/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
*
* Known contributors to this file:
* Steve McClure, 1998
+ * Markus Armbruster, 2004-2013
*/
#include <config.h>
if (nunits++ == 0) {
if (player->god)
pr("own ");
- pr(" # unit type x,y a eff mil frt mu fd"
+ pr(" # unit type x,y a eff mil frt mu fd"
" tch retr xl ln carry\n");
}
if (land.lnd_off)
pr("%3d ", land.lnd_own);
pr("%4d ", ni.cur);
pr("%-15.15s", lchr[(int)land.lnd_type].l_name);
- prxy(" %4d,%-4d", land.lnd_x, land.lnd_y);
+ prxy(" %4d,%-4d ", land.lnd_x, land.lnd_y);
pr("%1.1s", &land.lnd_army);
pr(" %c%3d%%", land.lnd_off ? '!' : ' ', land.lnd_effic);
pr("%4d", land.lnd_item[I_MILIT]);