/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* laun.c: Launch missiles from land or sea
- *
+ *
* Known contributors to this file:
* Dave Pare, 1986
* Ken Stevens, 1995
* Steve McClure, 1998-2000
+ * Markus Armbruster, 2005-2008
*/
-#include "misc.h"
-#include "player.h"
-#include "xy.h"
-#include "var.h"
-#include "sect.h"
-#include "item.h"
-#include "plane.h"
-#include "nuke.h"
-#include "news.h"
-#include "retreat.h"
+#include <config.h>
+
+#include "commands.h"
+#include "damage.h"
#include "mission.h"
-#include "ship.h"
-#include "nsc.h"
-#include "nat.h"
-#include "path.h"
-#include "file.h"
+#include "news.h"
#include "optlist.h"
-#include "damage.h"
-#include "commands.h"
+#include "path.h"
+#include "plane.h"
+#include "ship.h"
-static int launch_as(struct plnstr *pp);
-static int launch_missile(struct plnstr *pp, int sublaunch);
-static int launch_sat(struct plnstr *pp, int sublaunch);
+static int launch_as(struct plnstr *pp);
+static int launch_missile(struct plnstr *pp, int sublaunch);
+static int launch_sat(struct plnstr *pp, int sublaunch);
/*
* laun <PLANES>
int
laun(void)
{
- struct nstr_item nstr;
- struct plnstr plane;
- struct shpstr ship;
- struct sctstr sect;
- int sublaunch;
- struct plchrstr *pcp;
- int rel;
- struct natstr *natp;
+ struct nstr_item nstr;
+ struct plnstr plane;
+ struct shpstr ship;
+ int sublaunch;
+ struct plchrstr *pcp;
+ int retval, gone;
- if (!snxtitem(&nstr, EF_PLANE, player->argp[1]))
- return RET_SYN;
- while (nxtitem(&nstr, (s_char *)&plane)) {
- if (plane.pln_own != player->cnum)
- continue;
- pcp = &plchr[(int)plane.pln_type];
- if ((pcp->pl_flags & (P_M|P_O)) == 0) {
- pr("%s isn't a missile!\n", prplane(&plane));
- continue;
- }
- if (pcp->pl_flags & P_F) {
- pr("%s is a surface-to-air missile!\n",
- prplane(&plane));
- continue;
- }
- if (pcp->pl_flags & P_N) {
- pr("%s is an anti-ballistic-missile missile!\n",
- prplane(&plane));
- continue;
- }
- if ((plane.pln_flags & PLN_LAUNCHED) && (pcp->pl_flags & P_O)) {
- pr("%s already in orbit!\n", prplane(&plane));
- continue;
- }
- if (opt_MARKET) {
- if (ontradingblock(EF_PLANE,(int *) &plane)) {
- pr("plane #%d inelligible - it's for sale.\n", plane.pln_uid);
- continue;
- }
- }
+ if (!snxtitem(&nstr, EF_PLANE, player->argp[1], NULL))
+ return RET_SYN;
+ while (nxtitem(&nstr, &plane)) {
+ if (plane.pln_own != player->cnum)
+ continue;
+ pcp = &plchr[(int)plane.pln_type];
+ if ((pcp->pl_flags & (P_M | P_O)) == 0) {
+ pr("%s isn't a missile!\n", prplane(&plane));
+ continue;
+ }
+ if (pcp->pl_flags & P_F) {
+ pr("%s is a surface-to-air missile!\n", prplane(&plane));
+ continue;
+ }
+ if (pcp->pl_flags & P_N) {
+ pr("%s is an anti-ballistic-missile missile!\n",
+ prplane(&plane));
+ continue;
+ }
+ if (pln_is_in_orbit(&plane)) {
+ pr("%s already in orbit!\n", prplane(&plane));
+ continue;
+ }
+ if (opt_MARKET) {
+ if (ontradingblock(EF_PLANE, &plane)) {
+ pr("plane #%d inelligible - it's for sale.\n",
+ plane.pln_uid);
+ continue;
+ }
+ }
- sublaunch = 0;
- if (plane.pln_ship >= 0) {
- getship(plane.pln_ship, &ship);
- if (!ship.shp_own) {
- pr("%s: ship #%d was sunk!\n",
- prplane(&plane),
- ship.shp_uid);
- makelost(EF_PLANE, plane.pln_own, plane.pln_uid, plane.pln_x, plane.pln_y);
- plane.pln_own = 0;
- putplane(plane.pln_uid, &plane);
- continue;
- }
- natp = getnatp(ship.shp_own);
- rel = getrel(natp, player->cnum);
- if (ship.shp_own != player->cnum && rel != ALLIED) {
- pr("%s: you or an ally do not own ship #%d\n",
- prplane(&plane), ship.shp_uid);
- makelost(EF_PLANE, plane.pln_own, plane.pln_uid, plane.pln_x, plane.pln_y);
- plane.pln_own = 0;
- putplane(plane.pln_uid, &plane);
- continue;
- }
- if (mchr[(int)ship.shp_type].m_flags & M_SUB)
- sublaunch = 1;
- } else {
- sublaunch = 0;
- getsect(plane.pln_x, plane.pln_y, §);
- natp = getnatp(sect.sct_own);
- rel = getrel(natp, player->cnum);
- if (sect.sct_own && sect.sct_own != player->cnum && rel != ALLIED) {
- pr("%s: you or an ally do not own sector %s!\n",
- prplane(&plane),
- xyas(plane.pln_x, plane.pln_y, player->cnum));
- continue;
- }
- }
- if (plane.pln_effic < 60) {
- pr("%s is damaged (%d%%)\n",
- prplane(&plane), plane.pln_effic);
- continue;
- }
- pr("%s at %s; range %d, eff %d%%\n", prplane(&plane),
- xyas(plane.pln_x, plane.pln_y, player->cnum),
- plane.pln_range,
- plane.pln_effic);
- if (!(pcp->pl_flags & P_O)) {
- if (launch_missile(&plane, sublaunch) < 0)
- continue;
- } else if ((pcp->pl_flags & (P_M|P_O)) == (P_M|P_O)) {
- if (launch_as(&plane) < 0) /* anti-sat */
- continue;
- } else { /* satellites */
- if (launch_sat(&plane, sublaunch) < 0)
- continue;
- }
- makelost(EF_PLANE, plane.pln_own, plane.pln_uid, plane.pln_x, plane.pln_y);
- plane.pln_own = 0;
- putplane(plane.pln_uid, &plane);
+ if (plane.pln_effic < 40) {
+ pr("%s is damaged (%d%%)\n", prplane(&plane), plane.pln_effic);
+ continue;
}
- return RET_OK;
+ if (!pln_airbase_ok(&plane, 1, 1))
+ continue;
+ sublaunch = 0;
+ if (plane.pln_ship >= 0) {
+ getship(plane.pln_ship, &ship);
+ if (mchr[(int)ship.shp_type].m_flags & M_SUB)
+ sublaunch = 1;
+ }
+ pr("%s at %s; range %d, eff %d%%\n", prplane(&plane),
+ xyas(plane.pln_x, plane.pln_y, player->cnum),
+ plane.pln_range, plane.pln_effic);
+ if (!(pcp->pl_flags & P_O)) {
+ retval = launch_missile(&plane, sublaunch);
+ gone = 1;
+ } else if ((pcp->pl_flags & (P_M | P_O)) == (P_M | P_O)) {
+ retval = launch_as(&plane);
+ gone = 1;
+ } else { /* satellites */
+ retval = launch_sat(&plane, sublaunch);
+ gone = !(plane.pln_flags & PLN_LAUNCHED);
+ }
+ if (retval != RET_OK)
+ return retval;
+ if (gone) {
+ plane.pln_effic = 0;
+ putplane(plane.pln_uid, &plane);
+ }
+ }
+ return RET_OK;
}
/*
- * Launch an anti-sat weapon.
- * Return -1 on failure, 0 on success (even if missile explodes).
+ * Launch anti-sat weapon PP.
+ * Return RET_OK if launched (even when missile explodes),
+ * else RET_SYN or RET_FAIL.
*/
-
static int
launch_as(struct plnstr *pp)
{
- coord sx, sy;
- s_char *cp, buf[1024];
- struct plnstr plane;
- struct nstr_item ni;
- int goodtarget;
- int dam, nukedam;
- natid oldown;
+ coord sx, sy;
+ char *cp, buf[1024];
+ struct plnstr plane;
+ struct nstr_item ni;
+ int goodtarget;
+ int dam, nukedam;
+ natid oldown;
- if (msl_equip(pp) < 0) {
- pr("%s not enough petrol or shells!\n", prplane(pp));
- return -1;
- }
- for (;;) {
- cp = getstarg(player->argp[2], "Target sector? ", buf);
- if (!check_plane_ok(pp))
- return -1;
- player->argp[2] = 0;
- if (!cp || !*cp)
- return -1;
- if (!sarg_xy(cp, &sx, &sy)) {
- pr("Bad sector designation; try again!\n");
- continue;
- }
- if (mapdist(pp->pln_x, pp->pln_y, sx, sy) >
- pp->pln_range) {
- pr("Range too great; try again!\n");
- continue;
- }
- break;
- }
- goodtarget=0;
- snxtitem_dist(&ni, EF_PLANE, sx, sy, 0);
- while (!goodtarget && nxtitem(&ni, (caddr_t)&plane)) {
- if (!plane.pln_own)
- continue;
- if (!(plane.pln_flags & PLN_LAUNCHED))
- continue;
- goodtarget = 1;
-
- }
- if (!goodtarget) {
- pr("No satellites there!\n");
- return -1;
- }
- if (msl_hit(pp, plane.pln_def, EF_PLANE, N_SAT_KILL, N_SAT_KILL, prplane(&plane), sx, sy, plane.pln_own)) {
- dam = pln_damage(pp,sx,sy,'p',&nukedam,1);
- oldown = plane.pln_own;
- planedamage(&plane, dam);
- pr("Hit satellite for %d%% damage!\n", dam);
- mpr(oldown,
- "%s anti-sat did %d%% damage to %s over %s\n",
- cname(player->cnum), dam, prplane(&plane),
- xyas(plane.pln_x, plane.pln_y, plane.pln_own));
- putplane(plane.pln_uid,&plane);
- if (!plane.pln_own)
- mpr(oldown, "Satellite shot down\n");
- }
- return 0;
+ cp = getstarg(player->argp[2], "Target sector? ", buf);
+ if (!check_plane_ok(pp))
+ return RET_FAIL;
+ if (!cp || !*cp)
+ return RET_SYN;
+ if (!sarg_xy(cp, &sx, &sy)) {
+ pr("Bad sector designation!\n");
+ return RET_SYN;
+ }
+ if (mapdist(pp->pln_x, pp->pln_y, sx, sy) > pp->pln_range) {
+ pr("Range too great!\n");
+ return RET_FAIL;
+ }
+ goodtarget = 0;
+ snxtitem_xy(&ni, EF_PLANE, sx, sy);
+ while (!goodtarget && nxtitem(&ni, &plane)) {
+ if (!plane.pln_own)
+ continue;
+ if (!pln_is_in_orbit(&plane))
+ continue;
+ goodtarget = 1;
+
+ }
+ if (!goodtarget) {
+ pr("No satellites there!\n");
+ return RET_FAIL;
+ }
+ if (msl_equip(pp, 'p') < 0) {
+ pr("%s not enough petrol or shells!\n", prplane(pp));
+ return RET_FAIL;
+ }
+ if (msl_hit(pp, pln_def(&plane), EF_PLANE, N_SAT_KILL, N_SAT_KILL,
+ prplane(&plane), sx, sy, plane.pln_own)) {
+ dam = pln_damage(pp, sx, sy, 'p', &nukedam, 1);
+ if (CANT_HAPPEN(nukedam))
+ return RET_OK;
+ oldown = plane.pln_own;
+ planedamage(&plane, dam);
+ pr("Hit satellite for %d%% damage!\n", dam);
+ mpr(oldown, "%s anti-sat did %d%% damage to %s over %s\n",
+ cname(player->cnum), dam, prplane(&plane),
+ xyas(plane.pln_x, plane.pln_y, plane.pln_own));
+ putplane(plane.pln_uid, &plane);
+ if (!plane.pln_own)
+ mpr(oldown, "Satellite shot down\n");
+ }
+ return RET_OK;
}
/*
- * Launch a missile
- * Return -1 on failure, 0 on success (even if missile explodes).
+ * Launch missile PP.
+ * If SUBLAUNCH, it's sub-launched.
+ * Return RET_OK if launched (even when missile explodes),
+ * else RET_SYN or RET_FAIL.
*/
static int
launch_missile(struct plnstr *pp, int sublaunch)
{
- struct plchrstr *pcp = plchr + pp->pln_type;
- coord sx, sy;
- int n, dam;
- s_char *cp;
- struct mchrstr *mcp;
- struct shpstr target_ship;
- struct sctstr sect;
- int nukedam;
- int rel;
- struct natstr *natp;
- s_char buf[1024];
+ struct plchrstr *pcp = plchr + pp->pln_type;
+ coord sx, sy;
+ int n, dam;
+ char *cp;
+ struct mchrstr *mcp;
+ struct shpstr target_ship;
+ struct sctstr sect;
+ int nukedam;
+ int rel;
+ struct natstr *natp;
+ char buf[1024];
- for (;;) {
- if (pcp->pl_flags & P_MAR)
- cp = getstarg(player->argp[2], "Target ship? ", buf);
+ if (pcp->pl_flags & P_MAR)
+ cp = getstarg(player->argp[2], "Target ship? ", buf);
+ else
+ cp = getstarg(player->argp[2], "Target sector? ", buf);
+ if (!cp || !*cp)
+ return RET_SYN;
+ if (!check_plane_ok(pp))
+ return RET_FAIL;
+ if (opt_PINPOINTMISSILE && sarg_type(cp) == NS_LIST) {
+ if (!(pcp->pl_flags & P_MAR)) {
+ pr("Missile not designed to attack ships!\n");
+ return RET_FAIL;
+ }
+ n = atoi(cp);
+ if ((n < 0) || !getship(n, &target_ship) ||
+ !target_ship.shp_own) {
+ pr("Bad ship number!\n");
+ return RET_FAIL;
+ }
+ sx = target_ship.shp_x;
+ sy = target_ship.shp_y;
+ mcp = &mchr[(int)target_ship.shp_type];
+ if (mcp->m_flags & M_SUB) {
+ pr("Bad ship number!\n");
+ return RET_FAIL;
+ }
+ } /* not PINPOINTMISSILE for ships */
+ else if (!sarg_xy(cp, &sx, &sy)) {
+ pr("Not a sector!\n");
+ return RET_FAIL;
+ } else if (opt_PINPOINTMISSILE) {
+ if (pcp->pl_flags & P_MAR) {
+ pr("Missile designed to attack ships!\n");
+ return RET_FAIL;
+ }
+ }
+ /* end PINPOINTMISSILE */
+ if (mapdist(pp->pln_x, pp->pln_y, sx, sy) > pp->pln_range) {
+ pr("Range too great; try again!\n");
+ return RET_FAIL;
+ }
+ if (msl_equip(pp, 'p') < 0) {
+ pr("%s not enough shells!\n", prplane(pp));
+ return RET_FAIL;
+ }
+ if (opt_PINPOINTMISSILE == 0 || !(pcp->pl_flags & P_MAR)) {
+ getsect(sx, sy, §);
+ if (opt_SLOW_WAR) {
+ natp = getnatp(player->cnum);
+ rel = getrel(natp, sect.sct_own);
+ if ((rel != AT_WAR) && (sect.sct_own != player->cnum) &&
+ (sect.sct_own) && (sect.sct_oldown != player->cnum)) {
+ pr("You are not at war with the player->owner of the target sector!\n");
+ pr_beep();
+ pr("Kaboom!!!\n");
+ pr("Missile monitoring officer destroys RV before detonation.\n");
+ return RET_OK;
+ }
+ }
+ if (!msl_hit(pp, SECT_HARDTARGET, EF_SECTOR, N_SCT_MISS,
+ N_SCT_SMISS, "sector", sx, sy, sect.sct_own)) {
+#if 0
+ /*
+ * FIXME want collateral damage on miss (which can't
+ * happen for nuclear war heads), but we get here too when
+ * launch fails or missile is intercepted
+ */
+ dam = pln_damage(pp, sect.sct_x, sect.sct_y, 's', &nukedam, 0);
+ collateral_damage(sect.sct_x, sect.sct_y, dam, 0);
+#endif
+ return RET_OK;
+ }
+ dam = pln_damage(pp, sect.sct_x, sect.sct_y, 's', &nukedam, 1);
+ if (!nukedam) {
+ pr("did %d damage in %s\n", PERCENT_DAMAGE(dam),
+ xyas(sx, sy, player->cnum));
+ if (sect.sct_own != 0) {
+ if (sublaunch)
+ wu(0, sect.sct_own,
+ "Sub missile attack did %d damage in %s\n",
+ dam, xyas(sx, sy, sect.sct_own));
else
- cp = getstarg(player->argp[2], "Target sector? ", buf);
- player->argp[2] = 0;
- if (!cp || !*cp)
- return -1;
- if (!check_plane_ok(pp))
- return -1;
- if (opt_PINPOINTMISSILE && sarg_type(cp) == NS_LIST) {
- if (!(pcp->pl_flags & P_MAR)) {
- pr("Missile not designed to attack ships!\n");
- continue;
- }
- n = atoi(cp);
- if ((n < 0) || !getship(n,&target_ship) ||
- !target_ship.shp_own) {
- pr("Bad ship number; try again!\n");
- continue;
- }
- sx = target_ship.shp_x;
- sy = target_ship.shp_y;
- mcp = &mchr[(int)target_ship.shp_type];
- if (mcp->m_flags & M_SUB) {
- pr("Bad ship number; try again!\n");
- continue;
- }
- } /* not PINPOINTMISSILE for ships */
- else if (!sarg_xy(cp, &sx, &sy)) {
- pr("That's no good! try again!\n");
- continue;
- }
- else if (opt_PINPOINTMISSILE)
- {
- if (pcp->pl_flags & P_MAR) {
- pr("Missile designed to attack ships!\n");
- continue;
- }
- } /* end PINPOINTMISSILE */
-
- if (mapdist(pp->pln_x, pp->pln_y, sx, sy) >
- pp->pln_range) {
- pr("Range too great; try again!\n");
- continue;
- }
- break;
+ wu(0, sect.sct_own,
+ "%s missile attack did %d damage in %s\n",
+ cname(player->cnum), dam,
+ xyas(sx, sy, sect.sct_own));
+ }
+ sectdamage(§, dam);
+ putsect(§);
}
- if (msl_equip(pp) < 0) {
- pr("%s not enough shells!\n", prplane(pp));
- return -1;
+ } /* end PINPOINTMISSILE conditional */
+ else if (opt_PINPOINTMISSILE) { /* else */
+ if (!msl_hit(pp, shp_hardtarget(&target_ship), EF_SHIP,
+ N_SHP_MISS, N_SHP_SMISS, prship(&target_ship),
+ target_ship.shp_x, target_ship.shp_y,
+ target_ship.shp_own)) {
+ pr("splash\n");
+#if 0 /* FIXME see above */
+ dam = pln_damage(pp,target_ship.shp_x,target_ship.shp_y,'p',&nukedam, 0);
+ collateral_damage(target_ship.shp_x, target_ship.shp_y, dam, 0);
+#endif
+ return RET_OK;
}
- if (opt_PINPOINTMISSILE == 0 || !(pcp->pl_flags & P_MAR))
- {
- getsect(sx,sy,§);
- if (opt_SLOW_WAR) {
- natp = getnatp(player->cnum);
- rel = getrel(natp,sect.sct_own);
- if ((rel != AT_WAR) && (sect.sct_own != player->cnum) &&
- (sect.sct_own) && (sect.sct_oldown != player->cnum)){
- pr("You are not at war with the player->owner of the target sector!\n");
- pr_beep();
- pr("Kaboom!!!\n");
- pr("Missile monitoring officer destroys RV before detonation.\n");
- return 0;
- }
- }
- if (!msl_hit(pp, SECT_HARDTARGET, EF_SECTOR, N_SCT_MISS,
- N_SCT_SMISS, "sector", sx, sy, sect.sct_own)) {
- /*
- dam = pln_damage(pp, sect.sct_x, sect.sct_y, 's', &nukedam, 0);
- collateral_damage(sect.sct_x, sect.sct_y, dam, 0);
- */
- return 0;
- }
- dam = pln_damage(pp, sect.sct_x, sect.sct_y, 's', &nukedam, 1);
- if (!nukedam) {
- pr("did %d damage in %s\n", PERCENT_DAMAGE(dam),
- xyas(sx, sy, player->cnum));
- if (sect.sct_own != 0) {
- if (sublaunch)
- wu(0, sect.sct_own,
- "Sub missile attack did %d damage in %s\n",
- dam, xyas(sx, sy, sect.sct_own));
- else
- wu(0, sect.sct_own,
- "%s missile attack did %d damage in %s\n",
- cname(player->cnum), dam,
- xyas(sx, sy, sect.sct_own));
- }
- sectdamage(§, dam, 0);
- putsect(§);
- }
- } /* end PINPOINTMISSILE conditional */
- else if (opt_PINPOINTMISSILE)
- { /* else */
- if (!msl_hit(pp, shp_hardtarget(&target_ship), EF_SHIP,
- N_SHP_MISS, N_SHP_SMISS, prship(&target_ship),
- target_ship.shp_x, target_ship.shp_y,
- target_ship.shp_own)) {
- pr("splash\n");
- /*
- dam = pln_damage(pp,target_ship.shp_x,target_ship.shp_y,'p',&nukedam, 0);
- collateral_damage(target_ship.shp_x, target_ship.shp_y, dam, 0);
- */
- return 0;
- }
- dam = pln_damage(pp,target_ship.shp_x,target_ship.shp_y,'p',&nukedam, 1);
- if (!nukedam) {
- check_retreat_and_do_shipdamage(&target_ship, dam);
- if (target_ship.shp_effic < SHIP_MINEFF)
- pr("\t%s sunk!\n", prship(&target_ship));
- putship(target_ship.shp_uid, &target_ship);
- }
- getship(n, &target_ship);
- if (!target_ship.shp_own)
- pr("%s sunk!\n", prship(&target_ship));
+ dam = pln_damage(pp, target_ship.shp_x, target_ship.shp_y, 'p',
+ &nukedam, 1);
+ if (!nukedam) {
+ check_retreat_and_do_shipdamage(&target_ship, dam);
+ putship(target_ship.shp_uid, &target_ship);
}
- /* end PINPOINTMISSILE */
- return 0;
+ getship(target_ship.shp_uid, &target_ship);
+ if (!target_ship.shp_own)
+ pr("%s sunk!\n", prship(&target_ship));
+ }
+ /* end PINPOINTMISSILE */
+ return RET_OK;
}
/*
* Launch a satellite.
- * Return -1 on error, 0 on success (even if the satellite fails).
+ * Return RET_OK if launched (even when satellite fails),
+ * else RET_SYN or RET_FAIL.
*/
static int
launch_sat(struct plnstr *pp, int sublaunch)
{
- struct plchrstr *pcp = plchr + pp->pln_type;
- coord sx, sy;
- int i;
- int dist;
- int dir;
- s_char *cp;
- s_char *p;
- s_char buf[1024];
-
- pr("\n");
- while (1) {
- cp = getstarg(player->argp[2], "Target sector? ", buf);
- if (!check_plane_ok(pp))
- return -1;
- player->argp[2] = 0;
- if (!cp || !*cp)
- return -1;
- if (!sarg_xy(cp, &sx, &sy)) {
- pr("Bad sector designation; try again!\n");
- continue;
- }
- if ((dist = mapdist(pp->pln_x, pp->pln_y, sx, sy)) >
- pp->pln_range) {
- pr("Range too great; try again!\n");
- continue;
- }
- break;
- }
- if (opt_ORBIT) {
- p = getstring("Geostationary orbit? ", buf);
- if (p == 0)
- return -1;
- if (!check_plane_ok(pp))
- return -1;
- pp->pln_theta = 0;
- pp->pln_flags |= PLN_SYNCHRONOUS;
- if (*p == 0 || *p == 'n')
- pp->pln_flags &= ~(PLN_SYNCHRONOUS);
- } /* end opt_ORBIT */
+ struct plchrstr *pcp = plchr + pp->pln_type;
+ coord sx, sy;
+ int i;
+ int dist;
+ int dir;
+ char *cp;
+ char *p;
+ char buf[1024];
- pr("3... 2... 1... Blastoff!!!\n");
- if (chance(0.07 + (100 - pp->pln_effic)/100.0)) {
- pr("KABOOOOM! Range safety officer detonates booster!\n");
- makelost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x, pp->pln_y);
- pp->pln_own = 0;
- return 0;
- }
- i = pp->pln_tech + pp->pln_effic;
- if (chance(1.0 - (i/(i+50.0)))) {
- dir = (random() % 6) + 1;
- sx += diroff[dir][0];
- sy += diroff[dir][1];
- pr("Your trajectory was a little off.\n");
- }
- nreport(player->cnum, N_LAUNCH, 0, 1);
- pr("%s positioned over %s", prplane(pp),
- xyas(sx, sy, player->cnum));
- if (msl_intercept(sx, sy, pp->pln_own, pcp->pl_def, sublaunch, P_O, 0)) {
- return 0;
- }
- pp->pln_x = sx;
- pp->pln_y = sy;
- pp->pln_flags |= PLN_LAUNCHED;
- pp->pln_mobil = (pp->pln_mobil > dist) ?
- (pp->pln_mobil - dist) : 0;
- putplane(pp->pln_uid, pp);
- pr(", will be ready for use in %d time units\n",
- 127 - pp->pln_mobil);
- return -1;
+ pr("\n");
+ cp = getstarg(player->argp[2], "Target sector? ", buf);
+ if (!check_plane_ok(pp))
+ return RET_FAIL;
+ if (!cp || !*cp)
+ return RET_SYN;
+ if (!sarg_xy(cp, &sx, &sy)) {
+ pr("Bad sector designation!\n");
+ return RET_SYN;
+ }
+ if ((dist = mapdist(pp->pln_x, pp->pln_y, sx, sy)) > pp->pln_range) {
+ pr("Range too great; try again!\n");
+ return RET_FAIL;
+ }
+ p = getstring("Geostationary orbit? ", buf);
+ if (p == 0)
+ return RET_SYN;
+ if (!check_plane_ok(pp))
+ return RET_FAIL;
+ if (msl_equip(pp, 'r') < 0) {
+ pr("%s not enough petrol!\n", prplane(pp));
+ return RET_FAIL;
+ }
+ pp->pln_theta = 0;
+ pp->pln_flags |= PLN_SYNCHRONOUS;
+ if (*p == 0 || *p == 'n')
+ pp->pln_flags &= ~(PLN_SYNCHRONOUS);
+ pr("3... 2... 1... Blastoff!!!\n");
+ if (chance(0.07 + (100 - pp->pln_effic) / 100.0)) {
+ pr("KABOOOOM! Range safety officer detonates booster!\n");
+ pp->pln_effic = 0;
+ return RET_OK;
+ }
+ i = pp->pln_tech + pp->pln_effic;
+ if (chance(1.0 - (i / (i + 50.0)))) {
+ dir = (random() % 6) + 1;
+ sx = xnorm(sx + diroff[dir][0]);
+ sy = ynorm(sy + diroff[dir][1]);
+ pr("Your trajectory was a little off.\n");
+ }
+ nreport(player->cnum, N_LAUNCH, 0, 1);
+ pr("%s positioned over %s", prplane(pp), xyas(sx, sy, player->cnum));
+ if (msl_intercept(sx, sy, pp->pln_own, pcp->pl_def, sublaunch, P_O, 0)) {
+ return RET_OK;
+ }
+ pp->pln_x = sx;
+ pp->pln_y = sy;
+ CANT_HAPPEN(pp->pln_flags & PLN_LAUNCHED);
+ pp->pln_flags |= PLN_LAUNCHED;
+ pp->pln_mobil = pp->pln_mobil > dist ? pp->pln_mobil - dist : 0;
+ putplane(pp->pln_uid, pp);
+ pr(", will be ready for use in %d time units\n",
+ plane_mob_max - pp->pln_mobil);
+ return RET_OK;
}