* ---
*
* land.c: List land units
- *
+ *
* Known contributors to this file:
* Steve McClure, 1998
*/
struct nstr_item ni;
struct lndstr land;
- if (!snxtitem(&ni, EF_LAND, player->argp[1]))
+ if (!snxtitem(&ni, EF_LAND, player->argp[1], NULL))
return RET_SYN;
nunits = noff = 0;
continue;
if (!player->owner && !player->god)
continue;
- count_land_planes(&land);
- lnd_count_units(&land);
-
if (nunits++ == 0) {
if (player->god)
pr("own ");
pr("%4d ", land.lnd_tech);
pr("%3d%%", land.lnd_retreat);
pr("%3d", land.lnd_rad_max);
- pr("%3d", land.lnd_nxlight);
- pr("%3d", land.lnd_nland);
+ pr("%3d", lnd_nxlight(&land));
+ pr("%3d", lnd_nland(&land));
if (land.lnd_ship >= 0)
pr(" %4dS", land.lnd_ship);
else if (land.lnd_land >= 0)