/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
#include <config.h>
-#include "misc.h"
-#include "player.h"
-#include "sect.h"
+#include "commands.h"
#include "item.h"
#include "plane.h"
#include "ship.h"
-#include "xy.h"
-#include "nsc.h"
-#include "nat.h"
-#include "file.h"
-#include "commands.h"
/*
* harden <PLANE> <LEVEL>
if (hcm <= n)
n = hcm;
pln.pln_harden += n;
- player->dolcost += (5.0 * n);
+ player->dolcost += 5.0 * n;
putplane(pln.pln_uid, &pln);
sect.sct_item[I_HCM] = hcm - n;
putsect(§);