/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2020, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* ldump.c: Dump land unit information
- *
+ *
* Known contributors to this file:
* John Yockey, 1997
* Steve McClure, 1998
*/
-#include "misc.h"
-#include "player.h"
-#include "xy.h"
-#include "sect.h"
-#include "land.h"
-#include "nat.h"
-#include "nsc.h"
-#include "deity.h"
-#include "file.h"
-#include "optlist.h"
-#include "var.h"
+#include <config.h>
+
#include "commands.h"
+#include "land.h"
int
ldump(void)
{
- int nunits;
- int field[128];
- struct nstr_item ni;
- struct lndstr land;
- int vec[I_MAX+1];
- s_char *mission_short_name();
- int n,i;
- struct natstr *np;
- time_t now;
+ int nunits;
+ int field[128];
+ struct nstr_item ni;
+ struct lndstr land;
+ int n, i;
+ struct natstr *np;
+ time_t now;
- if (!snxtitem(&ni, EF_LAND, player->argp[1]))
- return RET_SYN;
- prdate();
- nunits = 0;
+ if (!snxtitem(&ni, EF_LAND, player->argp[1], NULL))
+ return RET_SYN;
+ prdate();
+ nunits = 0;
- if (!player->argp[2]) {
- for (n = 1; n <= 39; n++) field[n-1] = n;
- field[n-1] = 0;
- } else {
- n = 2;
- i = 0;
- while (player->argp[n]) {
- if (!strcmp("type",player->argp[n])) {
- field[i++] = 1;
- } else if (!strcmp("x",player->argp[n])) {
- field[i++] = 2;
- } else if (!strcmp("y",player->argp[n])) {
- field[i++] = 3;
- } else if (!strcmp("army",player->argp[n])) {
- field[i++] = 4;
- } else if (!strcmp("eff",player->argp[n])) {
- field[i++] = 5;
- } else if (!strcmp("mil",player->argp[n])) {
- field[i++] = 6;
- } else if (!strcmp("fort",player->argp[n])) {
- field[i++] = 7;
- } else if (!strcmp("mob",player->argp[n])) {
- field[i++] = 8;
- } else if (!strcmp("food",player->argp[n])) {
- field[i++] = 9;
- } else if (!strcmp("fuel",player->argp[n])) {
- field[i++] = 10;
- } else if (!strcmp("tech",player->argp[n])) {
- field[i++] = 11;
- } else if (!strcmp("retr",player->argp[n])) {
- field[i++] = 12;
- } else if (!strcmp("react",player->argp[n])) {
- field[i++] = 13;
- } else if (!strcmp("xl",player->argp[n])) {
- field[i++] = 14;
- } else if (!strcmp("nland",player->argp[n])) {
- field[i++] = 15;
- } else if (!strcmp("land",player->argp[n])) {
- field[i++] = 16;
- } else if (!strcmp("ship",player->argp[n])) {
- field[i++] = 17;
- } else if (!strcmp("shell",player->argp[n])) {
- field[i++] = 18;
- } else if (!strcmp("gun",player->argp[n])) {
- field[i++] = 19;
- } else if (!strcmp("petrol",player->argp[n])) {
- field[i++] = 20;
- } else if (!strcmp("iron",player->argp[n])) {
- field[i++] = 21;
- } else if (!strcmp("dust",player->argp[n])) {
- field[i++] = 22;
- } else if (!strcmp("bar",player->argp[n])) {
- field[i++] = 23;
- } else if (!strcmp("oil",player->argp[n])) {
- field[i++] = 24;
- } else if (!strcmp("lcm",player->argp[n])) {
- field[i++] = 25;
- } else if (!strcmp("hcm",player->argp[n])) {
- field[i++] = 26;
- } else if (!strcmp("rad",player->argp[n])) {
- field[i++] = 27;
- } else if (!strcmp("att",player->argp[n])) {
- field[i++] = 28;
- } else if (!strcmp("def",player->argp[n])) {
- field[i++] = 29;
- } else if (!strcmp("vul",player->argp[n])) {
- field[i++] = 30;
- } else if (!strcmp("spd",player->argp[n])) {
- field[i++] = 31;
- } else if (!strcmp("vis",player->argp[n])) {
- field[i++] = 32;
- } else if (!strcmp("spy",player->argp[n])) {
- field[i++] = 33;
- } else if (!strcmp("radius",player->argp[n])) {
- field[i++] = 34;
- } else if (!strcmp("frg",player->argp[n])) {
- field[i++] = 35;
- } else if (!strcmp("acc",player->argp[n])) {
- field[i++] = 36;
- } else if (!strcmp("dam",player->argp[n])) {
- field[i++] = 37;
- } else if (!strcmp("amm",player->argp[n])) {
- field[i++] = 38;
- } else if (!strcmp("aaf",player->argp[n])) {
- field[i++] = 39;
- } else {
- pr("Unrecognized field %s\n",player->argp[n]);
- }
- if (n++ > 100) {
- pr("Too many fields\n");
- return RET_FAIL;
- }
- }
- field[i] = 0;
+ if (!player->argp[2]) {
+ for (n = 1; n <= 41; n++)
+ field[n - 1] = n;
+ field[n - 1] = 0;
+ } else {
+ n = 2;
+ i = 0;
+ while (player->argp[n]) {
+ if (!strcmp("type", player->argp[n])) {
+ field[i++] = 1;
+ } else if (!strcmp("x", player->argp[n])) {
+ field[i++] = 2;
+ } else if (!strcmp("y", player->argp[n])) {
+ field[i++] = 3;
+ } else if (!strcmp("army", player->argp[n])) {
+ field[i++] = 4;
+ } else if (!strcmp("eff", player->argp[n])) {
+ field[i++] = 5;
+ } else if (!strcmp("mil", player->argp[n])) {
+ field[i++] = 6;
+ } else if (!strcmp("fort", player->argp[n])) {
+ field[i++] = 7;
+ } else if (!strcmp("mob", player->argp[n])) {
+ field[i++] = 8;
+ } else if (!strcmp("food", player->argp[n])) {
+ field[i++] = 9;
+ } else if (!strcmp("fuel", player->argp[n])) {
+ field[i++] = 10;
+ } else if (!strcmp("tech", player->argp[n])) {
+ field[i++] = 11;
+ } else if (!strcmp("retr", player->argp[n])) {
+ field[i++] = 12;
+ } else if (!strcmp("react", player->argp[n])) {
+ field[i++] = 13;
+ } else if (!strcmp("xl", player->argp[n])) {
+ field[i++] = 14;
+ } else if (!strcmp("nland", player->argp[n])) {
+ field[i++] = 15;
+ } else if (!strcmp("land", player->argp[n])) {
+ field[i++] = 16;
+ } else if (!strcmp("ship", player->argp[n])) {
+ field[i++] = 17;
+ } else if (!strcmp("shell", player->argp[n])) {
+ field[i++] = 18;
+ } else if (!strcmp("gun", player->argp[n])) {
+ field[i++] = 19;
+ } else if (!strcmp("petrol", player->argp[n])) {
+ field[i++] = 20;
+ } else if (!strcmp("iron", player->argp[n])) {
+ field[i++] = 21;
+ } else if (!strcmp("dust", player->argp[n])) {
+ field[i++] = 22;
+ } else if (!strcmp("bar", player->argp[n])) {
+ field[i++] = 23;
+ } else if (!strcmp("oil", player->argp[n])) {
+ field[i++] = 24;
+ } else if (!strcmp("lcm", player->argp[n])) {
+ field[i++] = 25;
+ } else if (!strcmp("hcm", player->argp[n])) {
+ field[i++] = 26;
+ } else if (!strcmp("rad", player->argp[n])) {
+ field[i++] = 27;
+ } else if (!strcmp("att", player->argp[n])) {
+ field[i++] = 28;
+ } else if (!strcmp("def", player->argp[n])) {
+ field[i++] = 29;
+ } else if (!strcmp("vul", player->argp[n])) {
+ field[i++] = 30;
+ } else if (!strcmp("spd", player->argp[n])) {
+ field[i++] = 31;
+ } else if (!strcmp("vis", player->argp[n])) {
+ field[i++] = 32;
+ } else if (!strcmp("spy", player->argp[n])) {
+ field[i++] = 33;
+ } else if (!strcmp("radius", player->argp[n])) {
+ field[i++] = 34;
+ } else if (!strcmp("frg", player->argp[n])) {
+ field[i++] = 35;
+ } else if (!strcmp("acc", player->argp[n])) {
+ field[i++] = 36;
+ } else if (!strcmp("dam", player->argp[n])) {
+ field[i++] = 37;
+ } else if (!strcmp("amm", player->argp[n])) {
+ field[i++] = 38;
+ } else if (!strcmp("aaf", player->argp[n])) {
+ field[i++] = 39;
+ } else if (!strcmp("uw", player->argp[n])) {
+ field[i++] = 40;
+ } else if (!strcmp("civ", player->argp[n])) {
+ field[i++] = 41;
+ } else {
+ pr("Unrecognized field %s\n", player->argp[n]);
+ }
+ if (n++ > 100) {
+ pr("Too many fields\n");
+ return RET_FAIL;
+ }
}
+ field[i] = 0;
+ }
+ if (player->god)
+ pr(" ");
+ time(&now);
+ pr("DUMP LAND UNITS %ld\n", (long)now);
+ if (player->god)
+ pr("own ");
+ pr("id");
+ n = 0;
+ while (field[n]) {
+ switch (field[n]) {
+ case 1:
+ pr(" type");
+ break;
+ case 2:
+ pr(" x");
+ break;
+ case 3:
+ pr(" y");
+ break;
+ case 4:
+ pr(" army");
+ break;
+ case 5:
+ pr(" eff");
+ break;
+ case 6:
+ pr(" mil");
+ break;
+ case 7:
+ pr(" fort");
+ break;
+ case 8:
+ pr(" mob");
+ break;
+ case 9:
+ pr(" food");
+ break;
+ case 10:
+ pr(" fuel");
+ break;
+ case 11:
+ pr(" tech");
+ break;
+ case 12:
+ pr(" retr");
+ break;
+ case 13:
+ pr(" react");
+ break;
+ case 14:
+ pr(" xl");
+ break;
+ case 15:
+ pr(" nland");
+ break;
+ case 16:
+ pr(" land");
+ break;
+ case 17:
+ pr(" ship");
+ break;
+ case 18:
+ pr(" shell");
+ break;
+ case 19:
+ pr(" gun");
+ break;
+ case 20:
+ pr(" petrol");
+ break;
+ case 21:
+ pr(" iron");
+ break;
+ case 22:
+ pr(" dust");
+ break;
+ case 23:
+ pr(" bar");
+ break;
+ case 24:
+ pr(" oil");
+ break;
+ case 25:
+ pr(" lcm");
+ break;
+ case 26:
+ pr(" hcm");
+ break;
+ case 27:
+ pr(" rad");
+ break;
+ case 28:
+ pr(" att");
+ break;
+ case 29:
+ pr(" def");
+ break;
+ case 30:
+ pr(" vul");
+ break;
+ case 31:
+ pr(" spd");
+ break;
+ case 32:
+ pr(" vis");
+ break;
+ case 33:
+ pr(" spy");
+ break;
+ case 34:
+ pr(" radius");
+ break;
+ case 35:
+ pr(" frg");
+ break;
+ case 36:
+ pr(" acc");
+ break;
+ case 37:
+ pr(" dam");
+ break;
+ case 38:
+ pr(" amm");
+ break;
+ case 39:
+ pr(" aaf");
+ break;
+ case 40:
+ pr(" uw");
+ break;
+ case 41:
+ pr(" civ");
+ break;
+ }
+ n++;
+ }
+ pr("\n");
+
+ np = getnatp(player->cnum);
+ while (nxtitem(&ni, &land)) {
+ if (land.lnd_own == 0)
+ continue;
+ if (!player->owner && !player->god)
+ continue;
+ nunits++;
if (player->god)
- pr(" ");
- time(&now);
- pr("DUMP LAND UNITS %d\n", now);
- if (player->god)
- pr("own ");
- pr("id");
+ pr("%d ", land.lnd_own);
+ pr("%d", ni.cur);
n = 0;
while (field[n]) {
- switch (field[n]) {
- case 1: pr(" type"); break;
- case 2: pr(" x"); break;
- case 3: pr(" y"); break;
- case 4: pr(" army"); break;
- case 5: pr(" eff"); break;
- case 6: pr(" mil"); break;
- case 7: pr(" fort"); break;
- case 8: pr(" mob"); break;
- case 9: pr(" food"); break;
- case 10: pr(" fuel"); break;
- case 11: pr(" tech"); break;
- case 12: pr(" retr"); break;
- case 13: pr(" react"); break;
- case 14: pr(" xl"); break;
- case 15: pr(" nland"); break;
- case 16: pr(" land"); break;
- case 17: pr(" ship"); break;
- case 18: pr(" shell"); break;
- case 19: pr(" gun"); break;
- case 20: pr(" petrol"); break;
- case 21: pr(" iron"); break;
- case 22: pr(" dust"); break;
- case 23: pr(" bar"); break;
- case 24: pr(" oil"); break;
- case 25: pr(" lcm"); break;
- case 26: pr(" hcm"); break;
- case 27: pr(" rad"); break;
- case 28: pr(" att"); break;
- case 29: pr(" def"); break;
- case 30: pr(" vul"); break;
- case 31: pr(" spd"); break;
- case 32: pr(" vis"); break;
- case 33: pr(" spy"); break;
- case 34: pr(" radius"); break;
- case 35: pr(" frg"); break;
- case 36: pr(" acc"); break;
- case 37: pr(" dam"); break;
- case 38: pr(" amm"); break;
- case 39: pr(" aaf"); break;
- }
- n++;
+ switch (field[n++]) {
+ case 1:
+ pr(" %.4s", lchr[(int)land.lnd_type].l_name);
+ break;
+ case 2:
+ pr(" %d", xrel(np, land.lnd_x));
+ break;
+ case 3:
+ pr(" %d", yrel(np, land.lnd_y));
+ break;
+ case 4:
+ pr(" %c", land.lnd_army ? land.lnd_army : '~');
+ break;
+ case 5:
+ pr(" %d", land.lnd_effic);
+ break;
+ case 6:
+ pr(" %d", land.lnd_item[I_MILIT]);
+ break;
+ case 7:
+ pr(" %d", land.lnd_harden);
+ break;
+ case 8:
+ pr(" %d", land.lnd_mobil);
+ break;
+ case 9:
+ pr(" %d", land.lnd_item[I_FOOD]);
+ break;
+ case 10:
+ pr(" 0");
+ break;
+ case 11:
+ pr(" %d", land.lnd_tech);
+ break;
+ case 12:
+ pr(" %d", land.lnd_retreat);
+ break;
+ case 13:
+ pr(" 0");
+ break;
+ case 14:
+ pr(" %d", lnd_nxlight(&land));
+ break;
+ case 15:
+ pr(" %d", lnd_nland(&land));
+ break;
+ case 16:
+ pr(" %d", land.lnd_land);
+ break;
+ case 17:
+ pr(" %d", land.lnd_ship);
+ break;
+ case 18:
+ pr(" %d", land.lnd_item[I_SHELL]);
+ break;
+ case 19:
+ pr(" %d", land.lnd_item[I_GUN]);
+ break;
+ case 20:
+ pr(" %d", land.lnd_item[I_PETROL]);
+ break;
+ case 21:
+ pr(" %d", land.lnd_item[I_IRON]);
+ break;
+ case 22:
+ pr(" %d", land.lnd_item[I_DUST]);
+ break;
+ case 23:
+ pr(" %d", land.lnd_item[I_BAR]);
+ break;
+ case 24:
+ pr(" %d", land.lnd_item[I_OIL]);
+ break;
+ case 25:
+ pr(" %d", land.lnd_item[I_LCM]);
+ break;
+ case 26:
+ pr(" %d", land.lnd_item[I_HCM]);
+ break;
+ case 27:
+ pr(" %d", land.lnd_item[I_RAD]);
+ break;
+ case 28:
+ pr(" %1.2f", lnd_att(&land));
+ break;
+ case 29:
+ pr(" %1.2f", lnd_def(&land));
+ break;
+ case 30:
+ pr(" %d", lnd_vul(&land));
+ break;
+ case 31:
+ pr(" %d", lnd_spd(&land));
+ break;
+ case 32:
+ pr(" %d", lnd_vis(&land));
+ break;
+ case 33:
+ pr(" %d", lchr[land.lnd_type].l_spy);
+ break;
+ case 34:
+ pr(" %d", lchr[land.lnd_type].l_rad);
+ break;
+ case 35:
+ pr(" %d", lnd_frg(&land));
+ break;
+ case 36:
+ pr(" %d", lnd_acc(&land));
+ break;
+ case 37:
+ pr(" %d", lnd_dam(&land));
+ break;
+ case 38:
+ pr(" %d", lchr[land.lnd_type].l_ammo);
+ break;
+ case 39:
+ pr(" %d", lnd_aaf(&land));
+ break;
+ case 40:
+ pr(" %d", land.lnd_item[I_UW]);
+ break;
+ case 41:
+ pr(" %d", land.lnd_item[I_CIVIL]);
+ break;
+ }
}
pr("\n");
-
- np = getnatp(player->cnum);
- while (nxtitem(&ni, (s_char *)&land)) {
- if (land.lnd_own == 0)
- continue;
- if (!player->owner && !player->god)
- continue;
- if (land.lnd_type < 0 || land.lnd_type > lnd_maxno) {
- pr("bad unit type %d (#%d)\n",
- land.lnd_type, ni.cur);
- continue;
- }
- count_land_planes(&land);
- lnd_count_units(&land);
-
- nunits++;
- if (player->god)
- pr("%3d ", land.lnd_own);
- pr("%d", ni.cur);
- n = 0;
- getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
- while (field[n]) {
- switch (field[n++]) {
- case 1: pr(" %0.4s",lchr[(int)land.lnd_type].l_name); break;
- case 2: pr(" %d", xrel(np, land.lnd_x)); break;
- case 3: pr(" %d", yrel(np, land.lnd_y)); break;
- case 4: if (land.lnd_army == ' ')
- pr(" ~");
- else
- pr(" %c", land.lnd_army);
- break;
- case 5: pr(" %d", land.lnd_effic); break;
- case 6: pr(" %d", lnd_getmil(&land)); break;
- case 7: pr(" %d", land.lnd_harden); break;
- case 8: pr(" %d", land.lnd_mobil); break;
- case 9: pr(" %d", vec[I_FOOD]); break;
- case 10: if (opt_FUEL)
- pr(" %d",land.lnd_fuel);
- else
- pr(" 0");
- break;
- case 11: pr(" %d", land.lnd_tech); break;
- case 12: pr(" %d", land.lnd_retreat); break;
- case 13: pr(" %d", land.lnd_rad_max); break;
- case 14: pr(" %d", land.lnd_nxlight); break;
- case 15: pr(" %d", land.lnd_nland); break;
- case 16: pr(" %d", land.lnd_land); break;
- case 17: pr(" %d", land.lnd_ship); break;
- case 18: pr(" %d", vec[I_SHELL]); break;
- case 19: pr(" %d", vec[I_GUN]); break;
- case 20: pr(" %d", vec[I_PETROL]); break;
- case 21: pr(" %d", vec[I_IRON]); break;
- case 22: pr(" %d", vec[I_DUST]); break;
- case 23: pr(" %d", vec[I_BAR]); break;
- case 24: pr(" %d", vec[I_OIL]); break;
- case 25: pr(" %d", vec[I_LCM]); break;
- case 26: pr(" %d", vec[I_HCM]); break;
- case 27: pr(" %d", vec[I_RAD]); break;
- case 28: pr(" %1.2f", (float)land.lnd_att); break;
- case 29: pr(" %1.2f", (float)land.lnd_def); break;
- case 30: pr(" %d", land.lnd_vul); break;
- case 31: pr(" %d", land.lnd_spd); break;
- case 32: pr(" %d", land.lnd_vis); break;
- case 33: pr(" %d", land.lnd_spy); break;
- case 34: pr(" %d", land.lnd_rad); break;
- case 35: pr(" %d", land.lnd_frg); break;
- case 36: pr(" %d", land.lnd_acc); break;
- case 37: pr(" %d", land.lnd_dam); break;
- case 38: pr(" %d", land.lnd_ammo); break;
- case 39: pr(" %d", land.lnd_aaf); break;
- }
- }
- pr("\n");
- }
- if (nunits == 0) {
- if (player->argp[1])
- pr("%s: No unit(s)\n", player->argp[1]);
- else
- pr("%s: No unit(s)\n", "");
- return RET_FAIL;
- }else
- pr("%d unit%s\n", nunits, splur(nunits));
- return RET_OK;
+ }
+ if (nunits == 0) {
+ if (player->argp[1])
+ pr("%s: No unit(s)\n", player->argp[1]);
+ else
+ pr("%s: No unit(s)\n", "");
+ return RET_FAIL;
+ } else
+ pr("%d unit%s\n", nunits, splur(nunits));
+ return RET_OK;
}
-