/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* Dave Pare, 1986
*/
-#include "misc.h"
-#include "player.h"
-#include "sect.h"
+#include <config.h>
+
+#include "commands.h"
#include "item.h"
#include "plane.h"
-#include "nuke.h"
#include "ship.h"
-#include "xy.h"
-#include "nsc.h"
-#include "nat.h"
-#include "file.h"
-#include "commands.h"
/*
* harden <PLANE> <LEVEL>
struct plchrstr *pcp;
struct plnstr pln;
int level;
- s_char *p;
+ char *p;
int hcm;
int n;
struct nstr_item ni;
struct sctstr sect;
- s_char buf[1024];
+ char buf[1024];
long cash;
struct natstr *natp;
return RET_SYN;
natp = getnatp(player->cnum);
cash = natp->nat_money;
- while (nxtitem(&ni, (s_char *)&pln)) {
+ while (nxtitem(&ni, &pln)) {
if (!player->owner)
continue;
pcp = &plchr[(int)pln.pln_type];