/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* Steve McClure, 1998-2000
*/
+#include <config.h>
+
#include "misc.h"
#include "player.h"
#include "xy.h"
-#include "var.h"
#include "sect.h"
-#include "item.h"
#include "plane.h"
-#include "nuke.h"
#include "news.h"
-#include "retreat.h"
#include "mission.h"
#include "ship.h"
#include "nsc.h"
struct sctstr sect;
int sublaunch;
struct plchrstr *pcp;
- int rel;
+ int rel, retval, gone;
struct natstr *natp;
if (!snxtitem(&nstr, EF_PLANE, player->argp[1]))
return RET_SYN;
- while (nxtitem(&nstr, (s_char *)&plane)) {
+ while (nxtitem(&nstr, &plane)) {
if (plane.pln_own != player->cnum)
continue;
pcp = &plchr[(int)plane.pln_type];
xyas(plane.pln_x, plane.pln_y, player->cnum),
plane.pln_range, plane.pln_effic);
if (!(pcp->pl_flags & P_O)) {
- if (launch_missile(&plane, sublaunch) < 0)
- continue;
+ retval = launch_missile(&plane, sublaunch);
+ gone = 1;
} else if ((pcp->pl_flags & (P_M | P_O)) == (P_M | P_O)) {
- if (launch_as(&plane) < 0) /* anti-sat */
- continue;
+ retval = launch_as(&plane);
+ gone = 1;
} else { /* satellites */
- if (launch_sat(&plane, sublaunch) < 0)
- continue;
+ retval = launch_sat(&plane, sublaunch);
+ gone = !(plane.pln_flags & PLN_LAUNCHED);
+ }
+ if (retval != RET_OK)
+ return retval;
+ if (gone) {
+ makelost(EF_PLANE, plane.pln_own, plane.pln_uid, plane.pln_x,
+ plane.pln_y);
+ plane.pln_own = 0;
+ putplane(plane.pln_uid, &plane);
}
- makelost(EF_PLANE, plane.pln_own, plane.pln_uid, plane.pln_x,
- plane.pln_y);
- plane.pln_own = 0;
- putplane(plane.pln_uid, &plane);
}
return RET_OK;
}
/*
- * Launch an anti-sat weapon.
- * Return -1 on failure, 0 on success (even if missile explodes).
+ * Launch anti-sat weapon PP.
+ * Return RET_OK if launched (even when missile explodes),
+ * else RET_SYN or RET_FAIL.
*/
-
static int
launch_as(struct plnstr *pp)
{
if (msl_equip(pp) < 0) {
pr("%s not enough petrol or shells!\n", prplane(pp));
- return -1;
+ return RET_FAIL;
}
- for (;;) {
- cp = getstarg(player->argp[2], "Target sector? ", buf);
- if (!check_plane_ok(pp))
- return -1;
- player->argp[2] = 0;
- if (!cp || !*cp)
- return -1;
- if (!sarg_xy(cp, &sx, &sy)) {
- pr("Bad sector designation; try again!\n");
- continue;
- }
- if (mapdist(pp->pln_x, pp->pln_y, sx, sy) > pp->pln_range) {
- pr("Range too great; try again!\n");
- continue;
- }
- break;
+ cp = getstarg(player->argp[2], "Target sector? ", buf);
+ if (!check_plane_ok(pp))
+ return RET_FAIL;
+ if (!cp || !*cp)
+ return RET_SYN;
+ if (!sarg_xy(cp, &sx, &sy)) {
+ pr("Bad sector designation!\n");
+ return RET_SYN;
+ }
+ if (mapdist(pp->pln_x, pp->pln_y, sx, sy) > pp->pln_range) {
+ pr("Range too great!\n");
+ return RET_FAIL;
}
goodtarget = 0;
snxtitem_dist(&ni, EF_PLANE, sx, sy, 0);
- while (!goodtarget && nxtitem(&ni, (caddr_t)&plane)) {
+ while (!goodtarget && nxtitem(&ni, &plane)) {
if (!plane.pln_own)
continue;
if (!(plane.pln_flags & PLN_LAUNCHED))
}
if (!goodtarget) {
pr("No satellites there!\n");
- return -1;
+ return RET_FAIL;
}
if (msl_hit(pp, plane.pln_def, EF_PLANE, N_SAT_KILL, N_SAT_KILL,
prplane(&plane), sx, sy, plane.pln_own)) {
if (!plane.pln_own)
mpr(oldown, "Satellite shot down\n");
}
- return 0;
+ return RET_OK;
}
/*
- * Launch a missile
- * Return -1 on failure, 0 on success (even if missile explodes).
+ * Launch missile PP.
+ * If SUBLAUNCH, it's sub-launched.
+ * Return RET_OK if launched (even when missile explodes),
+ * else RET_SYN or RET_FAIL.
*/
static int
launch_missile(struct plnstr *pp, int sublaunch)
struct natstr *natp;
s_char buf[1024];
- for (;;) {
- if (pcp->pl_flags & P_MAR)
- cp = getstarg(player->argp[2], "Target ship? ", buf);
- else
- cp = getstarg(player->argp[2], "Target sector? ", buf);
- player->argp[2] = 0;
- if (!cp || !*cp)
- return -1;
- if (!check_plane_ok(pp))
- return -1;
- if (opt_PINPOINTMISSILE && sarg_type(cp) == NS_LIST) {
- if (!(pcp->pl_flags & P_MAR)) {
- pr("Missile not designed to attack ships!\n");
- continue;
- }
- n = atoi(cp);
- if ((n < 0) || !getship(n, &target_ship) ||
- !target_ship.shp_own) {
- pr("Bad ship number; try again!\n");
- continue;
- }
- sx = target_ship.shp_x;
- sy = target_ship.shp_y;
- mcp = &mchr[(int)target_ship.shp_type];
- if (mcp->m_flags & M_SUB) {
- pr("Bad ship number; try again!\n");
- continue;
- }
- } /* not PINPOINTMISSILE for ships */
- else if (!sarg_xy(cp, &sx, &sy)) {
- pr("That's no good! try again!\n");
- continue;
- } else if (opt_PINPOINTMISSILE) {
- if (pcp->pl_flags & P_MAR) {
- pr("Missile designed to attack ships!\n");
- continue;
- }
+ if (pcp->pl_flags & P_MAR)
+ cp = getstarg(player->argp[2], "Target ship? ", buf);
+ else
+ cp = getstarg(player->argp[2], "Target sector? ", buf);
+ if (!cp || !*cp)
+ return RET_SYN;
+ if (!check_plane_ok(pp))
+ return RET_FAIL;
+ if (opt_PINPOINTMISSILE && sarg_type(cp) == NS_LIST) {
+ if (!(pcp->pl_flags & P_MAR)) {
+ pr("Missile not designed to attack ships!\n");
+ return RET_FAIL;
}
- /* end PINPOINTMISSILE */
- if (mapdist(pp->pln_x, pp->pln_y, sx, sy) > pp->pln_range) {
- pr("Range too great; try again!\n");
- continue;
+ n = atoi(cp);
+ if ((n < 0) || !getship(n, &target_ship) ||
+ !target_ship.shp_own) {
+ pr("Bad ship number!\n");
+ return RET_FAIL;
+ }
+ sx = target_ship.shp_x;
+ sy = target_ship.shp_y;
+ mcp = &mchr[(int)target_ship.shp_type];
+ if (mcp->m_flags & M_SUB) {
+ pr("Bad ship number!\n");
+ return RET_FAIL;
+ }
+ } /* not PINPOINTMISSILE for ships */
+ else if (!sarg_xy(cp, &sx, &sy)) {
+ pr("Not a sector!\n");
+ return RET_FAIL;
+ } else if (opt_PINPOINTMISSILE) {
+ if (pcp->pl_flags & P_MAR) {
+ pr("Missile designed to attack ships!\n");
+ return RET_FAIL;
}
- break;
+ }
+ /* end PINPOINTMISSILE */
+ if (mapdist(pp->pln_x, pp->pln_y, sx, sy) > pp->pln_range) {
+ pr("Range too great; try again!\n");
+ return RET_FAIL;
}
if (msl_equip(pp) < 0) {
pr("%s not enough shells!\n", prplane(pp));
- return -1;
+ return RET_FAIL;
}
if (opt_PINPOINTMISSILE == 0 || !(pcp->pl_flags & P_MAR)) {
getsect(sx, sy, §);
pr_beep();
pr("Kaboom!!!\n");
pr("Missile monitoring officer destroys RV before detonation.\n");
- return 0;
+ return RET_OK;
}
}
if (!msl_hit(pp, SECT_HARDTARGET, EF_SECTOR, N_SCT_MISS,
dam = pln_damage(pp, sect.sct_x, sect.sct_y, 's', &nukedam, 0);
collateral_damage(sect.sct_x, sect.sct_y, dam, 0);
*/
- return 0;
+ return RET_OK;
}
dam = pln_damage(pp, sect.sct_x, sect.sct_y, 's', &nukedam, 1);
if (!nukedam) {
dam = pln_damage(pp,target_ship.shp_x,target_ship.shp_y,'p',&nukedam, 0);
collateral_damage(target_ship.shp_x, target_ship.shp_y, dam, 0);
*/
- return 0;
+ return RET_OK;
}
dam =
pln_damage(pp, target_ship.shp_x, target_ship.shp_y, 'p',
pr("\t%s sunk!\n", prship(&target_ship));
putship(target_ship.shp_uid, &target_ship);
}
- getship(n, &target_ship);
+ getship(target_ship.shp_uid, &target_ship);
if (!target_ship.shp_own)
pr("%s sunk!\n", prship(&target_ship));
}
/* end PINPOINTMISSILE */
- return 0;
+ return RET_OK;
}
/*
* Launch a satellite.
- * Return -1 on error, 0 on success (even if the satellite fails).
+ * Return RET_OK if launched (even when satellite fails),
+ * else RET_SYN or RET_FAIL.
*/
static int
launch_sat(struct plnstr *pp, int sublaunch)
s_char buf[1024];
pr("\n");
- while (1) {
- cp = getstarg(player->argp[2], "Target sector? ", buf);
- if (!check_plane_ok(pp))
- return -1;
- player->argp[2] = 0;
- if (!cp || !*cp)
- return -1;
- if (!sarg_xy(cp, &sx, &sy)) {
- pr("Bad sector designation; try again!\n");
- continue;
- }
- if ((dist = mapdist(pp->pln_x, pp->pln_y, sx, sy)) > pp->pln_range) {
- pr("Range too great; try again!\n");
- continue;
- }
- break;
+ cp = getstarg(player->argp[2], "Target sector? ", buf);
+ if (!check_plane_ok(pp))
+ return RET_FAIL;
+ if (!cp || !*cp)
+ return RET_SYN;
+ if (!sarg_xy(cp, &sx, &sy)) {
+ pr("Bad sector designation!\n");
+ return RET_SYN;
}
- if (opt_ORBIT) {
- p = getstring("Geostationary orbit? ", buf);
- if (p == 0)
- return -1;
- if (!check_plane_ok(pp))
- return -1;
- pp->pln_theta = 0;
- pp->pln_flags |= PLN_SYNCHRONOUS;
- if (*p == 0 || *p == 'n')
- pp->pln_flags &= ~(PLN_SYNCHRONOUS);
+ if ((dist = mapdist(pp->pln_x, pp->pln_y, sx, sy)) > pp->pln_range) {
+ pr("Range too great; try again!\n");
+ return RET_FAIL;
}
- /* end opt_ORBIT */
+ p = getstring("Geostationary orbit? ", buf);
+ if (p == 0)
+ return RET_SYN;
+ if (!check_plane_ok(pp))
+ return RET_FAIL;
+ pp->pln_theta = 0;
+ pp->pln_flags |= PLN_SYNCHRONOUS;
+ if (*p == 0 || *p == 'n')
+ pp->pln_flags &= ~(PLN_SYNCHRONOUS);
pr("3... 2... 1... Blastoff!!!\n");
if (chance(0.07 + (100 - pp->pln_effic) / 100.0)) {
pr("KABOOOOM! Range safety officer detonates booster!\n");
makelost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x, pp->pln_y);
pp->pln_own = 0;
- return 0;
+ return RET_OK;
}
i = pp->pln_tech + pp->pln_effic;
if (chance(1.0 - (i / (i + 50.0)))) {
nreport(player->cnum, N_LAUNCH, 0, 1);
pr("%s positioned over %s", prplane(pp), xyas(sx, sy, player->cnum));
if (msl_intercept(sx, sy, pp->pln_own, pcp->pl_def, sublaunch, P_O, 0)) {
- return 0;
+ return RET_OK;
}
pp->pln_x = sx;
pp->pln_y = sy;
pp->pln_flags |= PLN_LAUNCHED;
pp->pln_mobil = (pp->pln_mobil > dist) ? (pp->pln_mobil - dist) : 0;
putplane(pp->pln_uid, pp);
- pr(", will be ready for use in %d time units\n", 127 - pp->pln_mobil);
- return -1;
+ pr(", will be ready for use in %d time units\n", plane_mob_max - pp->pln_mobil);
+ return RET_OK;
}