/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* grin.c: Grind gold bars into dust
- *
+ *
* Known contributors to this file:
- *
+ * Markus Armbruster, 2004-2006
*/
-#include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "xy.h"
-#include "sect.h"
-#include "nat.h"
-#include "nsc.h"
-#include "deity.h"
-#include "file.h"
-#include "product.h"
+#include <config.h>
+
#include "commands.h"
+#include "product.h"
int
grin(void)
{
struct nstr_sect nstr;
- int vec[I_MAX + 1];
struct sctstr sect;
- s_char *p;
- int i, n, qty;
- int avail;
- s_char buf[1024];
+ char *p;
+ int prd, i, n, qty;
+ char buf[1024];
+ double grind_eff = 0.8;
+ struct pchrstr *pp;
+ i_type ctype;
+ unsigned camt;
+
+ prd = dchr[SCT_BANK].d_prd;
+ if (prd < 0 || pchr[prd].p_type < 0) {
+ pr("Grinding is disabled.\n");
+ return RET_FAIL;
+ }
+ pp = &pchr[prd];
if ((p = getstarg(player->argp[1], "Sectors? ", buf)) == 0)
return RET_SYN;
qty = atoi(p);
if (qty < 0)
return RET_SYN;
+
while (nxtsct(&nstr, §)) {
if (!player->owner)
continue;
-/* getsect(item.sct_x, item.sct_y, §); */
if (sect.sct_effic < 60 || sect.sct_own != player->cnum)
continue;
- getvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
- n = (vec[I_BAR] >= qty) ? qty : vec[I_BAR];
- avail = n * 5.0;
- if (avail > sect.sct_avail) {
- n = sect.sct_avail / 5;
- avail = sect.sct_avail;
- if (n == 0)
+
+ /* materials limit */
+ n = MIN(qty, sect.sct_item[pp->p_type]);
+ /* work limit */
+ n = MIN(n, sect.sct_avail / 5);
+ /* space limit */
+ for (i = 0; i < MAXPRCON; i++) {
+ ctype = pp->p_ctype[i];
+ camt = pp->p_camt[i];
+ if (!camt)
continue;
+ if (CANT_HAPPEN(ctype <= I_NONE || ctype > I_MAX))
+ continue;
+ n = MIN(n,
+ (double)(ITEM_MAX - sect.sct_item[ctype])
+ / (camt * grind_eff));
}
- if (n) {
- vec[I_BAR] -= n;
+
+ if (n > 0) {
pr("%d bars ground up in %s\n", n,
xyas(sect.sct_x, sect.sct_y, player->cnum));
- for (i = 0; i < pchr[P_BAR].p_nv; i++) {
- vec[unitem(pchr[P_BAR].p_vtype[i])] += (int)((n *
- pchr[P_BAR].
- p_vamt[i]) *
- 0.8);
+ sect.sct_item[I_BAR] -= n;
+ for (i = 0; i < MAXPRCON; i++) {
+ ctype = pp->p_ctype[i];
+ camt = pp->p_camt[i];
+ if (!camt)
+ continue;
+ if (CANT_HAPPEN(ctype <= I_NONE || ctype > I_MAX))
+ continue;
+ sect.sct_item[ctype] += n * camt * grind_eff;
}
- putvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
- sect.sct_avail -= avail;
+ sect.sct_avail -= n * 5;
putsect(§);
}
}