int
land(void)
{
- int nunits;
- struct nstr_item ni;
- struct lndstr land;
- int vec[I_MAX+1];
- s_char *mission_short_name();
+ int nunits;
+ struct nstr_item ni;
+ struct lndstr land;
+ int vec[I_MAX + 1];
+ s_char *mission_short_name();
- if (!snxtitem(&ni, EF_LAND, player->argp[1]))
- return RET_SYN;
+ if (!snxtitem(&ni, EF_LAND, player->argp[1]))
+ return RET_SYN;
- nunits = 0;
- while (nxtitem(&ni, (s_char *)&land)) {
- if (land.lnd_own == 0)
- continue;
- if (!player->owner && !player->god)
- continue;
- if (land.lnd_type < 0 || land.lnd_type > lnd_maxno) {
- pr("bad unit type %d (#%d)\n",
- land.lnd_type, ni.cur);
- continue;
- }
- count_land_planes(&land);
- lnd_count_units(&land);
+ nunits = 0;
+ while (nxtitem(&ni, (s_char *)&land)) {
+ if (land.lnd_own == 0)
+ continue;
+ if (!player->owner && !player->god)
+ continue;
+ if (land.lnd_type < 0 || land.lnd_type > lnd_maxno) {
+ pr("bad unit type %d (#%d)\n", land.lnd_type, ni.cur);
+ continue;
+ }
+ count_land_planes(&land);
+ lnd_count_units(&land);
- if (nunits++ == 0) {
- if (player->god)
- pr("own ");
-pr(" # unit type x,y a eff mil frt mu fd");
- if (opt_FUEL)
- pr(" fl");
- pr(" tch retr rd");
- pr(" xl");
- pr(" ln");
- pr(" l/s\n");
- }
- if (player->god)
- pr("%3d ", land.lnd_own);
- pr("%4d ", ni.cur);
- pr("%-15.15s", lchr[(int)land.lnd_type].l_name);
- prxy(" %4d,%-4d", land.lnd_x, land.lnd_y, player->cnum);
- pr("%c", land.lnd_army);
- pr("%4d%%", land.lnd_effic);
- pr("%4d", lnd_getmil(&land));
- pr("%4d", land.lnd_harden);
- pr("%4d", land.lnd_mobil);
- getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
- pr("%4d", vec[I_FOOD]);
- if (opt_FUEL)
- pr("%3d",land.lnd_fuel);
- pr("%4d ", land.lnd_tech);
- pr("%3d%%", land.lnd_retreat);
- pr("%3d", land.lnd_rad_max);
- pr("%3d",land.lnd_nxlight);
- pr("%3d",land.lnd_nland);
- if (land.lnd_ship >= 0)
- pr(" S%4d", land.lnd_ship);
- else if (land.lnd_land >= 0)
- pr(" L%4d", land.lnd_land);
- pr("\n");
+ if (nunits++ == 0) {
+ if (player->god)
+ pr("own ");
+ pr(" # unit type x,y a eff mil frt mu fd");
+ if (opt_FUEL)
+ pr(" fl");
+ pr(" tch retr rd");
+ pr(" xl");
+ pr(" ln");
+ pr(" l/s\n");
}
- if (nunits == 0) {
- if (player->argp[1])
- pr("%s: No unit(s)\n", player->argp[1]);
- else
- pr("%s: No unit(s)\n", "");
- return RET_FAIL;
- }else
- pr("%d unit%s\n", nunits, splur(nunits));
- return RET_OK;
+ if (player->god)
+ pr("%3d ", land.lnd_own);
+ pr("%4d ", ni.cur);
+ pr("%-15.15s", lchr[(int)land.lnd_type].l_name);
+ prxy(" %4d,%-4d", land.lnd_x, land.lnd_y, player->cnum);
+ pr("%c", land.lnd_army);
+ pr("%4d%%", land.lnd_effic);
+ pr("%4d", lnd_getmil(&land));
+ pr("%4d", land.lnd_harden);
+ pr("%4d", land.lnd_mobil);
+ getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
+ pr("%4d", vec[I_FOOD]);
+ if (opt_FUEL)
+ pr("%3d", land.lnd_fuel);
+ pr("%4d ", land.lnd_tech);
+ pr("%3d%%", land.lnd_retreat);
+ pr("%3d", land.lnd_rad_max);
+ pr("%3d", land.lnd_nxlight);
+ pr("%3d", land.lnd_nland);
+ if (land.lnd_ship >= 0)
+ pr(" S%4d", land.lnd_ship);
+ else if (land.lnd_land >= 0)
+ pr(" L%4d", land.lnd_land);
+ pr("\n");
+ }
+ if (nunits == 0) {
+ if (player->argp[1])
+ pr("%s: No unit(s)\n", player->argp[1]);
+ else
+ pr("%s: No unit(s)\n", "");
+ return RET_FAIL;
+ } else
+ pr("%d unit%s\n", nunits, splur(nunits));
+ return RET_OK;
}