]> git.pond.sub.org Git - empserver/blobdiff - src/lib/commands/laun.c
License upgrade to GPL version 3 or later
[empserver] / src / lib / commands / laun.c
index 5a146d58e7c6aeb5714dd8e78ef0e0dd96ac77d4..a2fa234d83d5497bc579cb11c49e75f8d0f95f71 100644 (file)
@@ -1,11 +1,11 @@
 /*
  *  Empire - A multi-player, client/server Internet based war game.
- *  Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
- *                           Ken Stevens, Steve McClure
+ *  Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ *                Ken Stevens, Steve McClure, Markus Armbruster
  *
- *  This program is free software; you can redistribute it and/or modify
+ *  Empire is free software: you can redistribute it and/or modify
  *  it under the terms of the GNU General Public License as published by
- *  the Free Software Foundation; either version 2 of the License, or
+ *  the Free Software Foundation, either version 3 of the License, or
  *  (at your option) any later version.
  *
  *  This program is distributed in the hope that it will be useful,
  *  GNU General Public License for more details.
  *
  *  You should have received a copy of the GNU General Public License
- *  along with this program; if not, write to the Free Software
- *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
  *
  *  ---
  *
- *  See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- *  related information and legal notices. It is expected that any future
- *  projects/authors will amend these files as needed.
+ *  See files README, COPYING and CREDITS in the root of the source
+ *  tree for related information and legal notices.  It is expected
+ *  that future projects/authors will amend these files as needed.
  *
  *  ---
  *
  *  laun.c: Launch missiles from land or sea
- * 
+ *
  *  Known contributors to this file:
  *     Dave Pare, 1986
  *     Ken Stevens, 1995
  *     Steve McClure, 1998-2000
+ *     Markus Armbruster, 2005-2009
  */
 
-#include "misc.h"
-#include "player.h"
-#include "xy.h"
-#include "sect.h"
-#include "plane.h"
-#include "news.h"
+#include <config.h>
+
+#include "commands.h"
+#include "damage.h"
 #include "mission.h"
-#include "ship.h"
-#include "nsc.h"
-#include "nat.h"
-#include "path.h"
-#include "file.h"
+#include "news.h"
+#include "nuke.h"
 #include "optlist.h"
-#include "damage.h"
-#include "commands.h"
+#include "path.h"
+#include "plane.h"
+#include "ship.h"
 
 static int launch_as(struct plnstr *pp);
-static int launch_missile(struct plnstr *pp, int sublaunch);
-static int launch_sat(struct plnstr *pp, int sublaunch);
+static int launch_missile(struct plnstr *pp);
+static int launch_sat(struct plnstr *pp);
+static int msl_equip(struct plnstr *, char);
 
 /*
  * laun <PLANES>
@@ -61,16 +58,12 @@ laun(void)
 {
     struct nstr_item nstr;
     struct plnstr plane;
-    struct shpstr ship;
-    struct sctstr sect;
-    int sublaunch;
     struct plchrstr *pcp;
-    int rel;
-    struct natstr *natp;
+    int retval, gone;
 
-    if (!snxtitem(&nstr, EF_PLANE, player->argp[1]))
+    if (!snxtitem(&nstr, EF_PLANE, player->argp[1], NULL))
        return RET_SYN;
-    while (nxtitem(&nstr, (s_char *)&plane)) {
+    while (nxtitem(&nstr, &plane)) {
        if (plane.pln_own != player->cnum)
            continue;
        pcp = &plchr[(int)plane.pln_type];
@@ -87,241 +80,164 @@ laun(void)
               prplane(&plane));
            continue;
        }
-       if ((plane.pln_flags & PLN_LAUNCHED) && (pcp->pl_flags & P_O)) {
+       if (pln_is_in_orbit(&plane)) {
            pr("%s already in orbit!\n", prplane(&plane));
            continue;
        }
        if (opt_MARKET) {
-           if (ontradingblock(EF_PLANE, (int *)&plane)) {
+           if (ontradingblock(EF_PLANE, &plane)) {
                pr("plane #%d inelligible - it's for sale.\n",
                   plane.pln_uid);
                continue;
            }
        }
 
-       sublaunch = 0;
-       if (plane.pln_ship >= 0) {
-           getship(plane.pln_ship, &ship);
-           if (!ship.shp_own) {
-               pr("%s: ship #%d was sunk!\n",
-                  prplane(&plane), ship.shp_uid);
-               makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
-                        plane.pln_x, plane.pln_y);
-               plane.pln_own = 0;
-               putplane(plane.pln_uid, &plane);
-               continue;
-           }
-           natp = getnatp(ship.shp_own);
-           rel = getrel(natp, player->cnum);
-           if (ship.shp_own != player->cnum && rel != ALLIED) {
-               pr("%s: you or an ally do not own ship #%d\n",
-                  prplane(&plane), ship.shp_uid);
-               makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
-                        plane.pln_x, plane.pln_y);
-               plane.pln_own = 0;
-               putplane(plane.pln_uid, &plane);
-               continue;
-           }
-           if (mchr[(int)ship.shp_type].m_flags & M_SUB)
-               sublaunch = 1;
-       } else {
-           sublaunch = 0;
-           getsect(plane.pln_x, plane.pln_y, &sect);
-           natp = getnatp(sect.sct_own);
-           rel = getrel(natp, player->cnum);
-           if (sect.sct_own && sect.sct_own != player->cnum
-               && rel != ALLIED) {
-               pr("%s: you or an ally do not own sector %s!\n",
-                  prplane(&plane), xyas(plane.pln_x, plane.pln_y,
-                                        player->cnum));
-               continue;
-           }
-       }
-       if (plane.pln_effic < 60) {
+       if (plane.pln_effic < 40) {
            pr("%s is damaged (%d%%)\n", prplane(&plane), plane.pln_effic);
            continue;
        }
+       if (!pln_airbase_ok(&plane, 1, 1))
+           continue;
        pr("%s at %s; range %d, eff %d%%\n", prplane(&plane),
           xyas(plane.pln_x, plane.pln_y, player->cnum),
           plane.pln_range, plane.pln_effic);
        if (!(pcp->pl_flags & P_O)) {
-           if (launch_missile(&plane, sublaunch) < 0)
-               continue;
+           retval = launch_missile(&plane);
+           gone = 1;
        } else if ((pcp->pl_flags & (P_M | P_O)) == (P_M | P_O)) {
-           if (launch_as(&plane) < 0)  /* anti-sat */
-               continue;
+           retval = launch_as(&plane);
+           gone = 1;
        } else {                /* satellites */
-           if (launch_sat(&plane, sublaunch) < 0)
-               continue;
+           retval = launch_sat(&plane);
+           gone = !(plane.pln_flags & PLN_LAUNCHED);
+       }
+       if (retval != RET_OK)
+           return retval;
+       if (gone) {
+           plane.pln_effic = 0;
+           putplane(plane.pln_uid, &plane);
        }
-       makelost(EF_PLANE, plane.pln_own, plane.pln_uid, plane.pln_x,
-                plane.pln_y);
-       plane.pln_own = 0;
-       putplane(plane.pln_uid, &plane);
     }
     return RET_OK;
 }
 
 /*
- * Launch an anti-sat weapon.
- * Return -1 on failure, 0 on success (even if missile explodes).
+ * Launch anti-sat weapon PP.
+ * Return RET_OK if launched (even when missile explodes),
+ * else RET_SYN or RET_FAIL.
  */
-
 static int
 launch_as(struct plnstr *pp)
 {
-    coord sx, sy;
-    s_char *cp, buf[1024];
+    char *cp, buf[1024];
     struct plnstr plane;
-    struct nstr_item ni;
-    int goodtarget;
-    int dam, nukedam;
-    natid oldown;
 
-    if (msl_equip(pp) < 0) {
-       pr("%s not enough petrol or shells!\n", prplane(pp));
-       return -1;
-    }
-    for (;;) {
-       cp = getstarg(player->argp[2], "Target sector? ", buf);
-       if (!check_plane_ok(pp))
-           return -1;
-       player->argp[2] = 0;
-       if (!cp || !*cp)
-           return -1;
-       if (!sarg_xy(cp, &sx, &sy)) {
-           pr("Bad sector designation; try again!\n");
-           continue;
-       }
-       if (mapdist(pp->pln_x, pp->pln_y, sx, sy) > pp->pln_range) {
-           pr("Range too great; try again!\n");
-           continue;
-       }
-       break;
+    cp = getstarg(player->argp[2], "Target satellite? ", buf);
+    if (!check_plane_ok(pp))
+       return RET_FAIL;
+    if (!cp || !*cp)
+       return RET_SYN;
+    if (!getplane(atoi(cp), &plane) || !plane.pln_own
+       || !pln_is_in_orbit(&plane)) {
+       pr("No such satellite exists!\n");
+       return RET_FAIL;
+       /* Can be abused to find satellite ids.  Tolerable.  */
     }
-    goodtarget = 0;
-    snxtitem_dist(&ni, EF_PLANE, sx, sy, 0);
-    while (!goodtarget && nxtitem(&ni, &plane)) {
-       if (!plane.pln_own)
-           continue;
-       if (!(plane.pln_flags & PLN_LAUNCHED))
-           continue;
-       goodtarget = 1;
 
+    if (mapdist(pp->pln_x, pp->pln_y, plane.pln_x, plane.pln_y)
+       > pp->pln_range) {
+       pr("Range too great!\n");
+       return RET_FAIL;
     }
-    if (!goodtarget) {
-       pr("No satellites there!\n");
-       return -1;
-    }
-    if (msl_hit(pp, plane.pln_def, EF_PLANE, N_SAT_KILL, N_SAT_KILL,
-               prplane(&plane), sx, sy, plane.pln_own)) {
-       dam = pln_damage(pp, sx, sy, 'p', &nukedam, 1);
-       oldown = plane.pln_own;
-       planedamage(&plane, dam);
-       pr("Hit satellite for %d%% damage!\n", dam);
-       mpr(oldown,
-           "%s anti-sat did %d%% damage to %s over %s\n",
-           cname(player->cnum), dam, prplane(&plane),
+    if (msl_equip(pp, 'i') < 0)
+       return RET_FAIL;
+    if (msl_launch(pp, EF_PLANE, prplane(&plane),
+                  plane.pln_x, plane.pln_y, plane.pln_own, NULL) < 0)
+       return RET_OK;
+    if (msl_hit(pp, pln_def(&plane), EF_PLANE, 0, 0, 0, plane.pln_own)) {
+       pr("Satellite shot down\n");
+       mpr(plane.pln_own, "%s anti-sat destroyed %s over %s\n",
+           cname(player->cnum), prplane(&plane),
            xyas(plane.pln_x, plane.pln_y, plane.pln_own));
+       nreport(pp->pln_own, N_SAT_KILL, plane.pln_own, 1);
+       plane.pln_effic = 0;
        putplane(plane.pln_uid, &plane);
-       if (!plane.pln_own)
-           mpr(oldown, "Satellite shot down\n");
     }
-    return 0;
+    return RET_OK;
 }
 
 /*
- * Launch a missile
- * Return -1 on failure, 0 on success (even if missile explodes).
+ * Launch missile PP.
+ * Return RET_OK if launched (even when missile explodes),
+ * else RET_SYN or RET_FAIL.
  */
 static int
-launch_missile(struct plnstr *pp, int sublaunch)
+launch_missile(struct plnstr *pp)
 {
     struct plchrstr *pcp = plchr + pp->pln_type;
     coord sx, sy;
-    int n, dam;
-    s_char *cp;
+    int n, dam, sublaunch;
+    char *cp;
     struct mchrstr *mcp;
     struct shpstr target_ship;
     struct sctstr sect;
-    int nukedam;
-    int rel;
-    struct natstr *natp;
-    s_char buf[1024];
+    struct nukstr nuke;
+    char buf[1024];
 
-    for (;;) {
-       if (pcp->pl_flags & P_MAR)
-           cp = getstarg(player->argp[2], "Target ship? ", buf);
-       else
-           cp = getstarg(player->argp[2], "Target sector? ", buf);
-       player->argp[2] = 0;
-       if (!cp || !*cp)
-           return -1;
-       if (!check_plane_ok(pp))
-           return -1;
-       if (opt_PINPOINTMISSILE && sarg_type(cp) == NS_LIST) {
-           if (!(pcp->pl_flags & P_MAR)) {
-               pr("Missile not designed to attack ships!\n");
-               continue;
-           }
-           n = atoi(cp);
-           if ((n < 0) || !getship(n, &target_ship) ||
-               !target_ship.shp_own) {
-               pr("Bad ship number; try again!\n");
-               continue;
-           }
-           sx = target_ship.shp_x;
-           sy = target_ship.shp_y;
-           mcp = &mchr[(int)target_ship.shp_type];
-           if (mcp->m_flags & M_SUB) {
-               pr("Bad ship number; try again!\n");
-               continue;
-           }
-       } /* not PINPOINTMISSILE for ships */
-       else if (!sarg_xy(cp, &sx, &sy)) {
-           pr("That's no good! try again!\n");
-           continue;
-       } else if (opt_PINPOINTMISSILE) {
-           if (pcp->pl_flags & P_MAR) {
-               pr("Missile designed to attack ships!\n");
-               continue;
-           }
+    if (pcp->pl_flags & P_MAR)
+       cp = getstarg(player->argp[2], "Target ship? ", buf);
+    else
+       cp = getstarg(player->argp[2], "Target sector? ", buf);
+    if (!cp || !*cp)
+       return RET_SYN;
+    if (!check_plane_ok(pp))
+       return RET_FAIL;
+    if (sarg_type(cp) == NS_LIST) {
+       if (!(pcp->pl_flags & P_MAR)) {
+           pr("Missile not designed to attack ships!\n");
+           return RET_FAIL;
        }
-       /* end PINPOINTMISSILE */
-       if (mapdist(pp->pln_x, pp->pln_y, sx, sy) > pp->pln_range) {
-           pr("Range too great; try again!\n");
-           continue;
+       n = atoi(cp);
+       if ((n < 0) || !getship(n, &target_ship) || !target_ship.shp_own) {
+           pr("Bad ship number!\n");
+           return RET_FAIL;
+       }
+       sx = target_ship.shp_x;
+       sy = target_ship.shp_y;
+       mcp = &mchr[(int)target_ship.shp_type];
+       if (mcp->m_flags & M_SUB) {
+           pr("Bad ship number!\n");
+           return RET_FAIL;
+       }
+    } else if (!sarg_xy(cp, &sx, &sy)) {
+       pr("Not a sector!\n");
+       return RET_FAIL;
+    } else {
+       if (pcp->pl_flags & P_MAR) {
+           pr("Missile designed to attack ships!\n");
+           return RET_FAIL;
        }
-       break;
     }
-    if (msl_equip(pp) < 0) {
-       pr("%s not enough shells!\n", prplane(pp));
-       return -1;
+
+    if (mapdist(pp->pln_x, pp->pln_y, sx, sy) > pp->pln_range) {
+       pr("Range too great; try again!\n");
+       return RET_FAIL;
     }
-    if (opt_PINPOINTMISSILE == 0 || !(pcp->pl_flags & P_MAR)) {
+    if (!(pcp->pl_flags & P_MAR)) {
+       if (msl_equip(pp, 's') < 0)
+           return RET_FAIL;
        getsect(sx, sy, &sect);
-       if (opt_SLOW_WAR) {
-           natp = getnatp(player->cnum);
-           rel = getrel(natp, sect.sct_own);
-           if ((rel != AT_WAR) && (sect.sct_own != player->cnum) &&
-               (sect.sct_own) && (sect.sct_oldown != player->cnum)) {
-               pr("You are not at war with the player->owner of the target sector!\n");
-               pr_beep();
-               pr("Kaboom!!!\n");
-               pr("Missile monitoring officer destroys RV before detonation.\n");
-               return 0;
-           }
-       }
-       if (!msl_hit(pp, SECT_HARDTARGET, EF_SECTOR, N_SCT_MISS,
-                    N_SCT_SMISS, "sector", sx, sy, sect.sct_own)) {
-           /*
-              dam = pln_damage(pp, sect.sct_x, sect.sct_y, 's', &nukedam, 0);
-              collateral_damage(sect.sct_x, sect.sct_y, dam, 0);
-            */
-           return 0;
-       }
-       dam = pln_damage(pp, sect.sct_x, sect.sct_y, 's', &nukedam, 1);
-       if (!nukedam) {
+       if (msl_launch(pp, EF_SECTOR, "sector", sx, sy, sect.sct_own,
+                      &sublaunch) < 0)
+           return RET_OK;
+       getsect(sx, sy, &sect);
+       if (!msl_hit(pp, SECT_HARDTARGET, EF_SECTOR,
+                    N_SCT_MISS, N_SCT_SMISS, sublaunch, sect.sct_own))
+           CANT_REACH();
+       if (getnuke(nuk_on_plane(pp), &nuke))
+           detonate(&nuke, sx, sy, pp->pln_flags & PLN_AIRBURST);
+       else {
+           dam = pln_damage(pp, 's', 1);
            pr("did %d damage in %s\n", PERCENT_DAMAGE(dam),
               xyas(sx, sy, player->cnum));
            if (sect.sct_own != 0) {
@@ -335,78 +251,72 @@ launch_missile(struct plnstr *pp, int sublaunch)
                       cname(player->cnum), dam,
                       xyas(sx, sy, sect.sct_own));
            }
-           sectdamage(&sect, dam, 0);
+           sectdamage(&sect, dam);
            putsect(&sect);
        }
-    } /* end PINPOINTMISSILE conditional */
-    else if (opt_PINPOINTMISSILE) {    /* else */
+    } else {
+       if (msl_equip(pp, 'p') < 0)
+           return RET_FAIL;
+       if (msl_launch(pp, EF_SHIP, prship(&target_ship),
+                      target_ship.shp_x, target_ship.shp_y,
+                      target_ship.shp_own, &sublaunch) < 0)
+           return RET_OK;
+       getship(n, &target_ship);
        if (!msl_hit(pp, shp_hardtarget(&target_ship), EF_SHIP,
-                    N_SHP_MISS, N_SHP_SMISS, prship(&target_ship),
-                    target_ship.shp_x, target_ship.shp_y,
+                    N_SHP_MISS, N_SHP_SMISS, sublaunch,
                     target_ship.shp_own)) {
            pr("splash\n");
-           /*
-              dam = pln_damage(pp,target_ship.shp_x,target_ship.shp_y,'p',&nukedam, 0);
-              collateral_damage(target_ship.shp_x, target_ship.shp_y, dam, 0);
-            */
-           return 0;
-       }
-       dam =
-           pln_damage(pp, target_ship.shp_x, target_ship.shp_y, 'p',
-                      &nukedam, 1);
-       if (!nukedam) {
-           check_retreat_and_do_shipdamage(&target_ship, dam);
-           if (target_ship.shp_effic < SHIP_MINEFF)
-               pr("\t%s sunk!\n", prship(&target_ship));
-           putship(target_ship.shp_uid, &target_ship);
+           dam = pln_damage(pp, 'p', 0);
+           collateral_damage(target_ship.shp_x, target_ship.shp_y, dam);
+           return RET_OK;
        }
+       dam = pln_damage(pp, 'p', 1);
+       check_retreat_and_do_shipdamage(&target_ship, dam);
+       putship(target_ship.shp_uid, &target_ship);
        getship(target_ship.shp_uid, &target_ship);
        if (!target_ship.shp_own)
            pr("%s sunk!\n", prship(&target_ship));
     }
-    /* end PINPOINTMISSILE */
-    return 0;
+    return RET_OK;
 }
 
 /*
  * Launch a satellite.
- * Return -1 on error, 0 on success (even if the satellite fails).
+ * Return RET_OK if launched (even when satellite fails),
+ * else RET_SYN or RET_FAIL.
  */
 static int
-launch_sat(struct plnstr *pp, int sublaunch)
+launch_sat(struct plnstr *pp)
 {
-    struct plchrstr *pcp = plchr + pp->pln_type;
     coord sx, sy;
     int i;
     int dist;
     int dir;
-    s_char *cp;
-    s_char *p;
-    s_char buf[1024];
+    char *cp;
+    char *p;
+    char buf[1024];
 
     pr("\n");
-    while (1) {
-       cp = getstarg(player->argp[2], "Target sector? ", buf);
-       if (!check_plane_ok(pp))
-           return -1;
-       player->argp[2] = 0;
-       if (!cp || !*cp)
-           return -1;
-       if (!sarg_xy(cp, &sx, &sy)) {
-           pr("Bad sector designation; try again!\n");
-           continue;
-       }
-       if ((dist = mapdist(pp->pln_x, pp->pln_y, sx, sy)) > pp->pln_range) {
-           pr("Range too great; try again!\n");
-           continue;
-       }
-       break;
+    cp = getstarg(player->argp[2], "Target sector? ", buf);
+    if (!check_plane_ok(pp))
+       return RET_FAIL;
+    if (!cp || !*cp)
+       return RET_SYN;
+    if (!sarg_xy(cp, &sx, &sy)) {
+       pr("Bad sector designation!\n");
+       return RET_SYN;
+    }
+    if ((dist = mapdist(pp->pln_x, pp->pln_y, sx, sy)) > pp->pln_range) {
+       pr("Range too great; try again!\n");
+       return RET_FAIL;
     }
     p = getstring("Geostationary orbit? ", buf);
-    if (p == 0)
-       return -1;
+    if (!p)
+       return RET_SYN;
     if (!check_plane_ok(pp))
-       return -1;
+       return RET_FAIL;
+    if (msl_equip(pp, 'r') < 0)
+       return RET_FAIL;
     pp->pln_theta = 0;
     pp->pln_flags |= PLN_SYNCHRONOUS;
     if (*p == 0 || *p == 'n')
@@ -414,27 +324,38 @@ launch_sat(struct plnstr *pp, int sublaunch)
     pr("3... 2... 1... Blastoff!!!\n");
     if (chance(0.07 + (100 - pp->pln_effic) / 100.0)) {
        pr("KABOOOOM!  Range safety officer detonates booster!\n");
-       makelost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x, pp->pln_y);
-       pp->pln_own = 0;
-       return 0;
+       pp->pln_effic = 0;
+       return RET_OK;
     }
     i = pp->pln_tech + pp->pln_effic;
     if (chance(1.0 - (i / (i + 50.0)))) {
        dir = (random() % 6) + 1;
-       sx += diroff[dir][0];
-       sy += diroff[dir][1];
+       sx = xnorm(sx + diroff[dir][0]);
+       sy = ynorm(sy + diroff[dir][1]);
        pr("Your trajectory was a little off.\n");
     }
     nreport(player->cnum, N_LAUNCH, 0, 1);
-    pr("%s positioned over %s", prplane(pp), xyas(sx, sy, player->cnum));
-    if (msl_intercept(sx, sy, pp->pln_own, pcp->pl_def, sublaunch, P_O, 0)) {
-       return 0;
-    }
+    if (msl_asat_intercept(pp, sx, sy))
+       return RET_OK;
     pp->pln_x = sx;
     pp->pln_y = sy;
+    CANT_HAPPEN(pp->pln_flags & PLN_LAUNCHED);
     pp->pln_flags |= PLN_LAUNCHED;
-    pp->pln_mobil = (pp->pln_mobil > dist) ? (pp->pln_mobil - dist) : 0;
+    pp->pln_mobil = pp->pln_mobil > dist ? pp->pln_mobil - dist : 0;
     putplane(pp->pln_uid, pp);
-    pr(", will be ready for use in %d time units\n", 127 - pp->pln_mobil);
-    return -1;
+    pr("%s positioned over %s, will be ready for use in %d time units\n",
+       prplane(pp), xyas(sx, sy, player->cnum),
+       plane_mob_max - pp->pln_mobil);
+    return RET_OK;
+}
+
+static int
+msl_equip(struct plnstr *pp, char mission)
+{
+    struct plist pl;
+
+    memset(&pl, 0, sizeof(struct plist));
+    pl.pcp = plchr + pp->pln_type;
+    pl.plane = *pp;
+    return pln_equip(&pl, NULL, mission);
 }