/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* fort.c: Increase the fortification value of land units
- *
+ *
* Known contributors to this file:
* Steve McClure, 1999
- *
*/
#include <config.h>
-#include "misc.h"
-#include "player.h"
-#include "land.h"
-#include "nsc.h"
-#include "file.h"
#include "commands.h"
+#include "land.h"
#include "optlist.h"
int
struct nstr_item ni;
struct lndstr land;
int fort_amt, hard_amt;
- s_char *p;
- s_char buf[1024];
+ char *p;
+ char buf[1024];
- if (!snxtitem(&ni, EF_LAND, player->argp[1]))
+ if (!snxtitem(&ni, EF_LAND, player->argp[1], NULL))
return RET_SYN;
p = getstarg(player->argp[2], "Amount: ", buf);
if (p == 0 || *p == 0)
continue;
}
if (land.lnd_land >= 0) {
- pr("%s is on a land unit and can't be fortified\n", prland(&land));
+ pr("%s is on a land unit and can't be fortified\n",
+ prland(&land));
continue;
}
use all mobility down to leaving 67 left. */
if (hard_amt < 0) {
hard_amt = land.lnd_mobil + hard_amt;
- if (hard_amt < 0)
- continue;
}
+ if (hard_amt <= 0)
+ continue;
if (lnd_fortify (&land, hard_amt) <= 0) {
pr("%s can't be fortified%s\n", prland(&land),