]> git.pond.sub.org Git - empserver/blobdiff - src/lib/commands/ldump.c
Update copyright notice
[empserver] / src / lib / commands / ldump.c
index 2d6f728bcf80fa61f35d229d61a987bf9599624c..8d2f69371994e74fc9531ed3a54cf4b61eec26a1 100644 (file)
@@ -1,11 +1,11 @@
 /*
  *  Empire - A multi-player, client/server Internet based war game.
- *  Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- *                           Ken Stevens, Steve McClure
+ *  Copyright (C) 1986-2020, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ *                Ken Stevens, Steve McClure, Markus Armbruster
  *
- *  This program is free software; you can redistribute it and/or modify
+ *  Empire is free software: you can redistribute it and/or modify
  *  it under the terms of the GNU General Public License as published by
- *  the Free Software Foundation; either version 2 of the License, or
+ *  the Free Software Foundation, either version 3 of the License, or
  *  (at your option) any later version.
  *
  *  This program is distributed in the hope that it will be useful,
  *  GNU General Public License for more details.
  *
  *  You should have received a copy of the GNU General Public License
- *  along with this program; if not, write to the Free Software
- *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
  *
  *  ---
  *
- *  See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- *  related information and legal notices. It is expected that any future
- *  projects/authors will amend these files as needed.
+ *  See files README, COPYING and CREDITS in the root of the source
+ *  tree for related information and legal notices.  It is expected
+ *  that future projects/authors will amend these files as needed.
  *
  *  ---
  *
  *  ldump.c: Dump land unit information
- * 
+ *
  *  Known contributors to this file:
  *     John Yockey, 1997
  *     Steve McClure, 1998
  */
 
-#include "misc.h"
-#include "player.h"
-#include "xy.h"
-#include "sect.h"
-#include "land.h"
-#include "nat.h"
-#include "nsc.h"
-#include "deity.h"
-#include "file.h"
-#include "optlist.h"
-#include "var.h"
+#include <config.h>
+
 #include "commands.h"
+#include "land.h"
 
 int
 ldump(void)
 {
-       int     nunits;
-       int     field[128];
-       struct  nstr_item ni;
-       struct  lndstr land;
-       int     vec[I_MAX+1];
-       s_char  *mission_short_name();
-       int     n,i;
-       struct  natstr *np;
-       time_t  now;
+    int nunits;
+    int field[128];
+    struct nstr_item ni;
+    struct lndstr land;
+    int n, i;
+    struct natstr *np;
+    time_t now;
 
-       if (!snxtitem(&ni, EF_LAND, player->argp[1]))
-               return RET_SYN;
-       prdate();
-       nunits = 0;
+    if (!snxtitem(&ni, EF_LAND, player->argp[1], NULL))
+       return RET_SYN;
+    prdate();
+    nunits = 0;
 
-       if (!player->argp[2]) {
-               for (n = 1; n <= 39; n++) field[n-1] = n;
-               field[n-1] = 0;
-       } else {
-               n = 2;
-               i = 0;
-               while (player->argp[n]) {
-                       if (!strcmp("type",player->argp[n])) {
-                               field[i++] = 1;
-                       } else if (!strcmp("x",player->argp[n])) {
-                               field[i++] = 2;
-                       } else if (!strcmp("y",player->argp[n])) {
-                               field[i++] = 3;
-                       } else if (!strcmp("army",player->argp[n])) {
-                               field[i++] = 4;
-                       } else if (!strcmp("eff",player->argp[n])) {
-                               field[i++] = 5;
-                       } else if (!strcmp("mil",player->argp[n])) {
-                               field[i++] = 6;
-                       } else if (!strcmp("fort",player->argp[n])) {
-                               field[i++] = 7;
-                       } else if (!strcmp("mob",player->argp[n])) {
-                               field[i++] = 8;
-                       } else if (!strcmp("food",player->argp[n])) {
-                               field[i++] = 9;
-                       } else if (!strcmp("fuel",player->argp[n])) {
-                               field[i++] = 10;
-                       } else if (!strcmp("tech",player->argp[n])) {
-                               field[i++] = 11;
-                       } else if (!strcmp("retr",player->argp[n])) {
-                               field[i++] = 12;
-                       } else if (!strcmp("react",player->argp[n])) {
-                               field[i++] = 13;
-                       } else if (!strcmp("xl",player->argp[n])) {
-                               field[i++] = 14;
-                       } else if (!strcmp("nland",player->argp[n])) {
-                               field[i++] = 15;
-                       } else if (!strcmp("land",player->argp[n])) {
-                               field[i++] = 16;
-                       } else if (!strcmp("ship",player->argp[n])) {
-                               field[i++] = 17;
-                       } else if (!strcmp("shell",player->argp[n])) {
-                               field[i++] = 18;
-                       } else if (!strcmp("gun",player->argp[n])) {
-                               field[i++] = 19;
-                       } else if (!strcmp("petrol",player->argp[n])) {
-                               field[i++] = 20;
-                       } else if (!strcmp("iron",player->argp[n])) {
-                               field[i++] = 21;
-                       } else if (!strcmp("dust",player->argp[n])) {
-                               field[i++] = 22;
-                       } else if (!strcmp("bar",player->argp[n])) {
-                               field[i++] = 23;
-                       } else if (!strcmp("oil",player->argp[n])) {
-                               field[i++] = 24;
-                       } else if (!strcmp("lcm",player->argp[n])) {
-                               field[i++] = 25;
-                       } else if (!strcmp("hcm",player->argp[n])) {
-                               field[i++] = 26;
-                       } else if (!strcmp("rad",player->argp[n])) {
-                               field[i++] = 27;
-                       } else if (!strcmp("att",player->argp[n])) {
-                               field[i++] = 28;
-                       } else if (!strcmp("def",player->argp[n])) {
-                               field[i++] = 29;
-                       } else if (!strcmp("vul",player->argp[n])) {
-                               field[i++] = 30;
-                       } else if (!strcmp("spd",player->argp[n])) {
-                               field[i++] = 31;
-                       } else if (!strcmp("vis",player->argp[n])) {
-                               field[i++] = 32;
-                       } else if (!strcmp("spy",player->argp[n])) {
-                               field[i++] = 33;
-                       } else if (!strcmp("radius",player->argp[n])) {
-                               field[i++] = 34;
-                       } else if (!strcmp("frg",player->argp[n])) {
-                               field[i++] = 35;
-                       } else if (!strcmp("acc",player->argp[n])) {
-                               field[i++] = 36;
-                       } else if (!strcmp("dam",player->argp[n])) {
-                               field[i++] = 37;
-                       } else if (!strcmp("amm",player->argp[n])) {
-                               field[i++] = 38;
-                       } else if (!strcmp("aaf",player->argp[n])) {
-                               field[i++] = 39;
-                       } else {
-                               pr("Unrecognized field %s\n",player->argp[n]);
-                       }
-                       if (n++ > 100) {
-                               pr("Too many fields\n");
-                               return RET_FAIL;
-                       }
-               }
-               field[i] = 0;
+    if (!player->argp[2]) {
+       for (n = 1; n <= 41; n++)
+           field[n - 1] = n;
+       field[n - 1] = 0;
+    } else {
+       n = 2;
+       i = 0;
+       while (player->argp[n]) {
+           if (!strcmp("type", player->argp[n])) {
+               field[i++] = 1;
+           } else if (!strcmp("x", player->argp[n])) {
+               field[i++] = 2;
+           } else if (!strcmp("y", player->argp[n])) {
+               field[i++] = 3;
+           } else if (!strcmp("army", player->argp[n])) {
+               field[i++] = 4;
+           } else if (!strcmp("eff", player->argp[n])) {
+               field[i++] = 5;
+           } else if (!strcmp("mil", player->argp[n])) {
+               field[i++] = 6;
+           } else if (!strcmp("fort", player->argp[n])) {
+               field[i++] = 7;
+           } else if (!strcmp("mob", player->argp[n])) {
+               field[i++] = 8;
+           } else if (!strcmp("food", player->argp[n])) {
+               field[i++] = 9;
+           } else if (!strcmp("fuel", player->argp[n])) {
+               field[i++] = 10;
+           } else if (!strcmp("tech", player->argp[n])) {
+               field[i++] = 11;
+           } else if (!strcmp("retr", player->argp[n])) {
+               field[i++] = 12;
+           } else if (!strcmp("react", player->argp[n])) {
+               field[i++] = 13;
+           } else if (!strcmp("xl", player->argp[n])) {
+               field[i++] = 14;
+           } else if (!strcmp("nland", player->argp[n])) {
+               field[i++] = 15;
+           } else if (!strcmp("land", player->argp[n])) {
+               field[i++] = 16;
+           } else if (!strcmp("ship", player->argp[n])) {
+               field[i++] = 17;
+           } else if (!strcmp("shell", player->argp[n])) {
+               field[i++] = 18;
+           } else if (!strcmp("gun", player->argp[n])) {
+               field[i++] = 19;
+           } else if (!strcmp("petrol", player->argp[n])) {
+               field[i++] = 20;
+           } else if (!strcmp("iron", player->argp[n])) {
+               field[i++] = 21;
+           } else if (!strcmp("dust", player->argp[n])) {
+               field[i++] = 22;
+           } else if (!strcmp("bar", player->argp[n])) {
+               field[i++] = 23;
+           } else if (!strcmp("oil", player->argp[n])) {
+               field[i++] = 24;
+           } else if (!strcmp("lcm", player->argp[n])) {
+               field[i++] = 25;
+           } else if (!strcmp("hcm", player->argp[n])) {
+               field[i++] = 26;
+           } else if (!strcmp("rad", player->argp[n])) {
+               field[i++] = 27;
+           } else if (!strcmp("att", player->argp[n])) {
+               field[i++] = 28;
+           } else if (!strcmp("def", player->argp[n])) {
+               field[i++] = 29;
+           } else if (!strcmp("vul", player->argp[n])) {
+               field[i++] = 30;
+           } else if (!strcmp("spd", player->argp[n])) {
+               field[i++] = 31;
+           } else if (!strcmp("vis", player->argp[n])) {
+               field[i++] = 32;
+           } else if (!strcmp("spy", player->argp[n])) {
+               field[i++] = 33;
+           } else if (!strcmp("radius", player->argp[n])) {
+               field[i++] = 34;
+           } else if (!strcmp("frg", player->argp[n])) {
+               field[i++] = 35;
+           } else if (!strcmp("acc", player->argp[n])) {
+               field[i++] = 36;
+           } else if (!strcmp("dam", player->argp[n])) {
+               field[i++] = 37;
+           } else if (!strcmp("amm", player->argp[n])) {
+               field[i++] = 38;
+           } else if (!strcmp("aaf", player->argp[n])) {
+               field[i++] = 39;
+           } else if (!strcmp("uw", player->argp[n])) {
+               field[i++] = 40;
+           } else if (!strcmp("civ", player->argp[n])) {
+               field[i++] = 41;
+           } else {
+               pr("Unrecognized field %s\n", player->argp[n]);
+           }
+           if (n++ > 100) {
+               pr("Too many fields\n");
+               return RET_FAIL;
+           }
        }
+       field[i] = 0;
+    }
 
+    if (player->god)
+       pr("   ");
+    time(&now);
+    pr("DUMP LAND UNITS %ld\n", (long)now);
+    if (player->god)
+       pr("own ");
+    pr("id");
+    n = 0;
+    while (field[n]) {
+       switch (field[n]) {
+       case 1:
+           pr(" type");
+           break;
+       case 2:
+           pr(" x");
+           break;
+       case 3:
+           pr(" y");
+           break;
+       case 4:
+           pr(" army");
+           break;
+       case 5:
+           pr(" eff");
+           break;
+       case 6:
+           pr(" mil");
+           break;
+       case 7:
+           pr(" fort");
+           break;
+       case 8:
+           pr(" mob");
+           break;
+       case 9:
+           pr(" food");
+           break;
+       case 10:
+           pr(" fuel");
+           break;
+       case 11:
+           pr(" tech");
+           break;
+       case 12:
+           pr(" retr");
+           break;
+       case 13:
+           pr(" react");
+           break;
+       case 14:
+           pr(" xl");
+           break;
+       case 15:
+           pr(" nland");
+           break;
+       case 16:
+           pr(" land");
+           break;
+       case 17:
+           pr(" ship");
+           break;
+       case 18:
+           pr(" shell");
+           break;
+       case 19:
+           pr(" gun");
+           break;
+       case 20:
+           pr(" petrol");
+           break;
+       case 21:
+           pr(" iron");
+           break;
+       case 22:
+           pr(" dust");
+           break;
+       case 23:
+           pr(" bar");
+           break;
+       case 24:
+           pr(" oil");
+           break;
+       case 25:
+           pr(" lcm");
+           break;
+       case 26:
+           pr(" hcm");
+           break;
+       case 27:
+           pr(" rad");
+           break;
+       case 28:
+           pr(" att");
+           break;
+       case 29:
+           pr(" def");
+           break;
+       case 30:
+           pr(" vul");
+           break;
+       case 31:
+           pr(" spd");
+           break;
+       case 32:
+           pr(" vis");
+           break;
+       case 33:
+           pr(" spy");
+           break;
+       case 34:
+           pr(" radius");
+           break;
+       case 35:
+           pr(" frg");
+           break;
+       case 36:
+           pr(" acc");
+           break;
+       case 37:
+           pr(" dam");
+           break;
+       case 38:
+           pr(" amm");
+           break;
+       case 39:
+           pr(" aaf");
+           break;
+       case 40:
+           pr(" uw");
+           break;
+       case 41:
+           pr(" civ");
+           break;
+       }
+       n++;
+    }
+    pr("\n");
+
+    np = getnatp(player->cnum);
+    while (nxtitem(&ni, &land)) {
+       if (land.lnd_own == 0)
+           continue;
+       if (!player->owner && !player->god)
+           continue;
+       nunits++;
        if (player->god)
-               pr("   ");
-       time(&now);
-       pr("DUMP LAND UNITS %d\n", now);
-       if (player->god)
-               pr("own ");
-       pr("id");
+           pr("%d ", land.lnd_own);
+       pr("%d", ni.cur);
        n = 0;
        while (field[n]) {
-               switch (field[n]) {
-               case 1: pr(" type"); break;
-               case 2: pr(" x"); break;
-               case 3: pr(" y"); break;
-               case 4: pr(" army"); break;
-               case 5: pr(" eff"); break;
-               case 6: pr(" mil"); break;
-               case 7: pr(" fort"); break;
-               case 8: pr(" mob"); break;
-               case 9: pr(" food"); break;
-               case 10: pr(" fuel"); break;
-               case 11: pr(" tech"); break;
-               case 12: pr(" retr"); break;
-               case 13: pr(" react"); break;
-               case 14: pr(" xl"); break;
-               case 15: pr(" nland"); break;
-               case 16: pr(" land"); break;
-               case 17: pr(" ship"); break;
-               case 18: pr(" shell"); break;
-               case 19: pr(" gun"); break;
-               case 20: pr(" petrol"); break;
-               case 21: pr(" iron"); break;
-               case 22: pr(" dust"); break;
-               case 23: pr(" bar"); break;
-               case 24: pr(" oil"); break;
-               case 25: pr(" lcm"); break;
-               case 26: pr(" hcm"); break;
-               case 27: pr(" rad"); break;
-               case 28: pr(" att"); break;
-               case 29: pr(" def"); break;
-               case 30: pr(" vul"); break;
-               case 31: pr(" spd"); break;
-               case 32: pr(" vis"); break;
-               case 33: pr(" spy"); break;
-               case 34: pr(" radius"); break;
-               case 35: pr(" frg"); break;
-               case 36: pr(" acc"); break;
-               case 37: pr(" dam"); break;
-               case 38: pr(" amm"); break;
-               case 39: pr(" aaf"); break;
-               }
-               n++;
+           switch (field[n++]) {
+           case 1:
+               pr(" %.4s", lchr[(int)land.lnd_type].l_name);
+               break;
+           case 2:
+               pr(" %d", xrel(np, land.lnd_x));
+               break;
+           case 3:
+               pr(" %d", yrel(np, land.lnd_y));
+               break;
+           case 4:
+               pr(" %c", land.lnd_army ? land.lnd_army : '~');
+               break;
+           case 5:
+               pr(" %d", land.lnd_effic);
+               break;
+           case 6:
+               pr(" %d", land.lnd_item[I_MILIT]);
+               break;
+           case 7:
+               pr(" %d", land.lnd_harden);
+               break;
+           case 8:
+               pr(" %d", land.lnd_mobil);
+               break;
+           case 9:
+               pr(" %d", land.lnd_item[I_FOOD]);
+               break;
+           case 10:
+               pr(" 0");
+               break;
+           case 11:
+               pr(" %d", land.lnd_tech);
+               break;
+           case 12:
+               pr(" %d", land.lnd_retreat);
+               break;
+           case 13:
+               pr(" 0");
+               break;
+           case 14:
+               pr(" %d", lnd_nxlight(&land));
+               break;
+           case 15:
+               pr(" %d", lnd_nland(&land));
+               break;
+           case 16:
+               pr(" %d", land.lnd_land);
+               break;
+           case 17:
+               pr(" %d", land.lnd_ship);
+               break;
+           case 18:
+               pr(" %d", land.lnd_item[I_SHELL]);
+               break;
+           case 19:
+               pr(" %d", land.lnd_item[I_GUN]);
+               break;
+           case 20:
+               pr(" %d", land.lnd_item[I_PETROL]);
+               break;
+           case 21:
+               pr(" %d", land.lnd_item[I_IRON]);
+               break;
+           case 22:
+               pr(" %d", land.lnd_item[I_DUST]);
+               break;
+           case 23:
+               pr(" %d", land.lnd_item[I_BAR]);
+               break;
+           case 24:
+               pr(" %d", land.lnd_item[I_OIL]);
+               break;
+           case 25:
+               pr(" %d", land.lnd_item[I_LCM]);
+               break;
+           case 26:
+               pr(" %d", land.lnd_item[I_HCM]);
+               break;
+           case 27:
+               pr(" %d", land.lnd_item[I_RAD]);
+               break;
+           case 28:
+               pr(" %1.2f", lnd_att(&land));
+               break;
+           case 29:
+               pr(" %1.2f", lnd_def(&land));
+               break;
+           case 30:
+               pr(" %d", lnd_vul(&land));
+               break;
+           case 31:
+               pr(" %d", lnd_spd(&land));
+               break;
+           case 32:
+               pr(" %d", lnd_vis(&land));
+               break;
+           case 33:
+               pr(" %d", lchr[land.lnd_type].l_spy);
+               break;
+           case 34:
+               pr(" %d", lchr[land.lnd_type].l_rad);
+               break;
+           case 35:
+               pr(" %d", lnd_frg(&land));
+               break;
+           case 36:
+               pr(" %d", lnd_acc(&land));
+               break;
+           case 37:
+               pr(" %d", lnd_dam(&land));
+               break;
+           case 38:
+               pr(" %d", lchr[land.lnd_type].l_ammo);
+               break;
+           case 39:
+               pr(" %d", lnd_aaf(&land));
+               break;
+           case 40:
+               pr(" %d", land.lnd_item[I_UW]);
+               break;
+           case 41:
+               pr(" %d", land.lnd_item[I_CIVIL]);
+               break;
+           }
        }
        pr("\n");
-
-       np = getnatp(player->cnum);
-       while (nxtitem(&ni, (s_char *)&land)) {
-               if (land.lnd_own == 0)
-                       continue;
-               if (!player->owner && !player->god)
-                       continue;
-               if (land.lnd_type < 0 || land.lnd_type > lnd_maxno) {
-                       pr("bad unit type %d (#%d)\n",
-                               land.lnd_type, ni.cur);
-                       continue;
-               }
-               count_land_planes(&land);
-               lnd_count_units(&land);
-
-               nunits++;
-               if (player->god)
-                       pr("%3d ", land.lnd_own);
-               pr("%d", ni.cur);
-               n = 0;
-               getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
-               while (field[n]) {
-                       switch (field[n++]) {
-                       case 1: pr(" %0.4s",lchr[(int)land.lnd_type].l_name); break;
-                       case 2: pr(" %d", xrel(np, land.lnd_x)); break;
-                       case 3: pr(" %d", yrel(np, land.lnd_y)); break;
-                       case 4: if (land.lnd_army == ' ') 
-                                       pr(" ~");
-                               else
-                                       pr(" %c", land.lnd_army);
-                               break;
-                       case 5: pr(" %d", land.lnd_effic); break;
-                       case 6: pr(" %d", lnd_getmil(&land)); break;
-                       case 7: pr(" %d", land.lnd_harden); break;
-                       case 8: pr(" %d", land.lnd_mobil); break;
-                       case 9: pr(" %d", vec[I_FOOD]); break;
-                       case 10: if (opt_FUEL)
-                                       pr(" %d",land.lnd_fuel);
-                               else
-                                       pr(" 0");
-                               break;
-                       case 11: pr(" %d", land.lnd_tech); break;
-                       case 12: pr(" %d", land.lnd_retreat); break;
-                       case 13: pr(" %d", land.lnd_rad_max); break;
-                       case 14: pr(" %d", land.lnd_nxlight); break;
-                       case 15: pr(" %d", land.lnd_nland); break;
-                       case 16: pr(" %d", land.lnd_land); break;
-                       case 17: pr(" %d", land.lnd_ship); break;
-                       case 18: pr(" %d", vec[I_SHELL]); break;
-                       case 19: pr(" %d", vec[I_GUN]); break;
-                       case 20: pr(" %d", vec[I_PETROL]); break;
-                       case 21: pr(" %d", vec[I_IRON]); break;
-                       case 22: pr(" %d", vec[I_DUST]); break;
-                       case 23: pr(" %d", vec[I_BAR]); break;
-                       case 24: pr(" %d", vec[I_OIL]); break;
-                       case 25: pr(" %d", vec[I_LCM]); break;
-                       case 26: pr(" %d", vec[I_HCM]); break;
-                       case 27: pr(" %d", vec[I_RAD]); break;
-                       case 28: pr(" %1.2f", (float)land.lnd_att); break;
-                       case 29: pr(" %1.2f", (float)land.lnd_def); break;
-                       case 30: pr(" %d", land.lnd_vul); break;
-                       case 31: pr(" %d", land.lnd_spd); break;
-                       case 32: pr(" %d", land.lnd_vis); break;
-                       case 33: pr(" %d", land.lnd_spy); break;
-                       case 34: pr(" %d", land.lnd_rad); break;
-                       case 35: pr(" %d", land.lnd_frg); break;
-                       case 36: pr(" %d", land.lnd_acc); break;
-                       case 37: pr(" %d", land.lnd_dam); break;
-                       case 38: pr(" %d", land.lnd_ammo); break;
-                       case 39: pr(" %d", land.lnd_aaf); break;
-                       }
-               }
-               pr("\n");
-       }
-       if (nunits == 0) {
-               if (player->argp[1])
-                       pr("%s: No unit(s)\n", player->argp[1]);
-               else
-                       pr("%s: No unit(s)\n", "");
-               return RET_FAIL;
-       }else
-               pr("%d unit%s\n", nunits, splur(nunits));
-       return RET_OK;
+    }
+    if (nunits == 0) {
+       if (player->argp[1])
+           pr("%s: No unit(s)\n", player->argp[1]);
+       else
+           pr("%s: No unit(s)\n", "");
+       return RET_FAIL;
+    } else
+       pr("%d unit%s\n", nunits, splur(nunits));
+    return RET_OK;
 }
-