int
force(void)
{
- extern empth_sem_t *update_sem;
- extern int update_pending;
- extern int shutdown_pending;
- int seconds;
- time_t now;
+ extern empth_sem_t *update_sem;
+ extern int update_pending;
+ extern int shutdown_pending;
+ int seconds;
+ time_t now;
- if (update_pending) {
- pr("Update is pending\n");
- return RET_FAIL;
- }
- if (shutdown_pending) {
- pr("Shutdown is pending\n");
- return RET_FAIL;
- }
- if (updates_disabled()) {
- pr("Updates are disabled\n");
- return RET_FAIL;
- }
- seconds = onearg(player->argp[1], "Time until update [in seconds]? ");
- if (seconds < 0)
- return RET_FAIL;
- if (seconds) {
- time(&now);
- pr("Waiting %d seconds...\n", seconds);
- empth_sleep(now + seconds);
- }
- pr("Scheduling update now\n");
- empth_sem_signal(update_sem);
- return RET_OK;
+ if (update_pending) {
+ pr("Update is pending\n");
+ return RET_FAIL;
+ }
+ if (shutdown_pending) {
+ pr("Shutdown is pending\n");
+ return RET_FAIL;
+ }
+ if (updates_disabled()) {
+ pr("Updates are disabled\n");
+ return RET_FAIL;
+ }
+ seconds = onearg(player->argp[1], "Time until update [in seconds]? ");
+ if (seconds < 0)
+ return RET_FAIL;
+ if (seconds) {
+ time(&now);
+ pr("Waiting %d seconds...\n", seconds);
+ empth_sleep(now + seconds);
+ }
+ pr("Scheduling update now\n");
+ empth_sem_signal(update_sem);
+ return RET_OK;
}