]> git.pond.sub.org Git - empserver/blobdiff - src/lib/commands/fort.c
Indented with src/scripts/indent-emp.
[empserver] / src / lib / commands / fort.c
index ca683f14c97a45d315704d067dd1d4b3ae706bf4..7e8d0721fe6c42eb38018f6cd6c5ec26973e5667 100644 (file)
 int
 fort(void)
 {
-       int     nunits;
-       struct  nstr_item ni;
-       struct  lndstr land;
-       int     fort_amt, hard_amt, mob_used;
-       int     eng;
-       s_char  *p;
-       extern  int land_mob_max;
-       s_char  buf[1024];
-
-       if (!snxtitem(&ni, EF_LAND, player->argp[1]))
-               return RET_SYN;
-       p = getstarg(player->argp[2], "Amount: ", buf);
-       if (p == 0 || *p == 0)
-               return RET_SYN;
-       fort_amt = atoi(p);
-       if (fort_amt > land_mob_max)
-               fort_amt = land_mob_max;
-       nunits = 0;
-       while (nxtitem(&ni, (s_char *)&land)) {
-               if (!player->owner || land.lnd_own == 0)
-                       continue;
-               if (land.lnd_type < 0 || land.lnd_type > lnd_maxno) {
-                       pr("bad unit type %d (#%d)\n",
-                               land.lnd_type, ni.cur);
-                       continue;
-               }
-
-               getland(land.lnd_uid,&land);
-               if (land.lnd_mobil < 0)
-                       continue;
-               if (land.lnd_ship >= 0) {
-                       pr("%s is on a ship and can't be fortified\n",
-                          prland(&land));
-                       continue;
-               }
-
-               hard_amt = fort_amt;
-
-               /* This is use for things like "fort * -67" which will
-                  use all mobility down to leaving 67 left. */
-               if (hard_amt < 0) {
-                   hard_amt = land.lnd_mobil + hard_amt;
-                   if (hard_amt < 0)
-                       continue;
-               }
-
-               nunits++;
-
-               hard_amt = min(land.lnd_mobil, hard_amt);
-
-               if ((land.lnd_harden + hard_amt) > land_mob_max)
-                       hard_amt = land_mob_max - land.lnd_harden;
-
-               eng = is_engineer(land.lnd_x, land.lnd_y);
-
-               if (eng)
-                       hard_amt = ((float)hard_amt * 1.5);
-
-               if ((land.lnd_harden + hard_amt) > land_mob_max)
-                       hard_amt = land_mob_max - land.lnd_harden;
-
-               /* Ok, set the mobility used */
-               mob_used = hard_amt;
-
-               /* Now, if an engineer helped, it's really only 2/3rds of
-                  that */
-               if (eng)
-                       mob_used = (int)((float)mob_used / 1.5);
-
-               /* If we increased it, but not much, we gotta take at least 1
-                  mob point. */
-               if (mob_used <= 0 && hard_amt > 0)
-                       mob_used = 1;
-
-               land.lnd_mobil -= mob_used;
-               if (land.lnd_mobil < 0)
-                       land.lnd_mobil = 0;
-
-               land.lnd_harden += hard_amt;
-               land.lnd_harden = min(land.lnd_harden, land_mob_max);
-
-               pr("%s hardened to %d\n", prland(&land),
-                  land.lnd_harden);
-
-               putland(land.lnd_uid,&land);
+    int nunits;
+    struct nstr_item ni;
+    struct lndstr land;
+    int fort_amt, hard_amt, mob_used;
+    int eng;
+    s_char *p;
+    extern int land_mob_max;
+    s_char buf[1024];
+
+    if (!snxtitem(&ni, EF_LAND, player->argp[1]))
+       return RET_SYN;
+    p = getstarg(player->argp[2], "Amount: ", buf);
+    if (p == 0 || *p == 0)
+       return RET_SYN;
+    fort_amt = atoi(p);
+    if (fort_amt > land_mob_max)
+       fort_amt = land_mob_max;
+    nunits = 0;
+    while (nxtitem(&ni, (s_char *)&land)) {
+       if (!player->owner || land.lnd_own == 0)
+           continue;
+       if (land.lnd_type < 0 || land.lnd_type > lnd_maxno) {
+           pr("bad unit type %d (#%d)\n", land.lnd_type, ni.cur);
+           continue;
        }
-       if (nunits == 0) {
-               if (player->argp[1])
-                       pr("%s: No unit(s)\n", player->argp[1]);
-               else
-                       pr("%s: No unit(s)\n", "");
-               return RET_FAIL;
-       }else
-               pr("%d unit%s\n", nunits, splur(nunits));
-       return RET_OK;
+
+       getland(land.lnd_uid, &land);
+       if (land.lnd_mobil < 0)
+           continue;
+       if (land.lnd_ship >= 0) {
+           pr("%s is on a ship and can't be fortified\n", prland(&land));
+           continue;
+       }
+
+       hard_amt = fort_amt;
+
+       /* This is use for things like "fort * -67" which will
+          use all mobility down to leaving 67 left. */
+       if (hard_amt < 0) {
+           hard_amt = land.lnd_mobil + hard_amt;
+           if (hard_amt < 0)
+               continue;
+       }
+
+       nunits++;
+
+       hard_amt = min(land.lnd_mobil, hard_amt);
+
+       if ((land.lnd_harden + hard_amt) > land_mob_max)
+           hard_amt = land_mob_max - land.lnd_harden;
+
+       eng = is_engineer(land.lnd_x, land.lnd_y);
+
+       if (eng)
+           hard_amt = ((float)hard_amt * 1.5);
+
+       if ((land.lnd_harden + hard_amt) > land_mob_max)
+           hard_amt = land_mob_max - land.lnd_harden;
+
+       /* Ok, set the mobility used */
+       mob_used = hard_amt;
+
+       /* Now, if an engineer helped, it's really only 2/3rds of
+          that */
+       if (eng)
+           mob_used = (int)((float)mob_used / 1.5);
+
+       /* If we increased it, but not much, we gotta take at least 1
+          mob point. */
+       if (mob_used <= 0 && hard_amt > 0)
+           mob_used = 1;
+
+       land.lnd_mobil -= mob_used;
+       if (land.lnd_mobil < 0)
+           land.lnd_mobil = 0;
+
+       land.lnd_harden += hard_amt;
+       land.lnd_harden = min(land.lnd_harden, land_mob_max);
+
+       pr("%s hardened to %d\n", prland(&land), land.lnd_harden);
+
+       putland(land.lnd_uid, &land);
+    }
+    if (nunits == 0) {
+       if (player->argp[1])
+           pr("%s: No unit(s)\n", player->argp[1]);
+       else
+           pr("%s: No unit(s)\n", "");
+       return RET_FAIL;
+    } else
+       pr("%d unit%s\n", nunits, splur(nunits));
+    return RET_OK;
 }
 
 int
 is_engineer(int x, int y)
 {
-       struct  nstr_item ni;
-       struct  lndstr land;
+    struct nstr_item ni;
+    struct lndstr land;
 
-       snxtitem_xy(&ni, EF_LAND, x,y);
-       while(nxtitem(&ni, (s_char *)&land)){
-               if (lchr[(int)land.lnd_type].l_flags & L_ENGINEER)
-                       return 1;
-       }
+    snxtitem_xy(&ni, EF_LAND, x, y);
+    while (nxtitem(&ni, (s_char *)&land)) {
+       if (lchr[(int)land.lnd_type].l_flags & L_ENGINEER)
+           return 1;
+    }
 
-       return 0;
+    return 0;
 }