/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* give.c: give stuff to countries (deity)
- *
+ *
* Known contributors to this file:
* David Muir Sharnoff
* Steve McClure, 1997
*/
-#include "misc.h"
-#include "player.h"
-#include "sect.h"
-#include "nat.h"
-#include "news.h"
-#include "xy.h"
-#include "nsc.h"
-#include "item.h"
-#include "file.h"
+#include <config.h>
+
#include "commands.h"
+#include "item.h"
+#include "news.h"
#include "optlist.h"
/*
int amt;
struct ichrstr *ip;
int m, n;
- s_char *p;
+ char *p;
struct nstr_sect nstr;
- s_char buf[1024];
+ char buf[1024];
if (!(ip = whatitem(player->argp[1], "which commodity? ")))
return RET_SYN;
return RET_SYN;
while (nxtsct(&nstr, §) > 0) {
p = getstarg(player->argp[3], "how much : ", buf);
- if (p == 0 || *p == '\0')
+ if (!p || !*p)
return RET_SYN;
if ((amt = atoi(p)) == 0)
return RET_SYN;
- n = sect.sct_item[ip->i_vtype];
+ check_sect_ok(§);
+ n = sect.sct_item[ip->i_uid];
if (amt < 0 && -amt > n) {
m = 0;
} else if (amt > 0 && amt + n > ITEM_MAX) {
m = ITEM_MAX;
} else
m = n + amt;
- sect.sct_item[ip->i_vtype] = m;
+ sect.sct_item[ip->i_uid] = m;
putsect(§);
if (sect.sct_own != 0 && m != n) {
if (m > n) {