empth_create(PP_SCHED, update_force, (50 * 1024), 0, "forceUpdate",
- "Schedules an update", &seconds);
return RET_OK;
}