]> git.pond.sub.org Git - empserver/blobdiff - src/lib/commands/grin.c
Update copyright notice
[empserver] / src / lib / commands / grin.c
index d437578d24e5de087315301bf526a88a7d2e23d9..2f311d212b5a39a80dde986bc0dcd4554c0ddee8 100644 (file)
@@ -1,6 +1,6 @@
 /*
  *  Empire - A multi-player, client/server Internet based war game.
- *  Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ *  Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
  *                           Ken Stevens, Steve McClure
  *
  *  This program is free software; you can redistribute it and/or modify
  *
  *  ---
  *
- *  See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- *  related information and legal notices. It is expected that any future
- *  projects/authors will amend these files as needed.
+ *  See files README, COPYING and CREDITS in the root of the source
+ *  tree for related information and legal notices.  It is expected
+ *  that future projects/authors will amend these files as needed.
  *
  *  ---
  *
  *  grin.c: Grind gold bars into dust
- * 
+ *
  *  Known contributors to this file:
- *     
+ *     Markus Armbruster, 2004-2006
  */
 
-#include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "xy.h"
-#include "sect.h"
-#include "nat.h"
-#include "nsc.h"
-#include "deity.h"
-#include "file.h"
-#include "product.h"
+#include <config.h>
+
 #include "commands.h"
+#include "product.h"
 
 int
 grin(void)
 {
-       struct  nstr_sect nstr;
-       int     vec[I_MAX+1];
-       struct  sctstr sect;
-       s_char  *p;
-       int     i,n,qty;
-       int     avail;
-       s_char  buf[1024];
+    struct nstr_sect nstr;
+    struct sctstr sect;
+    char *p;
+    int prd, i, n, qty;
+    char buf[1024];
+    double grind_eff = 0.8;
+    struct pchrstr *pp;
+    i_type ctype;
+    unsigned camt;
+
+    prd = dchr[SCT_BANK].d_prd;
+    if (prd < 0 || pchr[prd].p_type < 0) {
+       pr("Grinding is disabled.\n");
+       return RET_FAIL;
+    }
+    pp = &pchr[prd];
 
-       if ((p = getstarg(player->argp[1], "Sectors? ", buf)) == 0)
-               return RET_SYN;
-       if (!snxtsct(&nstr, p))
-               return RET_SYN;
-       if ((p = getstarg(player->argp[2], "amount :  ", buf)) == 0 || *p == 0)
-               return RET_SYN;
-       qty = atoi(p);
-       if(qty < 0)
-               return RET_SYN;
-       while (nxtsct(&nstr, &sect)) {
-               if (!player->owner)
-                       continue;
-/*             getsect(item.sct_x, item.sct_y, &sect); */
-               if (sect.sct_effic < 60 || sect.sct_own != player->cnum)
-                       continue;
-               getvec(VT_ITEM, vec, (s_char *)&sect, EF_SECTOR);
-               n = (vec[I_BAR] >= qty) ? qty : vec[I_BAR];
-               avail = n * 5.0;
-               if(avail > sect.sct_avail) {
-                       n = sect.sct_avail / 5;
-                       avail = sect.sct_avail;
-                       if(n == 0)
-                               continue;
-               }
-               if (n) {
-                       vec[I_BAR] -= n;
-                       pr("%d bars ground up in %s\n", n,
-                               xyas(sect.sct_x, sect.sct_y, player->cnum));
-                       for (i = 0; i < pchr[P_BAR].p_nv; i++) {
-                           vec[unitem(pchr[P_BAR].p_vtype[i])] += (int)((n *
-                               pchr[P_BAR].p_vamt[i]) * 0.8);
-                       }
-                       putvec(VT_ITEM, vec, (s_char *)&sect, EF_SECTOR);
-                       sect.sct_avail -= avail;
-                       putsect(&sect);
-               }
+    if ((p = getstarg(player->argp[1], "Sectors? ", buf)) == 0)
+       return RET_SYN;
+    if (!snxtsct(&nstr, p))
+       return RET_SYN;
+    if ((p = getstarg(player->argp[2], "amount :  ", buf)) == 0 || *p == 0)
+       return RET_SYN;
+    qty = atoi(p);
+    if (qty < 0)
+       return RET_SYN;
+
+    while (nxtsct(&nstr, &sect)) {
+       if (!player->owner)
+           continue;
+       if (sect.sct_effic < 60 || sect.sct_own != player->cnum)
+           continue;
+
+       /* materials limit */
+       n = MIN(qty, sect.sct_item[pp->p_type]);
+       /* work limit */
+       n = MIN(n, sect.sct_avail / 5);
+       /* space limit */
+       for (i = 0; i < MAXPRCON; i++) {
+           ctype = pp->p_ctype[i];
+           camt = pp->p_camt[i];
+           if (!camt)
+               continue;
+           if (CANT_HAPPEN(ctype <= I_NONE || ctype > I_MAX))
+               continue;
+           n = MIN(n,
+                   (double)(ITEM_MAX - sect.sct_item[ctype])
+                   / (camt * grind_eff));
        }
-       return RET_OK;
-}
 
+       if (n > 0) {
+           pr("%d bars ground up in %s\n", n,
+              xyas(sect.sct_x, sect.sct_y, player->cnum));
+           sect.sct_item[I_BAR] -= n;
+           for (i = 0; i < MAXPRCON; i++) {
+               ctype = pp->p_ctype[i];
+               camt = pp->p_camt[i];
+               if (!camt)
+                   continue;
+               if (CANT_HAPPEN(ctype <= I_NONE || ctype > I_MAX))
+                   continue;
+               sect.sct_item[ctype] += n * camt * grind_eff;
+           }
+           sect.sct_avail -= n * 5;
+           putsect(&sect);
+       }
+    }
+    return RET_OK;
+}