/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* land.c: List land units
- *
+ *
* Known contributors to this file:
* Steve McClure, 1998
+ * Markus Armbruster, 2004-2013
*/
-#include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "xy.h"
-#include "sect.h"
-#include "land.h"
-#include "nat.h"
-#include "nsc.h"
-#include "deity.h"
-#include "file.h"
-#include "optlist.h"
+#include <config.h>
+
#include "commands.h"
+#include "land.h"
int
land(void)
{
- int nunits;
- struct nstr_item ni;
- struct lndstr land;
- int vec[I_MAX+1];
- s_char *mission_short_name();
-
- if (!snxtitem(&ni, EF_LAND, player->argp[1]))
- return RET_SYN;
+ int nunits, noff;
+ struct nstr_item ni;
+ struct lndstr land;
- nunits = 0;
- while (nxtitem(&ni, (s_char *)&land)) {
- if (land.lnd_own == 0)
- continue;
- if (!player->owner && !player->god)
- continue;
- if (land.lnd_type < 0 || land.lnd_type > lnd_maxno) {
- pr("bad unit type %d (#%d)\n",
- land.lnd_type, ni.cur);
- continue;
- }
- count_land_planes(&land);
- lnd_count_units(&land);
+ if (!snxtitem(&ni, EF_LAND, player->argp[1], NULL))
+ return RET_SYN;
- if (nunits++ == 0) {
- if (player->god)
- pr("own ");
-pr(" # unit type x,y a eff mil frt mu fd");
- if (opt_FUEL)
- pr(" fl");
- pr(" tch retr rd");
- pr(" xl");
- pr(" ln");
- pr(" l/s\n");
- }
- if (player->god)
- pr("%3d ", land.lnd_own);
- pr("%4d ", ni.cur);
- pr("%-15.15s", lchr[(int)land.lnd_type].l_name);
- prxy(" %4d,%-4d", land.lnd_x, land.lnd_y, player->cnum);
- pr("%c", land.lnd_army);
- pr("%4d%%", land.lnd_effic);
- pr("%4d", lnd_getmil(&land));
- pr("%4d", land.lnd_harden);
- pr("%4d", land.lnd_mobil);
- getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
- pr("%4d", vec[I_FOOD]);
- if (opt_FUEL)
- pr("%3d",land.lnd_fuel);
- pr("%4d ", land.lnd_tech);
- pr("%3d%%", land.lnd_retreat);
- pr("%3d", land.lnd_rad_max);
- pr("%3d",land.lnd_nxlight);
- pr("%3d",land.lnd_nland);
- if (land.lnd_ship >= 0)
- pr(" S%4d", land.lnd_ship);
- else if (land.lnd_land >= 0)
- pr(" L%4d", land.lnd_land);
- pr("\n");
+ nunits = noff = 0;
+ while (nxtitem(&ni, &land)) {
+ if (land.lnd_own == 0)
+ continue;
+ if (!player->owner && !player->god)
+ continue;
+ if (nunits++ == 0) {
+ if (player->god)
+ pr("own ");
+ pr(" # unit type x,y a eff mil frt mu fd"
+ " tch retr xl ln carry\n");
}
- if (nunits == 0) {
- if (player->argp[1])
- pr("%s: No unit(s)\n", player->argp[1]);
- else
- pr("%s: No unit(s)\n", "");
- return RET_FAIL;
- }else
- pr("%d unit%s\n", nunits, splur(nunits));
- return RET_OK;
+ if (land.lnd_off)
+ noff++;
+ if (player->god)
+ pr("%3d ", land.lnd_own);
+ pr("%4d ", ni.cur);
+ pr("%-15.15s", lchr[(int)land.lnd_type].l_name);
+ prxy(" %4d,%-4d ", land.lnd_x, land.lnd_y);
+ pr("%1.1s", &land.lnd_army);
+ pr(" %c%3d%%", land.lnd_off ? '!' : ' ', land.lnd_effic);
+ pr("%4d", land.lnd_item[I_MILIT]);
+ pr("%4d", land.lnd_harden);
+ pr("%4d", land.lnd_mobil);
+ pr("%4d", land.lnd_item[I_FOOD]);
+ pr("%4d ", land.lnd_tech);
+ pr("%3d%%", land.lnd_retreat);
+ pr("%3d", lnd_nxlight(&land));
+ pr("%3d", lnd_nland(&land));
+ if (land.lnd_ship >= 0)
+ pr(" %4dS", land.lnd_ship);
+ else if (land.lnd_land >= 0)
+ pr(" %4dL", land.lnd_land);
+ pr("\n");
+ }
+ if (nunits == 0) {
+ if (player->argp[1])
+ pr("%s: No unit(s)\n", player->argp[1]);
+ else
+ pr("%s: No unit(s)\n", "");
+ return RET_FAIL;
+ } else {
+ pr("%d unit%s", nunits, splur(nunits));
+ if (noff)
+ pr(", %d stopped (eff marked with !)", noff);
+ pr("\n");
+ }
+ return RET_OK;
}