/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* ---
*
* head.c: Print headlines of the Empire News
- *
+ *
* Known contributors to this file:
- *
+ *
*/
#include <config.h>
(void)time(&now);
natp = getnatp(player->cnum);
- if (player->argp[1] != 0 && *player->argp[1] != 0) {
+ if (player->argp[1] && *player->argp[1]) {
news_per = days(atoi(player->argp[1]));
if (news_per > days(3))
news_per = days(3);
snxtitem_all(&nstr, EF_NEWS);
maxcnum = 0;
while (nxtitem(&nstr, &news)) {
+ if (!news.nws_vrb || CANT_HAPPEN(news.nws_vrb > N_MAX_VERB))
+ continue;
news_age = now - news.nws_when;
if (news_age > news_per)
continue;
for (n = 0; n < 5; n++) {
if ((scoop = head_findscoop(hist, maxcnum, &actor, &victim)) < 10)
break;
- severity = head_printscoop(hist, actor, victim);
+ head_printscoop(hist, actor, victim);
hp = &hist[actor][victim];
severity = hp->h_recent - hp->h_past;
if (severity <= -scoop / 2 || severity >= scoop / 2) {