}
if (player->god)
pr("%2d ", sect.sct_own);
- prxy("%3d,%-3d", nstr.x, nstr.y);
+ prxy("%3d,%-3d", nstr.x, nstr.y); /* FIXME too narrow */
pr(" %c ", dchr[sect.sct_type].d_mnem);
- prxy("%3d,%-3d", sect.sct_dist_x, sect.sct_dist_y);
+ prxy("%3d,%-3d", sect.sct_dist_x, sect.sct_dist_y); /* FIXME too */
pr(" %4d", sect.sct_dist[I_CIVIL]);
pr("%4d", sect.sct_dist[I_MILIT]);
pr("%4d", sect.sct_dist[I_UW]);