/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* Steve McClure, 1998
*/
-#include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "xy.h"
-#include "sect.h"
+#include <config.h>
+
+#include "commands.h"
#include "land.h"
-#include "nat.h"
-#include "nsc.h"
-#include "deity.h"
-#include "file.h"
#include "optlist.h"
-#include "commands.h"
int
land(void)
{
- int nunits;
+ int nunits, noff;
struct nstr_item ni;
struct lndstr land;
- int vec[I_MAX + 1];
- s_char *mission_short_name();
if (!snxtitem(&ni, EF_LAND, player->argp[1]))
return RET_SYN;
- nunits = 0;
- while (nxtitem(&ni, (s_char *)&land)) {
+ nunits = noff = 0;
+ while (nxtitem(&ni, &land)) {
if (land.lnd_own == 0)
continue;
if (!player->owner && !player->god)
continue;
- if (land.lnd_type < 0 || land.lnd_type > lnd_maxno) {
- pr("bad unit type %d (#%d)\n", land.lnd_type, ni.cur);
- continue;
- }
count_land_planes(&land);
lnd_count_units(&land);
if (nunits++ == 0) {
if (player->god)
pr("own ");
- pr(" # unit type x,y a eff mil frt mu fd");
+ pr(" # unit type x,y a eff mil frt mu fd");
if (opt_FUEL)
pr(" fl");
- pr(" tch retr rd");
- pr(" xl");
- pr(" ln");
- pr(" l/s\n");
+ pr(" tch retr rd xl ln carry\n");
}
+ if (land.lnd_off)
+ noff++;
if (player->god)
pr("%3d ", land.lnd_own);
pr("%4d ", ni.cur);
pr("%-15.15s", lchr[(int)land.lnd_type].l_name);
prxy(" %4d,%-4d", land.lnd_x, land.lnd_y, player->cnum);
- pr("%c", land.lnd_army);
- pr("%4d%%", land.lnd_effic);
- pr("%4d", lnd_getmil(&land));
+ pr("%1.1s", &land.lnd_army);
+ pr(" %c%3d%%", land.lnd_off ? '!' : ' ', land.lnd_effic);
+ pr("%4d", land.lnd_item[I_MILIT]);
pr("%4d", land.lnd_harden);
pr("%4d", land.lnd_mobil);
- getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
- pr("%4d", vec[I_FOOD]);
+ pr("%4d", land.lnd_item[I_FOOD]);
if (opt_FUEL)
pr("%3d", land.lnd_fuel);
pr("%4d ", land.lnd_tech);
pr("%3d", land.lnd_nxlight);
pr("%3d", land.lnd_nland);
if (land.lnd_ship >= 0)
- pr(" S%4d", land.lnd_ship);
+ pr(" %4dS", land.lnd_ship);
else if (land.lnd_land >= 0)
- pr(" L%4d", land.lnd_land);
+ pr(" %4dL", land.lnd_land);
pr("\n");
}
if (nunits == 0) {
else
pr("%s: No unit(s)\n", "");
return RET_FAIL;
- } else
- pr("%d unit%s\n", nunits, splur(nunits));
+ } else {
+ pr("%d unit%s", nunits, splur(nunits));
+ if (noff)
+ pr(", %d stopped (eff marked with !)", noff);
+ pr("\n");
+ }
return RET_OK;
}