/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* ---
*
* hard.c: Increases the silo protection of a given missile
- *
+ *
* Known contributors to this file:
* Dave Pare, 1986
*/
long cash;
struct natstr *natp;
- if (!snxtitem(&ni, EF_PLANE, player->argp[1]))
+ if (!snxtitem(&ni, EF_PLANE, player->argp[1], NULL))
return RET_SYN;
if ((p = getstarg(player->argp[2], "Increase by? ", buf)) == 0
|| *p == 0)
pr("%s isn't a missile!\n", prplane(&pln));
continue;
}
- if (pln.pln_ship >= 0) /* can't harden ssbns ... */
+ if (pln.pln_ship >= 0 || pln.pln_land >= 0)
continue;
n = level;
if (level + pln.pln_harden > 127)
if (hcm <= n)
n = hcm;
pln.pln_harden += n;
- player->dolcost += (5.0 * n);
+ player->dolcost += 5.0 * n;
putplane(pln.pln_uid, &pln);
sect.sct_item[I_HCM] = hcm - n;
putsect(§);