/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* grin.c: Grind gold bars into dust
*
* Known contributors to this file:
- * Markus Armbruster, 2004-2006
+ * Markus Armbruster, 2004-2009
*/
#include <config.h>
}
pp = &pchr[prd];
- if ((p = getstarg(player->argp[1], "Sectors? ", buf)) == 0)
+ if (!(p = getstarg(player->argp[1], "Sectors? ", buf)))
return RET_SYN;
if (!snxtsct(&nstr, p))
return RET_SYN;
- if ((p = getstarg(player->argp[2], "amount : ", buf)) == 0 || *p == 0)
+ p = getstarg(player->argp[2], "amount : ", buf);
+ if (!p || !*p)
return RET_SYN;
qty = atoi(p);
if (qty < 0)