if (getnuke(nuk_on_plane(pp), &nuke))
detonate(&nuke, sx, sy, pp->pln_flags & PLN_AIRBURST);
else {
- dam = pln_damage(pp, 's', 1);
+ dam = pln_damage(pp, 's', "");
pr("did %d damage in %s\n", PERCENT_DAMAGE(dam),
xyas(sx, sy, player->cnum));
if (sect.sct_own != 0) {
N_SHP_MISS, N_SHP_SMISS, sublaunch,
target_ship.shp_own)) {
pr("splash\n");
- dam = pln_damage(pp, 'p', 0);
+ dam = pln_damage(pp, 'p', NULL);
collateral_damage(target_ship.shp_x, target_ship.shp_y, dam);
return RET_OK;
}
- dam = pln_damage(pp, 'p', 1);
+ dam = pln_damage(pp, 'p', "");
shipdamage(&target_ship, dam);
if (target_ship.shp_effic < SHIP_MINEFF)
pr("%s sunk!\n", prship(&target_ship));