/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* hard.c: Increases the silo protection of a given missile
- *
+ *
* Known contributors to this file:
* Dave Pare, 1986
*/
-#include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "sect.h"
+#include <config.h>
+
+#include "commands.h"
#include "item.h"
#include "plane.h"
-#include "nuke.h"
-#include "ship.h"
-#include "xy.h"
-#include "nsc.h"
-#include "nat.h"
-#include "file.h"
-#include "commands.h"
/*
* harden <PLANE> <LEVEL>
*/
int
-hard(void)
+c_harden(void)
{
- struct plchrstr *pcp;
- struct plnstr pln;
- int level;
- s_char *p;
- int hcm;
- int n;
- struct nstr_item ni;
- struct sctstr sect;
- s_char buf[1024];
- long cash;
- struct natstr *natp;
+ struct plchrstr *pcp;
+ struct plnstr pln;
+ int level;
+ char *p;
+ int hcm;
+ int n;
+ struct nstr_item ni;
+ struct sctstr sect;
+ char buf[1024];
+ int cash;
+ struct natstr *natp;
- if (!snxtitem(&ni, EF_PLANE, player->argp[1]))
- return RET_SYN;
- if ((p = getstarg(player->argp[2], "Increase by? ", buf)) == 0 || *p == 0)
- return RET_SYN;
- level = atoi(p);
- if (level < 0)
- return RET_SYN;
- natp = getnatp(player->cnum);
- cash = natp->nat_money;
- while (nxtitem(&ni, (s_char *)&pln)) {
- if (!player->owner)
- continue;
- pcp = &plchr[(int)pln.pln_type];
- if ((pcp->pl_flags & P_M) == 0) {
- pr("%s isn't a missile!\n", prplane(&pln));
- continue;
- }
- if (pln.pln_ship >= 0) /* can't harden ssbns ... */
- continue;
- n = level;
- if (level + pln.pln_harden > 127)
- n = 127 - pln.pln_harden;
- if (n <= 0) {
- pr("%s is already completely hardened!\n", prplane(&pln));
- continue;
- }
- if (!getsect(pln.pln_x, pln.pln_y, §))
- continue;
- if (sect.sct_own != player->cnum) {
- pr("%s: you don't own %s!\n",
- prplane(&pln),
- xyas(pln.pln_x, pln.pln_y, player->cnum));
- continue;
- }
- hcm = getvar(V_HCM, (s_char *)§, EF_SECTOR);
- if (hcm == 0) {
- pr("No hcm in %s\n",
- xyas(pln.pln_x, pln.pln_y, player->cnum));
- continue;
- }
- if (player->dolcost + 5.0 * n > cash) {
- pr("You don't have enough money to harden %s!\n",
- prplane(&pln));
- continue;
- }
- if (hcm <= n)
- n = hcm;
- pln.pln_harden += n;
- player->dolcost += (5.0 * n);
- putplane(pln.pln_uid, &pln);
- putvar(V_HCM, hcm - n, (s_char *)§, EF_SECTOR);
- putsect(§);
- pr("%s hardened to %d\n", prplane(&pln), pln.pln_harden);
+ if (!snxtitem(&ni, EF_PLANE, player->argp[1], NULL))
+ return RET_SYN;
+ p = getstarg(player->argp[2], "Increase by? ", buf);
+ if (!p || !*p)
+ return RET_SYN;
+ level = atoi(p);
+ if (level < 0)
+ return RET_SYN;
+ natp = getnatp(player->cnum);
+ cash = natp->nat_money;
+ while (nxtitem(&ni, &pln)) {
+ if (!player->owner)
+ continue;
+ pcp = &plchr[(int)pln.pln_type];
+ if ((pcp->pl_flags & P_M) == 0) {
+ pr("%s isn't a missile!\n", prplane(&pln));
+ continue;
+ }
+ if (pln.pln_ship >= 0 || pln.pln_land >= 0)
+ continue;
+ n = level;
+ if (level + pln.pln_harden > 127)
+ n = 127 - pln.pln_harden;
+ if (n <= 0) {
+ pr("%s is already completely hardened!\n", prplane(&pln));
+ continue;
+ }
+ if (!getsect(pln.pln_x, pln.pln_y, §))
+ continue;
+ if (sect.sct_own != player->cnum) {
+ pr("%s: you don't own %s!\n",
+ prplane(&pln), xyas(pln.pln_x, pln.pln_y, player->cnum));
+ continue;
+ }
+ hcm = sect.sct_item[I_HCM];
+ if (hcm == 0) {
+ pr("No hcm in %s\n", xyas(pln.pln_x, pln.pln_y, player->cnum));
+ continue;
+ }
+ if (player->dolcost + 5.0 * n > cash) {
+ pr("You don't have enough money to harden %s!\n",
+ prplane(&pln));
+ continue;
}
- return RET_OK;
+ if (hcm <= n)
+ n = hcm;
+ pln.pln_harden += n;
+ player->dolcost += 5.0 * n;
+ putplane(pln.pln_uid, &pln);
+ sect.sct_item[I_HCM] = hcm - n;
+ putsect(§);
+ pr("%s hardened to %d\n", prplane(&pln), pln.pln_harden);
+ }
+ return RET_OK;
}