/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
struct sctstr sect;
int nsect;
struct nstr_sect nstr;
- int cond[I_MAX + 1];
if (!snxtsct(&nstr, player->argp[1]))
return RET_SYN;
}
if (player->god)
pr("%3d ", sect.sct_own);
- getvec(VT_COND, cond, (s_char *)§, EF_SECTOR);
prxy("%4d,%-4d", nstr.x, nstr.y, player->cnum);
pr(" %c %3d%% %3d %3d %3d %3d %3d %3d %3d",
dchr[sect.sct_type].d_mnem, sect.sct_effic,
sect.sct_oldown, sect.sct_loyal,
- get_che_cnum(cond[C_CHE]),
- get_che_value(cond[C_CHE]),
- cond[C_PSTAGE], cond[C_PTIME], cond[C_MINE]);
+ sect.sct_che_target, sect.sct_che,
+ sect.sct_pstage, sect.sct_ptime, sect.sct_mines);
pr("\n");
}
if (nsect == 0) {